package onlinefrontlines.utils; import java.util.*; import java.awt.Point; /** * Tile layout for a game with underlying storage for grid elements * * @author jorrit * * Copyright (C) 2009-2013 Jorrit Rouwe * * This file is part of Online Frontlines. * * Online Frontlines is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Online Frontlines is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Online Frontlines. If not, see <http://www.gnu.org/licenses/>. */ public class HexagonGridImpl<Element extends Object> extends HexagonGrid { private ArrayList<Element> elements; /** * Constructor */ public HexagonGridImpl(int sizeX, int sizeY, Element initialValue) { super(sizeX, sizeY); elements = new ArrayList<Element>(sizeX * sizeY); for (int i = sizeX * sizeY; i >= 0; --i) elements.add(initialValue); } /** * Get value of element */ public Element get(int x, int y) { return elements.get(x + sizeX * y); } /** * Get value of element */ public Element get(Point p) { return elements.get(p.x + sizeX * p.y); } /** * Set value of element */ public void set(int x, int y, Element e) { elements.set(x + sizeX * y, e); } /** * Set value of element */ public void set(Point p, Element e) { elements.set(p.x + sizeX * p.y, e); } }