package onlinefrontlines.game;
import java.util.*;
import org.apache.log4j.Logger;
import onlinefrontlines.utils.Tools;
/**
* This thread wakes up every X seconds to check if there are games that are in a time out state.
*
* @author jorrit
*
* Copyright (C) 2009-2013 Jorrit Rouwe
*
* This file is part of Online Frontlines.
*
* Online Frontlines is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Online Frontlines is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Online Frontlines. If not, see <http://www.gnu.org/licenses/>.
*/
public class GameTimeOutThread extends Thread
{
private static final Logger log = Logger.getLogger(GameTimeOutThread.class);
/**
* Constructor
*/
public GameTimeOutThread()
{
super("GameTimeOutThread");
}
/**
* Run the thread
*/
public void run()
{
log.info("Thread started");
for (;;)
{
try
{
// Get games
ArrayList<Integer> games = GameStateDAO.getTimedOutGames();
for (Integer id : games)
{
try
{
// Get game
GameState gameState = GameStateCache.getInstance().get(id);
if (gameState == null)
continue;
// End game
synchronized (gameState)
{
// Check timeouts on this game
gameState.checkTimeout();
// Update cache
GameStateCache.getInstance().put(gameState.id, gameState);
}
}
catch (Exception e)
{
// Log error, continue
Tools.logException(e);
}
}
}
catch (Exception e)
{
// Log error, retry
Tools.logException(e);
}
try
{
// Wait for next cycle
synchronized (this)
{
wait(10 * 60 * 1000);
}
}
catch (InterruptedException e)
{
// Normal termination
break;
}
}
log.info("Thread stopped");
}
}