/* * Copyright (c) 1999, 2003, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.sound.sampled; /** {@collect.stats} * The <code>ReverbType</code> class provides methods for * accessing various reverberation settings to be applied to * an audio signal. * <p> * Reverberation simulates the reflection of sound off of * the walls, ceiling, and floor of a room. Depending on * the size of the room, and how absorbent or reflective the materials in the * room's surfaces are, the sound might bounce around for a * long time before dying away. * <p> * The reverberation parameters provided by <code>ReverbType</code> consist * of the delay time and intensity of early reflections, the delay time and * intensity of late reflections, and an overall decay time. * Early reflections are the initial individual low-order reflections of the * direct signal off the surfaces in the room. * The late Relections are the dense, high-order reflections that characterize * the room's reverberation. * The delay times for the start of these two reflection types give the listener * a sense of the overall size and complexity of the room's shape and contents. * The larger the room, the longer the reflection delay times. * The early and late reflections' intensities define the gain (in decibels) of the reflected * signals as compared to the direct signal. These intensities give the * listener an impression of the absorptive nature of the surfaces and objects * in the room. * The decay time defines how long the reverberation takes to exponentially * decay until it is no longer perceptible ("effective zero"). * The larger and less absorbent the surfaces, the longer the decay time. * <p> * The set of parameters defined here may not include all aspects of reverberation * as specified by some systems. For example, the Midi Manufacturer's Association * (MMA) has an Interactive Audio Special Interest Group (IASIG), which has a * 3-D Working Group that has defined a Level 2 Spec (I3DL2). I3DL2 * supports filtering of reverberation and * control of reverb density. These properties are not included in the JavaSound 1.0 * definition of a reverb control. In such a case, the implementing system * should either extend the defined reverb control to include additional * parameters, or else interpret the system's additional capabilities in a way that fits * the model described here. * <p> * If implementing JavaSound on a I3DL2-compliant device: * <ul> * <li>Filtering is disabled (high-frequency attenuations are set to 0.0 dB) * <li>Density parameters are set to midway between minimum and maximum * </ul> * <p> * The following table shows what parameter values an implementation might use for a * representative set of reverberation settings. * <p> * * <b>Reverberation Types and Parameters</b> * <p> * <table border=1 cellpadding=5 summary="reverb types and params: decay time, late intensity, late delay, early intensity, and early delay"> * * <tr> * <th>Type</th> * <th>Decay Time (ms)</th> * <th>Late Intensity (dB)</th> * <th>Late Delay (ms)</th> * <th>Early Intensity (dB)</th> * <th>Early Delay(ms)</th> * </tr> * * <tr> * <td>Cavern</td> * <td>2250</td> * <td>-2.0</td> * <td>41.3</td> * <td>-1.4</td> * <td>10.3</td> * </tr> * * <tr> * <td>Dungeon</td> * <td>1600</td> * <td>-1.0</td> * <td>10.3</td> * <td>-0.7</td> * <td>2.6</td> * </tr> * * <tr> * <td>Garage</td> * <td>900</td> * <td>-6.0</td> * <td>14.7</td> * <td>-4.0</td> * <td>3.9</td> * </tr> * * <tr> * <td>Acoustic Lab</td> * <td>280</td> * <td>-3.0</td> * <td>8.0</td> * <td>-2.0</td> * <td>2.0</td> * </tr> * * <tr> * <td>Closet</td> * <td>150</td> * <td>-10.0</td> * <td>2.5</td> * <td>-7.0</td> * <td>0.6</td> * </tr> * * </table> * * @author Kara Kytle * @since 1.3 */ public class ReverbType { /** {@collect.stats} * Descriptive name of the reverb type.. */ private String name; /** {@collect.stats} * Early reflection delay in microseconds. */ private int earlyReflectionDelay; /** {@collect.stats} * Early reflection intensity. */ private float earlyReflectionIntensity; /** {@collect.stats} * Late reflection delay in microseconds. */ private int lateReflectionDelay; /** {@collect.stats} * Late reflection intensity. */ private float lateReflectionIntensity; /** {@collect.stats} * Total decay time */ private int decayTime; /** {@collect.stats} * Constructs a new reverb type that has the specified reverberation * parameter values. * @param name the name of the new reverb type, or a zero-length <code>String</code> * @param earlyReflectionDelay the new type's early reflection delay time in microseconds * @param earlyReflectionIntensity the new type's early reflection intensity in dB * @param lateReflectionDelay the new type's late reflection delay time in microseconds * @param lateReflectionIntensity the new type's late reflection intensity in dB * @param decayTime the new type's decay time in microseconds */ protected ReverbType(String name, int earlyReflectionDelay, float earlyReflectionIntensity, int lateReflectionDelay, float lateReflectionIntensity, int decayTime) { this.name = name; this.earlyReflectionDelay = earlyReflectionDelay; this.earlyReflectionIntensity = earlyReflectionIntensity; this.lateReflectionDelay = lateReflectionDelay; this.lateReflectionIntensity = lateReflectionIntensity; this.decayTime = decayTime; } /** {@collect.stats} * Obtains the name of this reverb type. * @return the name of this reverb type * @since 1.5 */ public String getName() { return name; } /** {@collect.stats} * Returns the early reflection delay time in microseconds. * This is the amount of time between when the direct signal is * heard and when the first early reflections are heard. * @return early reflection delay time for this reverb type, in microseconds */ public final int getEarlyReflectionDelay() { return earlyReflectionDelay; } /** {@collect.stats} * Returns the early reflection intensity in decibels. * This is the amplitude attenuation of the first early reflections * relative to the direct signal. * @return early reflection intensity for this reverb type, in dB */ public final float getEarlyReflectionIntensity() { return earlyReflectionIntensity; } /** {@collect.stats} * Returns the late reflection delay time in microseconds. * This is the amount of time between when the first early reflections * are heard and when the first late reflections are heard. * @return late reflection delay time for this reverb type, in microseconds */ public final int getLateReflectionDelay() { return lateReflectionDelay; } /** {@collect.stats} * Returns the late reflection intensity in decibels. * This is the amplitude attenuation of the first late reflections * relative to the direct signal. * @return late reflection intensity for this reverb type, in dB */ public final float getLateReflectionIntensity() { return lateReflectionIntensity; } /** {@collect.stats} * Obtains the decay time, which is the amount of time over which the * late reflections attenuate to effective zero. The effective zero * value is implementation-dependent. * @return the decay time of the late reflections, in microseconds */ public final int getDecayTime() { return decayTime; } /** {@collect.stats} * Indicates whether the specified object is equal to this reverb type, * returning <code>true</code> if the objects are identical. * @param obj the reference object with which to compare * @return <code>true</code> if this reverb type is the same as * <code>obj</code>; <code>false</code> otherwise */ public final boolean equals(Object obj) { return super.equals(obj); } /** {@collect.stats} * Finalizes the hashcode method. */ public final int hashCode() { return super.hashCode(); } /** {@collect.stats} * Provides a <code>String</code> representation of the reverb type, * including its name and its parameter settings. * The exact contents of the string may vary between implementations of * Java Sound. * @return reverberation type name and description */ public final String toString() { //$$fb2001-07-20: fix for bug 4385060: The "name" attribute of class "ReverbType" is not accessible. //return (super.toString() + ", early reflection delay " + earlyReflectionDelay + return (name + ", early reflection delay " + earlyReflectionDelay + " ns, early reflection intensity " + earlyReflectionIntensity + " dB, late deflection delay " + lateReflectionDelay + " ns, late reflection intensity " + lateReflectionIntensity + " dB, decay time " + decayTime); } } // class ReverbType