/** * Copyright (C) 2013 Gundog Studios LLC. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.godsandtowers.core.networking; import gnu.trove.map.hash.TByteObjectHashMap; import gnu.trove.map.hash.TObjectByteHashMap; import com.godsandtowers.core.grid.Square; import com.godsandtowers.sprites.BaseCreature; import com.godsandtowers.sprites.BaseSpecial; import com.godsandtowers.sprites.BaseTower; import com.godsandtowers.sprites.BuildingSphere; import com.godsandtowers.sprites.MovingProjectile; public class ModelNameConverter { private static TObjectByteHashMap<String> modelNameToByteMap; private static TByteObjectHashMap<String> byteToModelNameMap; static { byteToModelNameMap = new TByteObjectHashMap<String>(); modelNameToByteMap = new TObjectByteHashMap<String>(); int count = 1; for (BaseCreature creature : BaseCreature.getBaseCreatures()) { count = putModelName(creature.getName(), count); } for (BaseTower tower : BaseTower.getBaseTowers()) { count = putModelName(tower.getName(), count); } for (String squareModel : Square.SQUARE_MODELS) { count = putModelName(squareModel, count); } for (BaseSpecial special : BaseSpecial.getSpecials()) { count = putModelName(special.getName(), count); } count = putModelName(MovingProjectile.EARTH_BALL_PROJECTILE, count); count = putModelName(MovingProjectile.FIRE_BALL_PROJECTILE, count); count = putModelName(MovingProjectile.LIFE_BALL_PROJECTILE, count); count = putModelName(MovingProjectile.UNDEAD_BALL_PROJECTILE, count); count = putModelName(MovingProjectile.ICE_BALL_PROJECTILE, count); count = putModelName(MovingProjectile.WIND_BALL_PROJECTILE, count); count = putModelName(BuildingSphere.NAME, count); } private static int putModelName(String name, int count) { byteToModelNameMap.put((byte) count, name); modelNameToByteMap.put(name, (byte) count); return ++count; } public static byte getModelNameAsByte(String name) { return modelNameToByteMap.get(name); } public static String getByteAsModelName(byte b) { return byteToModelNameMap.get(b); } }