/** * Copyright (C) 2013 Gundog Studios LLC. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.godsandtowers.util; import com.gundogstudios.modules.PreferenceModule; public interface TDWPreferences extends PreferenceModule { public static final String CAMPAIGN_DIFFICULTY = "Difficulty"; public static final String GAME_SPEED = "Speed"; public static final String GAME_ENGINE_SPEED = "GameEngineSpeed"; public static final String LEVEL = "Level"; public static final String WAVES = "Waves"; public static final String HEIGHT = "Height"; public static final String PADDING = "Padding"; public static final String WIDTH = "Width"; public static final String SOUND = "Sound"; public static final String BUTTON_FONT = "fonts/black_castle.ttf"; public static final String BUTTON_COLOR = "ButtonColor"; public static final String TEXT_FONT = "fonts/optimus_princeps_semi_bold.ttf"; public static final String TEXT_COLOR = "TextColor"; public static final String PLAYER_RACE = "PlayerRace"; public static final String COMPUTER_RACE = "ComputerRace"; public static final String RATED = "Rated"; public static final String LAUNCHES = "Launches"; public static final String FIRST_LAUNCH = "FirstLaunch"; }