package onlinefrontlines.game.web; import org.apache.log4j.Logger; import onlinefrontlines.web.*; import onlinefrontlines.game.*; import onlinefrontlines.userstats.UserRank; /** * This action joins a game in progress * * @author jorrit * * Copyright (C) 2009-2013 Jorrit Rouwe * * This file is part of Online Frontlines. * * Online Frontlines is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Online Frontlines is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Online Frontlines. If not, see <http://www.gnu.org/licenses/>. */ public class GameDoJoinAction extends WebAction { private static final Logger log = Logger.getLogger(GameDoJoinAction.class); /** * Id of the game to play */ public int gameId; /** * Execute the action */ protected WebView execute() throws Exception { // Get game GameState gameState = GameStateCache.getInstance().get(gameId); if (gameState == null) { addActionError(getText("gameDoesNotExist")); return getErrorView(); } if (gameState.countryConfig.requiredLevel > UserRank.getLevel(user.id) && gameState.countryConfig.creatorUserId != user.id) { addActionError(getText("needHigherRank")); return getErrorView(); } synchronized (gameState) { // Check if the game is still joinable int otherPlayerId = gameState.getPlayerId(Faction.f1); if (otherPlayerId != user.id && gameState.getPlayer(Faction.f2) == null && gameState.winningFaction == Faction.invalid) { // Join the game gameState.joinGame(Faction.f2, user); // Update cache GameStateCache.getInstance().put(gameState.id, gameState); log.info("Game '" + gameId + "' joined by '" + user.id + "'"); return new WebViewRedirect("GamePlay.do?gameId=" + gameId); } addActionError(getText("gameCannotBeJoined")); return getErrorView(); } } }