package onlinefrontlines.game.web;
import org.apache.log4j.Logger;
import onlinefrontlines.game.*;
import onlinefrontlines.game.actions.*;
import onlinefrontlines.web.*;
/**
* This action is used for debugging, it forcefully executes an action in a game (one action at a time)
*
* @author jorrit
*
* Copyright (C) 2009-2013 Jorrit Rouwe
*
* This file is part of Online Frontlines.
*
* Online Frontlines is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Online Frontlines is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Online Frontlines. If not, see <http://www.gnu.org/licenses/>.
*/
public class GameExecuteAction extends WebAction
{
private static final Logger log = Logger.getLogger(GameExecuteAction.class);
/**
* Game Id for the game
*/
public int gameId;
/**
* Requested actions
*/
public String requestedActions = "";
/**
* Number of actions to actually execute
*/
public int numActionsToExecute = 1;
/**
* Number of milliseconds between actions
*/
public int delayBetweenActions = 0;
/**
* Execute the action
*/
protected WebView execute() throws Exception
{
log.info("User '" + user.id + "' executed '" + numActionsToExecute + "' from '" + requestedActions + "'");
// Split up by line
String splitActions[] = requestedActions.split("\n");
// Reconstruct actions that are left
requestedActions = "";
for (int i = numActionsToExecute; i < splitActions.length; ++i)
requestedActions += splitActions[i].trim() + "\n";
// Get the game
GameState gameState = GameStateCache.getInstance().get(gameId);
if (gameState == null)
{
addFieldError("gameId", getText("gameDoesNotExist"));
return getInputView();
}
// Prevent concurrent access
synchronized (gameState)
{
for (int i = 0; i < numActionsToExecute && i < splitActions.length; ++i)
{
// Execute action
String requestedAction = splitActions[i].trim();
String[] params = requestedAction.split(",");
Action action = Action.createAction(params[0]);
action.setGameState(gameState);
action.fromString(params, null);
gameState.execute(action, true);
// Update cache
GameStateCache.getInstance().put(gameState.id, gameState);
// Do delay if delay requested
if (delayBetweenActions > 0)
gameState.wait(delayBetweenActions);
}
}
return getSuccessView();
}
}