package onlinefrontlines.game.web;
import onlinefrontlines.web.*;
import onlinefrontlines.game.*;
/**
* This action views a finished game
*
* @author jorrit
*
* Copyright (C) 2009-2013 Jorrit Rouwe
*
* This file is part of Online Frontlines.
*
* Online Frontlines is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Online Frontlines is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Online Frontlines. If not, see <http://www.gnu.org/licenses/>.
*/
public class GameReplayAction extends WebAction
{
/**
* Id of the game to play
*/
public int gameId;
/**
* Local player faction
*/
public int localPlayer = Faction.toInt(Faction.none);
/**
* If liking should be enabled
*/
public boolean enableLike = true;
/**
* Execute the action
*/
protected WebView execute() throws Exception
{
// Get game
GameState gameState = GameStateCache.getInstance().get(gameId);
if (gameState == null)
{
addActionError(getText("gameDoesNotExist"));
return getErrorView();
}
synchronized (gameState)
{
// Check if game is finished
if (gameState.winningFaction == Faction.invalid)
{
if (user != null && gameState.getUserFaction(user) != Faction.none)
{
// Game is not finished but user is playing
return new WebViewRedirect("GamePlay.do?gameId=" + gameState.id);
}
else
{
// Game is not finished and user is not playing
addActionError(getText("gameAccessRestricted"));
return getErrorView();
}
}
return getSuccessView();
}
}
}