package onlinefrontlines.lobby.actions;
import java.util.Random;
import java.sql.SQLException;
import onlinefrontlines.Army;
import onlinefrontlines.game.*;
import onlinefrontlines.auth.User;
import onlinefrontlines.lobby.*;
import onlinefrontlines.utils.IllegalRequestException;
import onlinefrontlines.utils.Tools;
import onlinefrontlines.utils.CacheException;
/**
* Action accepts a challenge from another player
*
* @author jorrit
*
* Copyright (C) 2009-2013 Jorrit Rouwe
*
* This file is part of Online Frontlines.
*
* Online Frontlines is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Online Frontlines is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Online Frontlines. If not, see <http://www.gnu.org/licenses/>.
*/
public class ActionAcceptChallenge extends Action
{
private int userId;
/**
* Constructor
*/
ActionAcceptChallenge()
{
}
/**
* Constructor
*
* @param userId User that is defending
*/
ActionAcceptChallenge(int userId)
{
this.userId = userId;
}
/**
* Convert action from a string
*/
public void fromString(String[] param) throws IllegalRequestException
{
userId = Integer.parseInt(param[1]);
}
/**
* Apply the action
*/
public void doAction() throws SQLException, CacheException, IllegalRequestException
{
if (lobbyUser.hasAcceptedChallenge)
throw new IllegalRequestException("Already accepted");
Country attackedCountry = lobbyUser.getAttackedCountry();
Country defendedCountry = lobbyUser.getDefendedCountry();
if (attackedCountry == null)
throw new IllegalRequestException("No country");
if (attackedCountry.defender == null)
throw new IllegalRequestException("No defender");
if (attackedCountry.defender.userId != userId)
throw new IllegalRequestException("Different defender");
if (defendedCountry.currentGameId != 0)
throw new IllegalRequestException("Game in progress");
if (attackedCountry.currentGameId != 0)
throw new IllegalRequestException("Game in progress");
// Get lobby users
LobbyUser attacker = attackedCountry.attacker;
LobbyUser defender = attackedCountry.defender;
// Get users (do before creating game in case there is an exception getting the users)
User attackerUser = attacker.getUser();
User defenderUser = defender.getUser();
try
{
// Create game state
GameState gameState = attackedCountry.countryConfig.createAndRegisterGameState(attacker.army == Army.red, new Random().nextBoolean(), lobbyState.getLobbyId(), attackedCountry.locationX, attackedCountry.locationY, defendedCountry.locationX, defendedCountry.locationY, true, -1);
// Setup players
gameState.joinGame(Faction.f1, attackerUser);
gameState.joinGame(Faction.f2, defenderUser);
// Store game id
defendedCountry.currentGameId = gameState.id;
defendedCountry.currentGameUserId = defender.userId;
attackedCountry.currentGameId = gameState.id;
attackedCountry.currentGameUserId = attacker.userId;
lobbyState.notifyCountryChanged(defendedCountry);
lobbyState.notifyCountryChanged(attackedCountry);
}
catch (DeploymentFailedException e)
{
Tools.logException(e);
}
// Cancel challenge
attacker.setCountries(null, null);
defender.setCountries(null, null);
lobbyState.notifyLobbyUserChanged(attacker);
lobbyState.notifyLobbyUserChanged(defender);
}
}