/**
* Copyright (C) 2013 Gundog Studios LLC.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.gundogstudios.modules;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import android.opengl.GLES11;
public class AndroidGLES11 implements GLES11Module {
public AndroidGLES11() {
}
public final void glActiveTexture(int texture) {
GLES11.glActiveTexture(texture);
}
public final void glAlphaFunc(int func, float ref) {
GLES11.glAlphaFunc(func, ref);
}
public void glBindBuffer(int target, int buffer) {
GLES11.glBindBuffer(target, buffer);
}
public final void glBindTexture(int target, int texture) {
GLES11.glBindTexture(target, texture);
}
public final void glBlendFunc(int sfactor, int dfactor) {
GLES11.glBlendFunc(sfactor, dfactor);
}
public void glBufferData(int target, int size, ByteBuffer data, int usage) {
GLES11.glBufferData(target, size, data, usage);
}
public void glBufferSubData(int target, int offset, int size, Buffer data) {
GLES11.glBufferSubData(target, offset, size, data);
}
public final void glClear(int mask) {
GLES11.glClear(mask);
}
public final void glClearColor(float red, float green, float blue, float alpha) {
GLES11.glClearColor(red, green, blue, alpha);
}
public final void glClearDepthf(float depth) {
GLES11.glClearDepthf(depth);
}
public final void glClearStencil(int s) {
GLES11.glClearStencil(s);
}
public final void glClientActiveTexture(int texture) {
GLES11.glClientActiveTexture(texture);
}
public void glClipPlanef(int plane, float[] equation, int offset) {
GLES11.glClipPlanef(plane, equation, offset);
}
public void glClipPlanef(int plane, FloatBuffer equation) {
GLES11.glClipPlanef(plane, equation);
}
public final void glColor4f(float red, float green, float blue, float alpha) {
GLES11.glColor4f(red, green, blue, alpha);
}
public void glColor4ub(byte red, byte green, byte blue, byte alpha) {
GLES11.glColor4ub(red, green, blue, alpha);
}
public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) {
GLES11.glColorMask(red, green, blue, alpha);
}
public final void glColorPointer(int size, int type, int stride, Buffer pointer) {
GLES11.glColorPointer(size, type, stride, pointer);
}
public void glColorPointer(int size, int type, int stride, int pointer) {
GLES11.glColorPointer(size, type, stride, pointer);
}
public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height,
int border, int imageSize, Buffer data) {
GLES11.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height,
int format, int imageSize, Buffer data) {
GLES11.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height,
int border) {
GLES11.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width,
int height) {
GLES11.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
public final void glCullFace(int mode) {
GLES11.glCullFace(mode);
}
public void glDeleteBuffers(int n, int[] buffers, int offset) {
GLES11.glDeleteBuffers(n, buffers, offset);
}
public void glDeleteBuffers(int n, IntBuffer buffers) {
GLES11.glDeleteBuffers(n, buffers);
}
public final void glDeleteTextures(int n, int[] textures, int offset) {
GLES11.glDeleteTextures(n, textures, offset);
}
public final void glDeleteTextures(int n, IntBuffer textures) {
GLES11.glDeleteTextures(n, textures);
}
public final void glDepthFunc(int func) {
GLES11.glDepthFunc(func);
}
public final void glDepthMask(boolean flag) {
GLES11.glDepthMask(flag);
}
public final void glDepthRangef(float zNear, float zFar) {
GLES11.glDepthRangef(zNear, zFar);
}
public final void glDisable(int cap) {
GLES11.glDisable(cap);
}
public final void glDisableClientState(int array) {
GLES11.glDisableClientState(array);
}
public final void glDrawArrays(int mode, int first, int count) {
GLES11.glDrawArrays(mode, first, count);
}
public final void glDrawElements(int mode, int count, int type, ByteBuffer indices) {
GLES11.glDrawElements(mode, count, type, indices);
}
public void glDrawElements(int mode, int count, int type, int indices) {
GLES11.glDrawElements(mode, count, type, indices);
}
public final void glEnable(int cap) {
GLES11.glEnable(cap);
}
public final void glEnableClientState(int array) {
GLES11.glEnableClientState(array);
}
public final void glFinish() {
GLES11.glFinish();
}
public final void glFlush() {
GLES11.glFlush();
}
public final void glFogf(int pname, float param) {
GLES11.glFogf(pname, param);
}
public final void glFogfv(int pname, float[] params, int offset) {
GLES11.glFogfv(pname, params, offset);
}
public final void glFogfv(int pname, FloatBuffer params) {
GLES11.glFogfv(pname, params);
}
public final void glFrontFace(int mode) {
GLES11.glFrontFace(mode);
}
public final void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) {
GLES11.glFrustumf(left, right, bottom, top, zNear, zFar);
}
public void glGenBuffers(int n, int[] buffers, int offset) {
GLES11.glGenBuffers(n, buffers, offset);
}
public void glGenBuffers(int n, IntBuffer buffers) {
GLES11.glGenBuffers(n, buffers);
}
public final void glGenTextures(int n, int[] textures, int offset) {
GLES11.glGenTextures(n, textures, offset);
}
public final void glGenTextures(int n, IntBuffer textures) {
GLES11.glGenTextures(n, textures);
}
public void glGetBooleanv(int pname, boolean[] params, int offset) {
GLES11.glGetBooleanv(pname, params, offset);
}
public void glGetBooleanv(int pname, IntBuffer params) {
GLES11.glGetBooleanv(pname, params);
}
public void glGetBufferParameteriv(int target, int pname, int[] params, int offset) {
GLES11.glGetBufferParameteriv(target, pname, params, offset);
}
public void glGetBufferParameteriv(int target, int pname, IntBuffer params) {
GLES11.glGetBufferParameteriv(target, pname, params);
}
public void glGetClipPlanef(int pname, float[] eqn, int offset) {
GLES11.glGetClipPlanef(pname, eqn, offset);
}
public void glGetClipPlanef(int pname, FloatBuffer eqn) {
GLES11.glGetClipPlanef(pname, eqn);
}
public final int glGetError() {
return GLES11.glGetError();
}
public void glGetFloatv(int pname, float[] params, int offset) {
GLES11.glGetFloatv(pname, params, offset);
}
public void glGetFloatv(int pname, FloatBuffer params) {
GLES11.glGetFloatv(pname, params);
}
public final void glGetIntegerv(int pname, int[] params, int offset) {
GLES11.glGetIntegerv(pname, params, offset);
}
public final void glGetIntegerv(int pname, IntBuffer params) {
GLES11.glGetIntegerv(pname, params);
}
public void glGetLightfv(int light, int pname, float[] params, int offset) {
GLES11.glGetLightfv(light, pname, params, offset);
}
public void glGetLightfv(int light, int pname, FloatBuffer params) {
GLES11.glGetLightfv(light, pname, params);
}
public void glGetMaterialfv(int face, int pname, float[] params, int offset) {
GLES11.glGetMaterialfv(face, pname, params, offset);
}
public void glGetMaterialfv(int face, int pname, FloatBuffer params) {
GLES11.glGetMaterialfv(face, pname, params);
}
public final String glGetString(int name) {
return GLES11.glGetString(name);
}
public void glGetTexEnviv(int env, int pname, int[] params, int offset) {
GLES11.glGetTexEnviv(env, pname, params, offset);
}
public void glGetTexEnviv(int env, int pname, IntBuffer params) {
GLES11.glGetTexEnviv(env, pname, params);
}
public void glGetTexParameterfv(int target, int pname, float[] params, int offset) {
GLES11.glGetTexParameterfv(target, pname, params, offset);
}
public void glGetTexParameterfv(int target, int pname, FloatBuffer params) {
GLES11.glGetTexParameterfv(target, pname, params);
}
public void glGetTexParameteriv(int target, int pname, int[] params, int offset) {
GLES11.glGetTexParameteriv(target, pname, params, offset);
}
public void glGetTexParameteriv(int target, int pname, IntBuffer params) {
GLES11.glGetTexParameteriv(target, pname, params);
}
public final void glHint(int target, int mode) {
GLES11.glHint(target, mode);
}
public boolean glIsBuffer(int buffer) {
return GLES11.glIsBuffer(buffer);
}
public boolean glIsEnabled(int cap) {
return GLES11.glIsEnabled(cap);
}
public boolean glIsTexture(int texture) {
return GLES11.glIsTexture(texture);
}
public final void glLightf(int light, int pname, float param) {
GLES11.glLightf(light, pname, param);
}
public final void glLightfv(int light, int pname, float[] params, int offset) {
GLES11.glLightfv(light, pname, params, offset);
}
public final void glLightfv(int light, int pname, FloatBuffer params) {
GLES11.glLightfv(light, pname, params);
}
public final void glLightModelf(int pname, float param) {
GLES11.glLightModelf(pname, param);
}
public final void glLightModelfv(int pname, float[] params, int offset) {
GLES11.glLightModelfv(pname, params, offset);
}
public final void glLightModelfv(int pname, FloatBuffer params) {
GLES11.glLightModelfv(pname, params);
}
public final void glLineWidth(float width) {
GLES11.glLineWidth(width);
}
public final void glLoadIdentity() {
GLES11.glLoadIdentity();
}
public final void glLoadMatrixf(float[] m, int offset) {
GLES11.glLoadMatrixf(m, offset);
}
public final void glLoadMatrixf(FloatBuffer m) {
GLES11.glLoadMatrixf(m);
}
public final void glLogicOp(int opcode) {
GLES11.glLogicOp(opcode);
}
public final void glMaterialf(int face, int pname, float param) {
GLES11.glMaterialf(face, pname, param);
}
public final void glMaterialfv(int face, int pname, float[] params, int offset) {
GLES11.glMaterialfv(face, pname, params, offset);
}
public final void glMaterialfv(int face, int pname, FloatBuffer params) {
GLES11.glMaterialfv(face, pname, params);
}
public final void glMatrixMode(int mode) {
GLES11.glMatrixMode(mode);
}
public final void glMultiTexCoord4f(int target, float s, float t, float r, float q) {
GLES11.glMultiTexCoord4f(target, s, t, r, q);
}
public final void glMultMatrixf(float[] m, int offset) {
GLES11.glMultMatrixf(m, offset);
}
public final void glMultMatrixf(FloatBuffer m) {
GLES11.glMultMatrixf(m);
}
public final void glNormal3f(float nx, float ny, float nz) {
GLES11.glNormal3f(nx, ny, nz);
}
public final void glNormalPointer(int type, int stride, ByteBuffer pointer) {
GLES11.glNormalPointer(type, stride, pointer);
}
public void glNormalPointer(int type, int stride, int pointer) {
GLES11.glNormalPointer(type, stride, pointer);
}
public final void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
GLES11.glOrthof(left, right, bottom, top, zNear, zFar);
}
public final void glPixelStorei(int pname, int param) {
GLES11.glPixelStorei(pname, param);
}
public void glPointParameterf(int pname, float param) {
GLES11.glPointParameterf(pname, param);
}
public void glPointParameterfv(int pname, float[] params, int offset) {
GLES11.glPointParameterfv(pname, params, offset);
}
public void glPointParameterfv(int pname, FloatBuffer params) {
GLES11.glPointParameterfv(pname, params);
}
public final void glPointSize(float size) {
GLES11.glPointSize(size);
}
public void glPointSizePointerOES(int type, int stride, Buffer pointer) {
GLES11.glPointSizePointerOES(type, stride, pointer);
}
public final void glPolygonOffset(float factor, float units) {
GLES11.glPolygonOffset(factor, units);
}
public final void glPopMatrix() {
GLES11.glPopMatrix();
}
public final void glPushMatrix() {
GLES11.glPushMatrix();
}
public final void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) {
GLES11.glReadPixels(x, y, width, height, format, type, pixels);
}
public final void glRotatef(float angle, float x, float y, float z) {
GLES11.glRotatef(angle, x, y, z);
}
public final void glSampleCoverage(float value, boolean invert) {
GLES11.glSampleCoverage(value, invert);
}
public final void glScalef(float x, float y, float z) {
GLES11.glScalef(x, y, z);
}
public final void glScissor(int x, int y, int width, int height) {
GLES11.glScissor(x, y, width, height);
}
public final void glShadeModel(int mode) {
GLES11.glShadeModel(mode);
}
public final void glStencilFunc(int func, int ref, int mask) {
GLES11.glStencilFunc(func, ref, mask);
}
public final void glStencilMask(int mask) {
GLES11.glStencilMask(mask);
}
public final void glStencilOp(int fail, int zfail, int zpass) {
GLES11.glStencilOp(fail, zfail, zpass);
}
public final void glTexCoordPointer(int size, int type, int stride, Buffer pointer) {
GLES11.glTexCoordPointer(size, type, stride, pointer);
}
public void glTexCoordPointer(int size, int type, int stride, int pointer) {
GLES11.glTexCoordPointer(size, type, stride, pointer);
}
public final void glTexEnvf(int target, int pname, float param) {
GLES11.glTexEnvf(target, pname, param);
}
public final void glTexEnvfv(int target, int pname, float[] params, int offset) {
GLES11.glTexEnvfv(target, pname, params, offset);
}
public final void glTexEnvfv(int target, int pname, FloatBuffer params) {
GLES11.glTexEnvfv(target, pname, params);
}
public void glTexEnvi(int target, int pname, int param) {
GLES11.glTexEnvi(target, pname, param);
}
public void glTexEnviv(int target, int pname, int[] params, int offset) {
GLES11.glTexEnviv(target, pname, params, offset);
}
public void glTexEnviv(int target, int pname, IntBuffer params) {
GLES11.glTexEnviv(target, pname, params);
}
public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border,
int format, int type, ByteBuffer pixels) {
GLES11.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
public final void glTexParameterf(int target, int pname, float param) {
GLES11.glTexParameterf(target, pname, param);
}
public void glTexParameterfv(int target, int pname, float[] params, int offset) {
GLES11.glTexParameterfv(target, pname, params, offset);
}
public void glTexParameterfv(int target, int pname, FloatBuffer params) {
GLES11.glTexParameterfv(target, pname, params);
}
public void glTexParameteri(int target, int pname, int param) {
GLES11.glTexParameteri(target, pname, param);
}
public void glTexParameteriv(int target, int pname, int[] params, int offset) {
GLES11.glTexParameteriv(target, pname, params, offset);
}
public void glTexParameteriv(int target, int pname, IntBuffer params) {
GLES11.glTexParameteriv(target, pname, params);
}
public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height,
int format, int type, ByteBuffer pixels) {
GLES11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
public final void glTranslatef(float x, float y, float z) {
GLES11.glTranslatef(x, y, z);
}
public final void glVertexPointer(int size, int type, int stride, Buffer pointer) {
GLES11.glVertexPointer(size, type, stride, pointer);
}
public void glVertexPointer(int size, int type, int stride, int pointer) {
GLES11.glVertexPointer(size, type, stride, pointer);
}
public final void glViewport(int x, int y, int width, int height) {
GLES11.glViewport(x, y, width, height);
}
}