/** * Copyright (C) 2013 Gundog Studios LLC. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.gundogstudios.modules; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import android.opengl.GLES11; public class AndroidGLES11 implements GLES11Module { public AndroidGLES11() { } public final void glActiveTexture(int texture) { GLES11.glActiveTexture(texture); } public final void glAlphaFunc(int func, float ref) { GLES11.glAlphaFunc(func, ref); } public void glBindBuffer(int target, int buffer) { GLES11.glBindBuffer(target, buffer); } public final void glBindTexture(int target, int texture) { GLES11.glBindTexture(target, texture); } public final void glBlendFunc(int sfactor, int dfactor) { GLES11.glBlendFunc(sfactor, dfactor); } public void glBufferData(int target, int size, ByteBuffer data, int usage) { GLES11.glBufferData(target, size, data, usage); } public void glBufferSubData(int target, int offset, int size, Buffer data) { GLES11.glBufferSubData(target, offset, size, data); } public final void glClear(int mask) { GLES11.glClear(mask); } public final void glClearColor(float red, float green, float blue, float alpha) { GLES11.glClearColor(red, green, blue, alpha); } public final void glClearDepthf(float depth) { GLES11.glClearDepthf(depth); } public final void glClearStencil(int s) { GLES11.glClearStencil(s); } public final void glClientActiveTexture(int texture) { GLES11.glClientActiveTexture(texture); } public void glClipPlanef(int plane, float[] equation, int offset) { GLES11.glClipPlanef(plane, equation, offset); } public void glClipPlanef(int plane, FloatBuffer equation) { GLES11.glClipPlanef(plane, equation); } public final void glColor4f(float red, float green, float blue, float alpha) { GLES11.glColor4f(red, green, blue, alpha); } public void glColor4ub(byte red, byte green, byte blue, byte alpha) { GLES11.glColor4ub(red, green, blue, alpha); } public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) { GLES11.glColorMask(red, green, blue, alpha); } public final void glColorPointer(int size, int type, int stride, Buffer pointer) { GLES11.glColorPointer(size, type, stride, pointer); } public void glColorPointer(int size, int type, int stride, int pointer) { GLES11.glColorPointer(size, type, stride, pointer); } public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) { GLES11.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); } public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) { GLES11.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); } public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) { GLES11.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); } public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) { GLES11.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } public final void glCullFace(int mode) { GLES11.glCullFace(mode); } public void glDeleteBuffers(int n, int[] buffers, int offset) { GLES11.glDeleteBuffers(n, buffers, offset); } public void glDeleteBuffers(int n, IntBuffer buffers) { GLES11.glDeleteBuffers(n, buffers); } public final void glDeleteTextures(int n, int[] textures, int offset) { GLES11.glDeleteTextures(n, textures, offset); } public final void glDeleteTextures(int n, IntBuffer textures) { GLES11.glDeleteTextures(n, textures); } public final void glDepthFunc(int func) { GLES11.glDepthFunc(func); } public final void glDepthMask(boolean flag) { GLES11.glDepthMask(flag); } public final void glDepthRangef(float zNear, float zFar) { GLES11.glDepthRangef(zNear, zFar); } public final void glDisable(int cap) { GLES11.glDisable(cap); } public final void glDisableClientState(int array) { GLES11.glDisableClientState(array); } public final void glDrawArrays(int mode, int first, int count) { GLES11.glDrawArrays(mode, first, count); } public final void glDrawElements(int mode, int count, int type, ByteBuffer indices) { GLES11.glDrawElements(mode, count, type, indices); } public void glDrawElements(int mode, int count, int type, int indices) { GLES11.glDrawElements(mode, count, type, indices); } public final void glEnable(int cap) { GLES11.glEnable(cap); } public final void glEnableClientState(int array) { GLES11.glEnableClientState(array); } public final void glFinish() { GLES11.glFinish(); } public final void glFlush() { GLES11.glFlush(); } public final void glFogf(int pname, float param) { GLES11.glFogf(pname, param); } public final void glFogfv(int pname, float[] params, int offset) { GLES11.glFogfv(pname, params, offset); } public final void glFogfv(int pname, FloatBuffer params) { GLES11.glFogfv(pname, params); } public final void glFrontFace(int mode) { GLES11.glFrontFace(mode); } public final void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) { GLES11.glFrustumf(left, right, bottom, top, zNear, zFar); } public void glGenBuffers(int n, int[] buffers, int offset) { GLES11.glGenBuffers(n, buffers, offset); } public void glGenBuffers(int n, IntBuffer buffers) { GLES11.glGenBuffers(n, buffers); } public final void glGenTextures(int n, int[] textures, int offset) { GLES11.glGenTextures(n, textures, offset); } public final void glGenTextures(int n, IntBuffer textures) { GLES11.glGenTextures(n, textures); } public void glGetBooleanv(int pname, boolean[] params, int offset) { GLES11.glGetBooleanv(pname, params, offset); } public void glGetBooleanv(int pname, IntBuffer params) { GLES11.glGetBooleanv(pname, params); } public void glGetBufferParameteriv(int target, int pname, int[] params, int offset) { GLES11.glGetBufferParameteriv(target, pname, params, offset); } public void glGetBufferParameteriv(int target, int pname, IntBuffer params) { GLES11.glGetBufferParameteriv(target, pname, params); } public void glGetClipPlanef(int pname, float[] eqn, int offset) { GLES11.glGetClipPlanef(pname, eqn, offset); } public void glGetClipPlanef(int pname, FloatBuffer eqn) { GLES11.glGetClipPlanef(pname, eqn); } public final int glGetError() { return GLES11.glGetError(); } public void glGetFloatv(int pname, float[] params, int offset) { GLES11.glGetFloatv(pname, params, offset); } public void glGetFloatv(int pname, FloatBuffer params) { GLES11.glGetFloatv(pname, params); } public final void glGetIntegerv(int pname, int[] params, int offset) { GLES11.glGetIntegerv(pname, params, offset); } public final void glGetIntegerv(int pname, IntBuffer params) { GLES11.glGetIntegerv(pname, params); } public void glGetLightfv(int light, int pname, float[] params, int offset) { GLES11.glGetLightfv(light, pname, params, offset); } public void glGetLightfv(int light, int pname, FloatBuffer params) { GLES11.glGetLightfv(light, pname, params); } public void glGetMaterialfv(int face, int pname, float[] params, int offset) { GLES11.glGetMaterialfv(face, pname, params, offset); } public void glGetMaterialfv(int face, int pname, FloatBuffer params) { GLES11.glGetMaterialfv(face, pname, params); } public final String glGetString(int name) { return GLES11.glGetString(name); } public void glGetTexEnviv(int env, int pname, int[] params, int offset) { GLES11.glGetTexEnviv(env, pname, params, offset); } public void glGetTexEnviv(int env, int pname, IntBuffer params) { GLES11.glGetTexEnviv(env, pname, params); } public void glGetTexParameterfv(int target, int pname, float[] params, int offset) { GLES11.glGetTexParameterfv(target, pname, params, offset); } public void glGetTexParameterfv(int target, int pname, FloatBuffer params) { GLES11.glGetTexParameterfv(target, pname, params); } public void glGetTexParameteriv(int target, int pname, int[] params, int offset) { GLES11.glGetTexParameteriv(target, pname, params, offset); } public void glGetTexParameteriv(int target, int pname, IntBuffer params) { GLES11.glGetTexParameteriv(target, pname, params); } public final void glHint(int target, int mode) { GLES11.glHint(target, mode); } public boolean glIsBuffer(int buffer) { return GLES11.glIsBuffer(buffer); } public boolean glIsEnabled(int cap) { return GLES11.glIsEnabled(cap); } public boolean glIsTexture(int texture) { return GLES11.glIsTexture(texture); } public final void glLightf(int light, int pname, float param) { GLES11.glLightf(light, pname, param); } public final void glLightfv(int light, int pname, float[] params, int offset) { GLES11.glLightfv(light, pname, params, offset); } public final void glLightfv(int light, int pname, FloatBuffer params) { GLES11.glLightfv(light, pname, params); } public final void glLightModelf(int pname, float param) { GLES11.glLightModelf(pname, param); } public final void glLightModelfv(int pname, float[] params, int offset) { GLES11.glLightModelfv(pname, params, offset); } public final void glLightModelfv(int pname, FloatBuffer params) { GLES11.glLightModelfv(pname, params); } public final void glLineWidth(float width) { GLES11.glLineWidth(width); } public final void glLoadIdentity() { GLES11.glLoadIdentity(); } public final void glLoadMatrixf(float[] m, int offset) { GLES11.glLoadMatrixf(m, offset); } public final void glLoadMatrixf(FloatBuffer m) { GLES11.glLoadMatrixf(m); } public final void glLogicOp(int opcode) { GLES11.glLogicOp(opcode); } public final void glMaterialf(int face, int pname, float param) { GLES11.glMaterialf(face, pname, param); } public final void glMaterialfv(int face, int pname, float[] params, int offset) { GLES11.glMaterialfv(face, pname, params, offset); } public final void glMaterialfv(int face, int pname, FloatBuffer params) { GLES11.glMaterialfv(face, pname, params); } public final void glMatrixMode(int mode) { GLES11.glMatrixMode(mode); } public final void glMultiTexCoord4f(int target, float s, float t, float r, float q) { GLES11.glMultiTexCoord4f(target, s, t, r, q); } public final void glMultMatrixf(float[] m, int offset) { GLES11.glMultMatrixf(m, offset); } public final void glMultMatrixf(FloatBuffer m) { GLES11.glMultMatrixf(m); } public final void glNormal3f(float nx, float ny, float nz) { GLES11.glNormal3f(nx, ny, nz); } public final void glNormalPointer(int type, int stride, ByteBuffer pointer) { GLES11.glNormalPointer(type, stride, pointer); } public void glNormalPointer(int type, int stride, int pointer) { GLES11.glNormalPointer(type, stride, pointer); } public final void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) { GLES11.glOrthof(left, right, bottom, top, zNear, zFar); } public final void glPixelStorei(int pname, int param) { GLES11.glPixelStorei(pname, param); } public void glPointParameterf(int pname, float param) { GLES11.glPointParameterf(pname, param); } public void glPointParameterfv(int pname, float[] params, int offset) { GLES11.glPointParameterfv(pname, params, offset); } public void glPointParameterfv(int pname, FloatBuffer params) { GLES11.glPointParameterfv(pname, params); } public final void glPointSize(float size) { GLES11.glPointSize(size); } public void glPointSizePointerOES(int type, int stride, Buffer pointer) { GLES11.glPointSizePointerOES(type, stride, pointer); } public final void glPolygonOffset(float factor, float units) { GLES11.glPolygonOffset(factor, units); } public final void glPopMatrix() { GLES11.glPopMatrix(); } public final void glPushMatrix() { GLES11.glPushMatrix(); } public final void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) { GLES11.glReadPixels(x, y, width, height, format, type, pixels); } public final void glRotatef(float angle, float x, float y, float z) { GLES11.glRotatef(angle, x, y, z); } public final void glSampleCoverage(float value, boolean invert) { GLES11.glSampleCoverage(value, invert); } public final void glScalef(float x, float y, float z) { GLES11.glScalef(x, y, z); } public final void glScissor(int x, int y, int width, int height) { GLES11.glScissor(x, y, width, height); } public final void glShadeModel(int mode) { GLES11.glShadeModel(mode); } public final void glStencilFunc(int func, int ref, int mask) { GLES11.glStencilFunc(func, ref, mask); } public final void glStencilMask(int mask) { GLES11.glStencilMask(mask); } public final void glStencilOp(int fail, int zfail, int zpass) { GLES11.glStencilOp(fail, zfail, zpass); } public final void glTexCoordPointer(int size, int type, int stride, Buffer pointer) { GLES11.glTexCoordPointer(size, type, stride, pointer); } public void glTexCoordPointer(int size, int type, int stride, int pointer) { GLES11.glTexCoordPointer(size, type, stride, pointer); } public final void glTexEnvf(int target, int pname, float param) { GLES11.glTexEnvf(target, pname, param); } public final void glTexEnvfv(int target, int pname, float[] params, int offset) { GLES11.glTexEnvfv(target, pname, params, offset); } public final void glTexEnvfv(int target, int pname, FloatBuffer params) { GLES11.glTexEnvfv(target, pname, params); } public void glTexEnvi(int target, int pname, int param) { GLES11.glTexEnvi(target, pname, param); } public void glTexEnviv(int target, int pname, int[] params, int offset) { GLES11.glTexEnviv(target, pname, params, offset); } public void glTexEnviv(int target, int pname, IntBuffer params) { GLES11.glTexEnviv(target, pname, params); } public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) { GLES11.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } public final void glTexParameterf(int target, int pname, float param) { GLES11.glTexParameterf(target, pname, param); } public void glTexParameterfv(int target, int pname, float[] params, int offset) { GLES11.glTexParameterfv(target, pname, params, offset); } public void glTexParameterfv(int target, int pname, FloatBuffer params) { GLES11.glTexParameterfv(target, pname, params); } public void glTexParameteri(int target, int pname, int param) { GLES11.glTexParameteri(target, pname, param); } public void glTexParameteriv(int target, int pname, int[] params, int offset) { GLES11.glTexParameteriv(target, pname, params, offset); } public void glTexParameteriv(int target, int pname, IntBuffer params) { GLES11.glTexParameteriv(target, pname, params); } public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) { GLES11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } public final void glTranslatef(float x, float y, float z) { GLES11.glTranslatef(x, y, z); } public final void glVertexPointer(int size, int type, int stride, Buffer pointer) { GLES11.glVertexPointer(size, type, stride, pointer); } public void glVertexPointer(int size, int type, int stride, int pointer) { GLES11.glVertexPointer(size, type, stride, pointer); } public final void glViewport(int x, int y, int width, int height) { GLES11.glViewport(x, y, width, height); } }