package onlinefrontlines.game; import java.util.*; import org.apache.log4j.Logger; import onlinefrontlines.utils.Tools; /** * This thread wakes up every X seconds to check if there are games that are in a time out state. * * @author jorrit * * Copyright (C) 2009-2013 Jorrit Rouwe * * This file is part of Online Frontlines. * * Online Frontlines is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Online Frontlines is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Online Frontlines. If not, see <http://www.gnu.org/licenses/>. */ public class GameTimeOutThread extends Thread { private static final Logger log = Logger.getLogger(GameTimeOutThread.class); /** * Constructor */ public GameTimeOutThread() { super("GameTimeOutThread"); } /** * Run the thread */ public void run() { log.info("Thread started"); for (;;) { try { // Get games ArrayList<Integer> games = GameStateDAO.getTimedOutGames(); for (Integer id : games) { try { // Get game GameState gameState = GameStateCache.getInstance().get(id); if (gameState == null) continue; // End game synchronized (gameState) { // Check timeouts on this game gameState.checkTimeout(); // Update cache GameStateCache.getInstance().put(gameState.id, gameState); } } catch (Exception e) { // Log error, continue Tools.logException(e); } } } catch (Exception e) { // Log error, retry Tools.logException(e); } try { // Wait for next cycle synchronized (this) { wait(10 * 60 * 1000); } } catch (InterruptedException e) { // Normal termination break; } } log.info("Thread stopped"); } }