package onlinefrontlines.game.actions; import onlinefrontlines.auth.User; import onlinefrontlines.game.*; import onlinefrontlines.utils.IllegalRequestException; /** * Action sent by the client to indicate that the player has finished setting up its units. * * @author jorrit * * Copyright (C) 2009-2013 Jorrit Rouwe * * This file is part of Online Frontlines. * * Online Frontlines is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Online Frontlines is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Online Frontlines. If not, see <http://www.gnu.org/licenses/>. */ public class ActionPlayerReady extends Action { private int userId; /** * Default constructor */ public ActionPlayerReady() { } /** * Constructor to directly fill the action */ public ActionPlayerReady(int userId) { this.userId = userId; } /** * Query if remote client is allowed to send this action when it is not his turn */ public boolean remoteHasPermissionToSendWhenNotHisTurn() { return true; } /** * Apply the action */ public void doAction(boolean addToDb) throws IllegalRequestException { if (gameState.getPlayerId(Faction.f1) == userId) gameState.playerReady[0] = true; else if (gameState.getPlayerId(Faction.f2) == userId) gameState.playerReady[1] = true; if (addToDb) { // Reset cache for top of page gameState.clearPageTopCache(); } } /** * Convert action from a string */ public void fromString(String[] param, User initiatingUser) throws IllegalRequestException, IgnoreActionException { // Check winning state if (gameState.winningFaction != Faction.invalid) throw new IllegalRequestException("Game has ended"); // Get user id if (initiatingUser != null) userId = initiatingUser.id; else userId = Integer.parseInt(param[1]); // Check if already ready if (gameState.getPlayerId(Faction.f1) == userId) { if (gameState.playerReady[0]) throw new IllegalRequestException("Player is already ready"); } else if (gameState.getPlayerId(Faction.f2) == userId) { if (gameState.playerReady[1]) throw new IllegalRequestException("Player is already ready"); } } /** * Convert action to a string */ public String toString(Faction remoteFaction) { return "r," + userId; } }