package onlinefrontlines.game.actions;
import onlinefrontlines.auth.User;
import onlinefrontlines.game.*;
import onlinefrontlines.utils.IllegalRequestException;
/**
* Action sent by the client to indicate that the player has finished setting up its units.
*
* @author jorrit
*
* Copyright (C) 2009-2013 Jorrit Rouwe
*
* This file is part of Online Frontlines.
*
* Online Frontlines is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Online Frontlines is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Online Frontlines. If not, see <http://www.gnu.org/licenses/>.
*/
public class ActionPlayerReady extends Action
{
private int userId;
/**
* Default constructor
*/
public ActionPlayerReady()
{
}
/**
* Constructor to directly fill the action
*/
public ActionPlayerReady(int userId)
{
this.userId = userId;
}
/**
* Query if remote client is allowed to send this action when it is not his turn
*/
public boolean remoteHasPermissionToSendWhenNotHisTurn()
{
return true;
}
/**
* Apply the action
*/
public void doAction(boolean addToDb) throws IllegalRequestException
{
if (gameState.getPlayerId(Faction.f1) == userId)
gameState.playerReady[0] = true;
else if (gameState.getPlayerId(Faction.f2) == userId)
gameState.playerReady[1] = true;
if (addToDb)
{
// Reset cache for top of page
gameState.clearPageTopCache();
}
}
/**
* Convert action from a string
*/
public void fromString(String[] param, User initiatingUser) throws IllegalRequestException, IgnoreActionException
{
// Check winning state
if (gameState.winningFaction != Faction.invalid)
throw new IllegalRequestException("Game has ended");
// Get user id
if (initiatingUser != null)
userId = initiatingUser.id;
else
userId = Integer.parseInt(param[1]);
// Check if already ready
if (gameState.getPlayerId(Faction.f1) == userId)
{
if (gameState.playerReady[0])
throw new IllegalRequestException("Player is already ready");
}
else if (gameState.getPlayerId(Faction.f2) == userId)
{
if (gameState.playerReady[1])
throw new IllegalRequestException("Player is already ready");
}
}
/**
* Convert action to a string
*/
public String toString(Faction remoteFaction)
{
return "r," + userId;
}
}