/**
* Copyright (C) 2013 Gundog Studios LLC.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.godsandtowers.core.commands;
import com.godsandtowers.core.GameInfo;
import com.godsandtowers.messaging.GLMessageProcessor;
import com.godsandtowers.sprites.BaseCreature;
import com.godsandtowers.sprites.Creature;
import com.godsandtowers.sprites.Player;
import com.gundogstudios.modules.Modules;
public class BuyCreatureCommand implements Runnable {
private GameInfo stats;
private Player attacker;
private Player defender;
private String name;
public BuyCreatureCommand(GameInfo stats, Player attacker, Player defender, String name) {
this.stats = stats;
this.attacker = attacker;
this.defender = defender;
this.name = name;
}
@Override
public void run() {
BaseCreature baseCreature = attacker.getCreature(name);
float cost = baseCreature.getCost();
if (attacker.getGold() >= cost) {
float incomeChange = baseCreature.getIncome();
attacker.increaseIncome(incomeChange);
attacker.decreaseGold(cost);
Creature creature = new Creature(attacker, baseCreature);
defender.getGrid().addCreature(creature);
Modules.MESSENGER.submit(GLMessageProcessor.ID, GLMessageProcessor.ADD_SPRITE, defender.getID(), creature);
stats.creaturePurchased(attacker.getID(), creature);
}
}
}