package onlinefrontlines.utils;
import java.util.*;
import java.awt.Point;
/**
* Tile layout for a game with underlying storage for grid elements
*
* @author jorrit
*
* Copyright (C) 2009-2013 Jorrit Rouwe
*
* This file is part of Online Frontlines.
*
* Online Frontlines is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Online Frontlines is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Online Frontlines. If not, see <http://www.gnu.org/licenses/>.
*/
public class HexagonGridImpl<Element extends Object> extends HexagonGrid
{
private ArrayList<Element> elements;
/**
* Constructor
*/
public HexagonGridImpl(int sizeX, int sizeY, Element initialValue)
{
super(sizeX, sizeY);
elements = new ArrayList<Element>(sizeX * sizeY);
for (int i = sizeX * sizeY; i >= 0; --i)
elements.add(initialValue);
}
/**
* Get value of element
*/
public Element get(int x, int y)
{
return elements.get(x + sizeX * y);
}
/**
* Get value of element
*/
public Element get(Point p)
{
return elements.get(p.x + sizeX * p.y);
}
/**
* Set value of element
*/
public void set(int x, int y, Element e)
{
elements.set(x + sizeX * y, e);
}
/**
* Set value of element
*/
public void set(Point p, Element e)
{
elements.set(p.x + sizeX * p.y, e);
}
}