package onlinefrontlines.game.web;
import org.apache.log4j.Logger;
import onlinefrontlines.web.*;
import onlinefrontlines.game.*;
import onlinefrontlines.userstats.UserRank;
/**
* This action joins a game in progress
*
* @author jorrit
*
* Copyright (C) 2009-2013 Jorrit Rouwe
*
* This file is part of Online Frontlines.
*
* Online Frontlines is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Online Frontlines is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Online Frontlines. If not, see <http://www.gnu.org/licenses/>.
*/
public class GameDoJoinAction extends WebAction
{
private static final Logger log = Logger.getLogger(GameDoJoinAction.class);
/**
* Id of the game to play
*/
public int gameId;
/**
* Execute the action
*/
protected WebView execute() throws Exception
{
// Get game
GameState gameState = GameStateCache.getInstance().get(gameId);
if (gameState == null)
{
addActionError(getText("gameDoesNotExist"));
return getErrorView();
}
if (gameState.countryConfig.requiredLevel > UserRank.getLevel(user.id)
&& gameState.countryConfig.creatorUserId != user.id)
{
addActionError(getText("needHigherRank"));
return getErrorView();
}
synchronized (gameState)
{
// Check if the game is still joinable
int otherPlayerId = gameState.getPlayerId(Faction.f1);
if (otherPlayerId != user.id
&& gameState.getPlayer(Faction.f2) == null
&& gameState.winningFaction == Faction.invalid)
{
// Join the game
gameState.joinGame(Faction.f2, user);
// Update cache
GameStateCache.getInstance().put(gameState.id, gameState);
log.info("Game '" + gameId + "' joined by '" + user.id + "'");
return new WebViewRedirect("GamePlay.do?gameId=" + gameId);
}
addActionError(getText("gameCannotBeJoined"));
return getErrorView();
}
}
}