package onlinefrontlines.game.web; import onlinefrontlines.web.*; import onlinefrontlines.game.*; /** * This action views a finished game * * @author jorrit * * Copyright (C) 2009-2013 Jorrit Rouwe * * This file is part of Online Frontlines. * * Online Frontlines is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Online Frontlines is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Online Frontlines. If not, see <http://www.gnu.org/licenses/>. */ public class GameReplayAction extends WebAction { /** * Id of the game to play */ public int gameId; /** * Local player faction */ public int localPlayer = Faction.toInt(Faction.none); /** * If liking should be enabled */ public boolean enableLike = true; /** * Execute the action */ protected WebView execute() throws Exception { // Get game GameState gameState = GameStateCache.getInstance().get(gameId); if (gameState == null) { addActionError(getText("gameDoesNotExist")); return getErrorView(); } synchronized (gameState) { // Check if game is finished if (gameState.winningFaction == Faction.invalid) { if (user != null && gameState.getUserFaction(user) != Faction.none) { // Game is not finished but user is playing return new WebViewRedirect("GamePlay.do?gameId=" + gameState.id); } else { // Game is not finished and user is not playing addActionError(getText("gameAccessRestricted")); return getErrorView(); } } return getSuccessView(); } } }