package onlinefrontlines.game.web; import java.util.Random; import org.apache.log4j.Logger; import onlinefrontlines.Army; import onlinefrontlines.Constants; import onlinefrontlines.web.*; import onlinefrontlines.auth.UserCache; import onlinefrontlines.game.*; import onlinefrontlines.game.actions.ActionPlayerReady; import onlinefrontlines.userstats.UserRank; import onlinefrontlines.utils.Tools; /** * This action creates a new game * * @author jorrit * * Copyright (C) 2009-2013 Jorrit Rouwe * * This file is part of Online Frontlines. * * Online Frontlines is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Online Frontlines is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Online Frontlines. If not, see <http://www.gnu.org/licenses/>. */ public class GameDoCreateAction extends WebAction { private static final Logger log = Logger.getLogger(GameDoCreateAction.class); /** * Id of country config */ public int selectedCountryConfig; /** * If this is an ai game or not */ public boolean ai; /** * Game id of created game */ public int gameId; /** * Execute the action */ protected WebView execute() throws Exception { // Get country config CountryConfig countryConfig = CountryConfigCache.getInstance().get(selectedCountryConfig); if (countryConfig == null) { addActionError(getText("countryDoesNotExist")); return getErrorView(); } // Check rank if (countryConfig.requiredLevel > UserRank.getLevel(user.id) && countryConfig.creatorUserId != user.id) { addActionError(getText("needHigherRank")); return getErrorView(); } try { // Create game state GameState gameState = countryConfig.createAndRegisterGameState(ai? (user.army == Army.blue) : (user.army == Army.red), new Random().nextBoolean(), 0, -1, -1, -1, -1, false, -1); // Store parameters for JSP gameId = gameState.id; if (ai) { // Setup players gameState.joinGame(Faction.f1, UserCache.getInstance().get(Constants.USER_ID_AI)); gameState.joinGame(Faction.f2, user); // AI is always ready gameState.execute(new ActionPlayerReady(Constants.USER_ID_AI), true); log.info("Game against AI '" + gameId + "' created by '" + user.id + "'"); } else { // Setup player gameState.joinGame(Faction.f1, user); log.info("Game '" + gameId + "' created by '" + user.id + "'"); } return new WebViewRedirect("GamePlay.do?gameId=" + gameId); } catch (DeploymentFailedException e) { Tools.logException(e); addActionError(getText("deploymentFailed", e.getUnit(), e.getFaction())); return getErrorView(); } } }