/** * Copyright (C) 2013 Gundog Studios LLC. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.godsandtowers.sprites; import java.io.Externalizable; import java.io.IOException; import java.io.ObjectInput; import java.io.ObjectOutput; public class DelayedProjectile implements Projectile, Externalizable { private Creature target; private Tower source; private int delay; public DelayedProjectile() { } public DelayedProjectile(Tower source, Creature target) { this.source = source; this.target = target; this.delay = 1000; // 1000 ms before hit } public Race getRace() { return source.getRace(); } public float getDamage() { return source.getDamage(); } public Creature getTarget() { return target; } public boolean move(int timePassed) { delay -= timePassed; return delay <= 0; } public boolean attacksAll() { return source.attacksAllInRange(); } @Override public void readExternal(ObjectInput input) throws IOException, ClassNotFoundException { source = (Tower) input.readObject(); target = (Creature) input.readObject(); delay = input.readInt(); } @Override public void writeExternal(ObjectOutput output) throws IOException { output.writeObject(source); output.writeObject(target); output.writeInt(delay); } }