/** * Copyright (C) 2013 Gundog Studios LLC. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.gundogstudios.gl.custom; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import com.gundogstudios.gl.Actions; import com.gundogstudios.gl.BaseModel; import com.gundogstudios.gl.ModelUtils; import com.gundogstudios.modules.GLES11Module; import com.gundogstudios.modules.Modules; import com.gundogstudios.util.FastMath; public class SpecialSquare extends BaseModel { public static final String NAME = "special_square"; private final static int FLOAT_SIZE = 4; private final static int VERTEX_SIZE = 3 * FLOAT_SIZE; private int segments; private int[] vertexBufferIds; private float lineSize; private boolean randomColor; public SpecialSquare(float rows, float columns) { super(Actions.IDLE); int maxFrames = ModelUtils.getMeshFrameRate(); this.segments = 2048 / ModelUtils.getBitmapScaleSize(); this.lineSize = ModelUtils.getParticleScaleSize() * 2; this.vertexBufferIds = new int[maxFrames]; generateAnimation(); super.sx = columns; super.sy = rows; super.sz = 4f; } public SpecialSquare(boolean randomColor) { super(Actions.IDLE); int maxFrames = ModelUtils.getMeshFrameRate(); this.segments = 1024 / ModelUtils.getBitmapScaleSize(); this.lineSize = ModelUtils.getParticleScaleSize(); this.vertexBufferIds = new int[maxFrames]; this.randomColor = randomColor; generateAnimation(); } public SpecialSquare(SpecialSquare square) { super(square); this.segments = square.segments; this.vertexBufferIds = square.vertexBufferIds; this.lineSize = square.lineSize; this.randomColor = square.randomColor; } public void setRandomColor(boolean randomColor) { this.randomColor = randomColor; } private void generateAnimation() { float tileSize = 1f; float width = tileSize; float length = tileSize; float height = tileSize; float stepSize = tileSize / 40 * ModelUtils.getBitmapScaleSize(); GLES11Module gl = Modules.GL; gl.glGenBuffers(vertexBufferIds.length, vertexBufferIds, 0); ByteBuffer vertexByteBuffer = ByteBuffer.allocateDirect(segments * VERTEX_SIZE).order(ByteOrder.nativeOrder()); FloatBuffer vertexBuffer = vertexByteBuffer.asFloatBuffer(); int size = segments * 3; for (int j = 0; j < vertexBufferIds.length; j++) { vertexBuffer.position(0); for (int i = 0; i < size; i += 6) { float x = FastMath.random() * width - width / 2f; float y = FastMath.random() * length - length / 2f; float z = FastMath.random() * height; vertexBuffer.put(x); vertexBuffer.put(y); vertexBuffer.put(z); vertexBuffer.put(x); vertexBuffer.put(y); vertexBuffer.put(z + stepSize); } vertexBuffer.position(0); vertexByteBuffer.position(0); gl.glBindBuffer(GLES11Module.GL_ARRAY_BUFFER, vertexBufferIds[j]); gl.glBufferData(GLES11Module.GL_ARRAY_BUFFER, vertexByteBuffer.capacity(), vertexByteBuffer, GLES11Module.GL_STATIC_DRAW); } gl.glBindBuffer(GLES11Module.GL_ARRAY_BUFFER, 0); } @Override protected void drawModel(int timePassed) { int currentFrame = FastMath.floor((((float) totalTime) / 1000f) * vertexBufferIds.length); GLES11Module gl = Modules.GL; // gl.glLineWidth(lineSize); gl.glEnableClientState(GLES11Module.GL_VERTEX_ARRAY); gl.glBindBuffer(GLES11Module.GL_ARRAY_BUFFER, vertexBufferIds[currentFrame]); gl.glVertexPointer(3, GLES11Module.GL_FLOAT, VERTEX_SIZE, 0); gl.glDrawArrays(GLES11Module.GL_LINES, 0, segments); gl.glDisableClientState(GLES11Module.GL_VERTEX_ARRAY); // gl.glLineWidth(1f); gl.glBindBuffer(GLES11Module.GL_ARRAY_BUFFER, 0); super.totalTime = (totalTime + timePassed) % 1000; } @Override public void reset() { totalTime = 0; if (randomColor) super.setRGBA(FastMath.random(), FastMath.random(), FastMath.random(), FastMath.random()); } }