/** * Copyright (C) 2013 Gundog Studios LLC. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.godsandtowers.messaging; import com.godsandtowers.MainActivity; import com.godsandtowers.core.GameEngine; import com.godsandtowers.core.GameInfo; import com.gundogstudios.modules.Modules; public class ApplicationHandler implements ApplicationMessageProcessor { private MainActivity activity; public ApplicationHandler(MainActivity activity) { this.activity = activity; } @Override public void process(final int what, final Object[] object) { activity.runOnUiThread(new Runnable() { @Override public void run() { switch (what) { case ATTACH_GAME: activity.newGame((GameEngine) object[0]); break; case DISPLAY_GAME: activity.displayGame(); break; case EXIT: activity.finish(); break; case RESET: activity.reset(); break; case GAME_COMPLETED: activity.gameFinished((GameInfo) object[0]); break; case GAME_ERROR: activity.gameError((Exception) object[0]); break; case CLEAR_ASSETS: activity.clearAssets(); break; case LOWER_GRAPHICS: activity.lowerGraphics(); break; default: Modules.LOG.error("ActivityHandler", "Unknown message " + what); } } }); } }