/** * Copyright (C) 2013 Gundog Studios LLC. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.gundogstudios.gl.custom; import com.gundogstudios.gl.Actions; import com.gundogstudios.gl.BaseModel; import com.gundogstudios.gl.ModelUtils; import com.gundogstudios.modules.GLES11Module; import com.gundogstudios.modules.Modules; import com.gundogstudios.util.FastMath; public class Plane extends BaseModel { public static final String NAME = "square_plane"; private final static int FLOAT_SIZE = Float.SIZE / Byte.SIZE; private final static int VERTEX_SIZE = 3 * FLOAT_SIZE; private int vertexBufferId; private int indexBufferId; private int indexCount; private boolean randomColor; public Plane(Plane model) { super(model); this.vertexBufferId = model.vertexBufferId; this.indexBufferId = model.indexBufferId; this.indexCount = model.indexCount; this.randomColor = model.randomColor; } public Plane() { super(Actions.combineActions(Actions.ALL)); float tileSize = .5f; float vertices[] = { -tileSize, -tileSize, 0f, // v0 tileSize, -tileSize, 0f, // v1 -tileSize, tileSize, 0f, // v2 tileSize, tileSize, 0f, // v3 }; short[] indices = { 0, 1, 2, 1, 3, 2, }; this.vertexBufferId = ModelUtils.generateVertexBuffer(new float[][] { vertices })[0]; this.indexBufferId = ModelUtils.generateIndexBuffer(indices); this.indexCount = indices.length; this.randomColor = false; } @Override protected void drawModel(int timePassed) { float currentFrame = ((float) totalTime) / 4000f; super.setZTranslation(currentFrame); GLES11Module gl = Modules.GL; gl.glEnableClientState(GLES11Module.GL_VERTEX_ARRAY); gl.glBindBuffer(GLES11Module.GL_ARRAY_BUFFER, vertexBufferId); gl.glVertexPointer(3, GLES11Module.GL_FLOAT, VERTEX_SIZE, 0); gl.glBindBuffer(GLES11Module.GL_ELEMENT_ARRAY_BUFFER, indexBufferId); gl.glDrawElements(GLES11Module.GL_TRIANGLE_STRIP, indexCount, GLES11Module.GL_UNSIGNED_SHORT, 0); gl.glBindBuffer(GLES11Module.GL_ELEMENT_ARRAY_BUFFER, 0); gl.glBindBuffer(GLES11Module.GL_ARRAY_BUFFER, 0); super.totalTime = (totalTime + timePassed) % 4000; } @Override public void setXYZTranslation(float x, float y, float z) { super.setXYTranslation(x, y); } public void setRandomColor(boolean randomColor) { this.randomColor = randomColor; super.setRGBA(FastMath.random(), FastMath.random(), FastMath.random(), FastMath.random()); } @Override public void reset() { totalTime = 0; if (randomColor) super.setRGBA(FastMath.random(), FastMath.random(), FastMath.random(), FastMath.random()); } }