/**
* Copyright (C) 2013 Gundog Studios LLC.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.godsandtowers.util;
import com.gundogstudios.modules.PreferenceModule;
public interface TDWPreferences extends PreferenceModule {
public static final String CAMPAIGN_DIFFICULTY = "Difficulty";
public static final String GAME_SPEED = "Speed";
public static final String GAME_ENGINE_SPEED = "GameEngineSpeed";
public static final String LEVEL = "Level";
public static final String WAVES = "Waves";
public static final String HEIGHT = "Height";
public static final String PADDING = "Padding";
public static final String WIDTH = "Width";
public static final String SOUND = "Sound";
public static final String BUTTON_FONT = "fonts/black_castle.ttf";
public static final String BUTTON_COLOR = "ButtonColor";
public static final String TEXT_FONT = "fonts/optimus_princeps_semi_bold.ttf";
public static final String TEXT_COLOR = "TextColor";
public static final String PLAYER_RACE = "PlayerRace";
public static final String COMPUTER_RACE = "ComputerRace";
public static final String RATED = "Rated";
public static final String LAUNCHES = "Launches";
public static final String FIRST_LAUNCH = "FirstLaunch";
}