package onlinefrontlines.lobby.actions; import java.util.Random; import java.sql.SQLException; import onlinefrontlines.Army; import onlinefrontlines.game.*; import onlinefrontlines.auth.User; import onlinefrontlines.lobby.*; import onlinefrontlines.utils.IllegalRequestException; import onlinefrontlines.utils.Tools; import onlinefrontlines.utils.CacheException; /** * Action accepts a challenge from another player * * @author jorrit * * Copyright (C) 2009-2013 Jorrit Rouwe * * This file is part of Online Frontlines. * * Online Frontlines is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Online Frontlines is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Online Frontlines. If not, see <http://www.gnu.org/licenses/>. */ public class ActionAcceptChallenge extends Action { private int userId; /** * Constructor */ ActionAcceptChallenge() { } /** * Constructor * * @param userId User that is defending */ ActionAcceptChallenge(int userId) { this.userId = userId; } /** * Convert action from a string */ public void fromString(String[] param) throws IllegalRequestException { userId = Integer.parseInt(param[1]); } /** * Apply the action */ public void doAction() throws SQLException, CacheException, IllegalRequestException { if (lobbyUser.hasAcceptedChallenge) throw new IllegalRequestException("Already accepted"); Country attackedCountry = lobbyUser.getAttackedCountry(); Country defendedCountry = lobbyUser.getDefendedCountry(); if (attackedCountry == null) throw new IllegalRequestException("No country"); if (attackedCountry.defender == null) throw new IllegalRequestException("No defender"); if (attackedCountry.defender.userId != userId) throw new IllegalRequestException("Different defender"); if (defendedCountry.currentGameId != 0) throw new IllegalRequestException("Game in progress"); if (attackedCountry.currentGameId != 0) throw new IllegalRequestException("Game in progress"); // Get lobby users LobbyUser attacker = attackedCountry.attacker; LobbyUser defender = attackedCountry.defender; // Get users (do before creating game in case there is an exception getting the users) User attackerUser = attacker.getUser(); User defenderUser = defender.getUser(); try { // Create game state GameState gameState = attackedCountry.countryConfig.createAndRegisterGameState(attacker.army == Army.red, new Random().nextBoolean(), lobbyState.getLobbyId(), attackedCountry.locationX, attackedCountry.locationY, defendedCountry.locationX, defendedCountry.locationY, true, -1); // Setup players gameState.joinGame(Faction.f1, attackerUser); gameState.joinGame(Faction.f2, defenderUser); // Store game id defendedCountry.currentGameId = gameState.id; defendedCountry.currentGameUserId = defender.userId; attackedCountry.currentGameId = gameState.id; attackedCountry.currentGameUserId = attacker.userId; lobbyState.notifyCountryChanged(defendedCountry); lobbyState.notifyCountryChanged(attackedCountry); } catch (DeploymentFailedException e) { Tools.logException(e); } // Cancel challenge attacker.setCountries(null, null); defender.setCountries(null, null); lobbyState.notifyLobbyUserChanged(attacker); lobbyState.notifyLobbyUserChanged(defender); } }