/** * Copyright (C) 2013 Gundog Studios LLC. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.godsandtowers.core.commands; import com.godsandtowers.core.GameInfo; import com.godsandtowers.messaging.GLMessageProcessor; import com.godsandtowers.sprites.BaseCreature; import com.godsandtowers.sprites.Creature; import com.godsandtowers.sprites.Player; import com.gundogstudios.modules.Modules; public class BuyCreatureCommand implements Runnable { private GameInfo stats; private Player attacker; private Player defender; private String name; public BuyCreatureCommand(GameInfo stats, Player attacker, Player defender, String name) { this.stats = stats; this.attacker = attacker; this.defender = defender; this.name = name; } @Override public void run() { BaseCreature baseCreature = attacker.getCreature(name); float cost = baseCreature.getCost(); if (attacker.getGold() >= cost) { float incomeChange = baseCreature.getIncome(); attacker.increaseIncome(incomeChange); attacker.decreaseGold(cost); Creature creature = new Creature(attacker, baseCreature); defender.getGrid().addCreature(creature); Modules.MESSENGER.submit(GLMessageProcessor.ID, GLMessageProcessor.ADD_SPRITE, defender.getID(), creature); stats.creaturePurchased(attacker.getID(), creature); } } }