package onlinefrontlines.game;
/**
* How many units of a particular type can be used in a game
*
* @author jorrit
*
* Copyright (C) 2009-2013 Jorrit Rouwe
*
* This file is part of Online Frontlines.
*
* Online Frontlines is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Online Frontlines is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Online Frontlines. If not, see <http://www.gnu.org/licenses/>.
*/
public final class DeploymentAmount
{
/**
* Type of the unit
*/
public int unitId;
/**
* Amount of units available
*/
public int amount;
/**
* Constructor
*/
public DeploymentAmount(int unitId, int amount)
{
this.unitId = unitId;
this.amount = amount;
}
/**
* Copy constructor
*/
public DeploymentAmount(DeploymentAmount other)
{
unitId = other.unitId;
amount = other.amount;
}
}