package onlinefrontlines.game; /** * How many units of a particular type can be used in a game * * @author jorrit * * Copyright (C) 2009-2013 Jorrit Rouwe * * This file is part of Online Frontlines. * * Online Frontlines is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Online Frontlines is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Online Frontlines. If not, see <http://www.gnu.org/licenses/>. */ public final class DeploymentAmount { /** * Type of the unit */ public int unitId; /** * Amount of units available */ public int amount; /** * Constructor */ public DeploymentAmount(int unitId, int amount) { this.unitId = unitId; this.amount = amount; } /** * Copy constructor */ public DeploymentAmount(DeploymentAmount other) { unitId = other.unitId; amount = other.amount; } }