/** * Copyright (C) 2013 Gundog Studios LLC. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.godsandtowers.sprites; import java.io.Externalizable; import java.io.IOException; import java.io.ObjectInput; import java.io.ObjectOutput; import com.gundogstudios.gl.Actions; import com.gundogstudios.gl.Sprite; import com.gundogstudios.util.FastMath; public class BuildingSphere implements Sprite, Externalizable { public static final String NAME = "building_sphere"; private float x; private float y; private float z; private int id; private int level; public BuildingSphere(Tower tower) { this.x = tower.getX(); this.y = tower.getY(); this.z = tower.getZ(); this.id = IDGenerator.getNextID(); this.level = FastMath.round(tower.getAttackRange() * 7.5f); } @Override public int getID() { return id; } @Override public float getX() { return x; } @Override public float getY() { return y; } @Override public float getZ() { return z; } @Override public Sprite getTarget() { return null; } @Override public String getModel() { return NAME; } @Override public int getAction() { return Actions.IDLE; } @Override public int getLevel() { return level; } @Override public void writeExternal(ObjectOutput out) throws IOException { out.writeFloat(x); out.writeFloat(y); out.writeFloat(z); out.writeInt(id); out.writeInt(level); } @Override public void readExternal(ObjectInput in) throws IOException, ClassNotFoundException { x = in.readFloat(); y = in.readFloat(); z = in.readFloat(); id = in.readInt(); level = in.readInt(); } }