/** * Copyright (C) 2013 Gundog Studios LLC. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.godsandtowers.core; import com.godsandtowers.sprites.Tower; public interface GameEngine extends Runnable { public static final int DISCONNECT_TIMEOUT = 10000; public static final int REFRESH_RATE = 500;// ms public static final int SLOW = 0; public static final int NORMAL = 1; public static final int FAST = 2; public void cancelAutoBuyCreature(int player); public void autoBuyCreature(int player, String name); public void maxUpgradeTower(int player, float x, float y); public void buyCreature(int player, String name); public void buyTower(int player, String name, float x, float y); public void upgradeTower(int player, float x, float y); public void sellTower(int player, float x, float y); public void buildAllTowers(int player); public void buildTower(int player, String name); public void cancelBuildTowers(int player); public void gridTouchCommand(int player, int col, int row); public void executeSpecial(int player, String name); public void launchUpgradeView(int player, Tower tower); public void processResults(int winnerID); public void run(); public GameInfo getGameInfo(); public void setAttacking(int player, boolean attacking); public boolean hasStarted(); public boolean hasExited(); public boolean isPaused(); public boolean isSaveable(); public boolean isLoading(); public void setPaused(boolean paused); public void setLoading(boolean loading); public void quitGame(); public String toString(); }