package onlinefrontlines.help.web;
import java.util.*;
import onlinefrontlines.game.*;
import onlinefrontlines.web.*;
/**
* This action shows help for a terrain type
*
* @author jorrit
*
* Copyright (C) 2009-2013 Jorrit Rouwe
*
* This file is part of Online Frontlines.
*
* Online Frontlines is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Online Frontlines is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Online Frontlines. If not, see <http://www.gnu.org/licenses/>.
*/
public class HelpTerrainAction extends WebAction
{
/**
* Selected terrain id
*/
public int terrainId = 1;
/**
* Get selected terrain config
*/
public TerrainConfig getSelectedTerrain()
{
for (TerrainConfig c : TerrainConfig.allTerrain)
if (c.id == terrainId)
return c;
return null;
}
/**
* Get description for selected terrain
*/
public String getSelectedTerrainDescription()
{
return getText("terrainDescription" + getSelectedTerrain().id);
}
/**
* Access to all terrain types
*/
public Collection<TerrainConfig> getTerrain()
{
return TerrainConfig.allTerrain;
}
/**
* Helper class to indicate unit movement per unit type
*/
public static class UnitMovement
{
/**
* Name of the unit
*/
public String name;
/**
* Max amount of tiles the unit can move
*/
public int maxMovement;
/**
* Name of the unit
*/
public String getName()
{
return name;
}
/**
* Max amount of tiles the unit can move
*/
public int getMaxMovement()
{
return maxMovement;
}
}
/**
* Get max movement for all unit types
*/
public ArrayList<UnitMovement> getUnitMovement()
{
TerrainConfig t = getSelectedTerrain();
ArrayList<UnitMovement> all = new ArrayList<UnitMovement>();
for (UnitConfig u : UnitConfig.allUnits)
{
int maxMovement = u.movementPoints / u.getMovementCost(t);
if (maxMovement > 0)
{
UnitMovement m = new UnitMovement();
m.name = u.name;
m.maxMovement = maxMovement;
all.add(m);
}
}
return all;
}
}