/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import dalvik.system.CloseGuard; import android.content.res.CompatibilityInfo.Translator; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.Rect; import android.graphics.Region; import android.graphics.SurfaceTexture; import android.os.IBinder; import android.os.Parcelable; import android.os.Parcel; import android.os.SystemProperties; import android.util.Log; /** * Handle onto a raw buffer that is being managed by the screen compositor. */ public class Surface implements Parcelable { private static final String TAG = "Surface"; private static final boolean HEADLESS = "1".equals( SystemProperties.get("ro.config.headless", "0")); public static final Parcelable.Creator<Surface> CREATOR = new Parcelable.Creator<Surface>() { public Surface createFromParcel(Parcel source) { try { Surface s = new Surface(); s.readFromParcel(source); return s; } catch (Exception e) { Log.e(TAG, "Exception creating surface from parcel", e); return null; } } public Surface[] newArray(int size) { return new Surface[size]; } }; /** * Rotation constant: 0 degree rotation (natural orientation) */ public static final int ROTATION_0 = 0; /** * Rotation constant: 90 degree rotation. */ public static final int ROTATION_90 = 1; /** * Rotation constant: 180 degree rotation. */ public static final int ROTATION_180 = 2; /** * Rotation constant: 270 degree rotation. */ public static final int ROTATION_270 = 3; /* built-in physical display ids (keep in sync with ISurfaceComposer.h) * these are different from the logical display ids used elsewhere in the framework */ /** * Built-in physical display id: Main display. * Use only with {@link #getBuiltInDisplay()}. * @hide */ public static final int BUILT_IN_DISPLAY_ID_MAIN = 0; /** * Built-in physical display id: Attached HDMI display. * Use only with {@link #getBuiltInDisplay()}. * @hide */ public static final int BUILT_IN_DISPLAY_ID_HDMI = 1; /* flags used in constructor (keep in sync with ISurfaceComposerClient.h) */ /** * Surface creation flag: Surface is created hidden * @hide */ public static final int HIDDEN = 0x00000004; /** * Surface creation flag: The surface contains secure content, special * measures will be taken to disallow the surface's content to be copied * from another process. In particular, screenshots and VNC servers will * be disabled, but other measures can take place, for instance the * surface might not be hardware accelerated. * @hide */ public static final int SECURE = 0x00000080; /** * Surface creation flag: Creates a surface where color components are interpreted * as "non pre-multiplied" by their alpha channel. Of course this flag is * meaningless for surfaces without an alpha channel. By default * surfaces are pre-multiplied, which means that each color component is * already multiplied by its alpha value. In this case the blending * equation used is: * * DEST = SRC + DEST * (1-SRC_ALPHA) * * By contrast, non pre-multiplied surfaces use the following equation: * * DEST = SRC * SRC_ALPHA * DEST * (1-SRC_ALPHA) * * pre-multiplied surfaces must always be used if transparent pixels are * composited on top of each-other into the surface. A pre-multiplied * surface can never lower the value of the alpha component of a given * pixel. * * In some rare situations, a non pre-multiplied surface is preferable. * @hide */ public static final int NON_PREMULTIPLIED = 0x00000100; /** * Surface creation flag: Indicates that the surface must be considered opaque, * even if its pixel format is set to translucent. This can be useful if an * application needs full RGBA 8888 support for instance but will * still draw every pixel opaque. * @hide */ public static final int OPAQUE = 0x00000400; /** * Surface creation flag: Application requires a hardware-protected path to an * external display sink. If a hardware-protected path is not available, * then this surface will not be displayed on the external sink. * @hide */ public static final int PROTECTED_APP = 0x00000800; // 0x1000 is reserved for an independent DRM protected flag in framework /** * Surface creation flag: Creates a normal surface. * This is the default. * @hide */ public static final int FX_SURFACE_NORMAL = 0x00000000; /** * Surface creation flag: Creates a Blur surface. * Everything behind this surface is blurred by some amount. * The quality and refresh speed of the blur effect is not settable or guaranteed. * It is an error to lock a Blur surface, since it doesn't have a backing store. * @hide * @deprecated */ @Deprecated public static final int FX_SURFACE_BLUR = 0x00010000; /** * Surface creation flag: Creates a Dim surface. * Everything behind this surface is dimmed by the amount specified * in {@link #setAlpha}. It is an error to lock a Dim surface, since it * doesn't have a backing store. * @hide */ public static final int FX_SURFACE_DIM = 0x00020000; /** * @hide */ public static final int FX_SURFACE_SCREENSHOT = 0x00030000; /** * Mask used for FX values above. * @hide */ public static final int FX_SURFACE_MASK = 0x000F0000; /* flags used with setFlags() (keep in sync with ISurfaceComposer.h) */ /** * Surface flag: Hide the surface. * Equivalent to calling hide(). * @hide */ public static final int SURFACE_HIDDEN = 0x01; private final CloseGuard mCloseGuard = CloseGuard.get(); private String mName; // Note: These fields are accessed by native code. // The mSurfaceControl will only be present for Surfaces used by the window // server or system processes. When this class is parceled we defer to the // mSurfaceControl to do the parceling. Otherwise we parcel the // mNativeSurface. private int mNativeSurface; // Surface* private int mNativeSurfaceControl; // SurfaceControl* private int mGenerationId; // incremented each time mNativeSurface changes private final Canvas mCanvas = new CompatibleCanvas(); private int mCanvasSaveCount; // Canvas save count at time of lockCanvas() // The Translator for density compatibility mode. This is used for scaling // the canvas to perform the appropriate density transformation. private Translator mCompatibilityTranslator; // A matrix to scale the matrix set by application. This is set to null for // non compatibility mode. private Matrix mCompatibleMatrix; private native void nativeCreate(SurfaceSession session, String name, int w, int h, int format, int flags) throws OutOfResourcesException; private native void nativeCreateFromSurfaceTexture(SurfaceTexture surfaceTexture) throws OutOfResourcesException; private native void nativeRelease(); private native void nativeDestroy(); private native boolean nativeIsValid(); private native int nativeGetIdentity(); private native boolean nativeIsConsumerRunningBehind(); private native Canvas nativeLockCanvas(Rect dirty); private native void nativeUnlockCanvasAndPost(Canvas canvas); private static native Bitmap nativeScreenshot(IBinder displayToken, int width, int height, int minLayer, int maxLayer, boolean allLayers); private static native void nativeOpenTransaction(); private static native void nativeCloseTransaction(); private static native void nativeSetAnimationTransaction(); private native void nativeSetLayer(int zorder); private native void nativeSetPosition(float x, float y); private native void nativeSetSize(int w, int h); private native void nativeSetTransparentRegionHint(Region region); private native void nativeSetAlpha(float alpha); private native void nativeSetMatrix(float dsdx, float dtdx, float dsdy, float dtdy); private native void nativeSetFlags(int flags, int mask); private native void nativeSetWindowCrop(Rect crop); private native void nativeSetLayerStack(int layerStack); private static native IBinder nativeGetBuiltInDisplay(int physicalDisplayId); private static native IBinder nativeCreateDisplay(String name, boolean secure); private static native void nativeSetDisplaySurface( IBinder displayToken, Surface surface); private static native void nativeSetDisplayLayerStack( IBinder displayToken, int layerStack); private static native void nativeSetDisplayProjection( IBinder displayToken, int orientation, Rect layerStackRect, Rect displayRect); private static native boolean nativeGetDisplayInfo( IBinder displayToken, PhysicalDisplayInfo outInfo); private static native void nativeBlankDisplay(IBinder displayToken); private static native void nativeUnblankDisplay(IBinder displayToken); private native void nativeCopyFrom(Surface other); private native void nativeTransferFrom(Surface other); private native void nativeReadFromParcel(Parcel source); private native void nativeWriteToParcel(Parcel dest); /** * Create an empty surface, which will later be filled in by readFromParcel(). * @hide */ public Surface() { checkHeadless(); mCloseGuard.open("release"); } /** * Create a surface with a name. * * The surface creation flags specify what kind of surface to create and * certain options such as whether the surface can be assumed to be opaque * and whether it should be initially hidden. Surfaces should always be * created with the {@link #HIDDEN} flag set to ensure that they are not * made visible prematurely before all of the surface's properties have been * configured. * * Good practice is to first create the surface with the {@link #HIDDEN} flag * specified, open a transaction, set the surface layer, layer stack, alpha, * and position, call {@link #show} if appropriate, and close the transaction. * * @param session The surface session, must not be null. * @param name The surface name, must not be null. * @param w The surface initial width. * @param h The surface initial height. * @param flags The surface creation flags. Should always include {@link #HIDDEN} * in the creation flags. * @hide */ public Surface(SurfaceSession session, String name, int w, int h, int format, int flags) throws OutOfResourcesException { if (session == null) { throw new IllegalArgumentException("session must not be null"); } if (name == null) { throw new IllegalArgumentException("name must not be null"); } if ((flags & HIDDEN) == 0) { Log.w(TAG, "Surfaces should always be created with the HIDDEN flag set " + "to ensure that they are not made visible prematurely before " + "all of the surface's properties have been configured. " + "Set the other properties and make the surface visible within " + "a transaction. New surface name: " + name, new Throwable()); } checkHeadless(); mName = name; nativeCreate(session, name, w, h, format, flags); mCloseGuard.open("release"); } /** * Create Surface from a {@link SurfaceTexture}. * * Images drawn to the Surface will be made available to the {@link * SurfaceTexture}, which can attach them to an OpenGL ES texture via {@link * SurfaceTexture#updateTexImage}. * * @param surfaceTexture The {@link SurfaceTexture} that is updated by this * Surface. */ public Surface(SurfaceTexture surfaceTexture) { if (surfaceTexture == null) { throw new IllegalArgumentException("surfaceTexture must not be null"); } checkHeadless(); mName = surfaceTexture.toString(); try { nativeCreateFromSurfaceTexture(surfaceTexture); } catch (OutOfResourcesException ex) { // We can't throw OutOfResourcesException because it would be an API change. throw new RuntimeException(ex); } mCloseGuard.open("release"); } @Override protected void finalize() throws Throwable { try { if (mCloseGuard != null) { mCloseGuard.warnIfOpen(); } nativeRelease(); } finally { super.finalize(); } } /** * Release the local reference to the server-side surface. * Always call release() when you're done with a Surface. * This will make the surface invalid. */ public void release() { nativeRelease(); mCloseGuard.close(); } /** * Free all server-side state associated with this surface and * release this object's reference. This method can only be * called from the process that created the service. * @hide */ public void destroy() { nativeDestroy(); mCloseGuard.close(); } /** * Returns true if this object holds a valid surface. * * @return True if it holds a physical surface, so lockCanvas() will succeed. * Otherwise returns false. */ public boolean isValid() { return nativeIsValid(); } /** * Gets the generation number of this surface, incremented each time * the native surface contained within this object changes. * * @return The current generation number. * @hide */ public int getGenerationId() { return mGenerationId; } /** * Returns true if the consumer of this Surface is running behind the producer. * * @return True if the consumer is more than one buffer ahead of the producer. * @hide */ public boolean isConsumerRunningBehind() { return nativeIsConsumerRunningBehind(); } /** * Gets a {@link Canvas} for drawing into this surface. * * After drawing into the provided {@link Canvas}, the caller should * invoke {@link #unlockCanvasAndPost} to post the new contents to the surface. * * @param dirty A rectangle that represents the dirty region that the caller wants * to redraw. This function may choose to expand the dirty rectangle if for example * the surface has been resized or if the previous contents of the surface were * not available. The caller should redraw the entire dirty region as represented * by the contents of the dirty rect upon return from this function. * The caller may also pass <code>null</code> instead, in the case where the * entire surface should be redrawn. * @return A canvas for drawing into the surface. */ public Canvas lockCanvas(Rect dirty) throws OutOfResourcesException, IllegalArgumentException { return nativeLockCanvas(dirty); } /** * Posts the new contents of the {@link Canvas} to the surface and * releases the {@link Canvas}. * * @param canvas The canvas previously obtained from {@link #lockCanvas}. */ public void unlockCanvasAndPost(Canvas canvas) { nativeUnlockCanvasAndPost(canvas); } /** * @deprecated This API has been removed and is not supported. Do not use. */ @Deprecated public void unlockCanvas(Canvas canvas) { throw new UnsupportedOperationException(); } /** * Sets the translator used to scale canvas's width/height in compatibility * mode. */ void setCompatibilityTranslator(Translator translator) { if (translator != null) { float appScale = translator.applicationScale; mCompatibleMatrix = new Matrix(); mCompatibleMatrix.setScale(appScale, appScale); } } /** * Like {@link #screenshot(int, int, int, int)} but includes all * Surfaces in the screenshot. * * @hide */ public static Bitmap screenshot(int width, int height) { // TODO: should take the display as a parameter IBinder displayToken = getBuiltInDisplay(BUILT_IN_DISPLAY_ID_MAIN); return nativeScreenshot(displayToken, width, height, 0, 0, true); } /** * Copy the current screen contents into a bitmap and return it. * * @param width The desired width of the returned bitmap; the raw * screen will be scaled down to this size. * @param height The desired height of the returned bitmap; the raw * screen will be scaled down to this size. * @param minLayer The lowest (bottom-most Z order) surface layer to * include in the screenshot. * @param maxLayer The highest (top-most Z order) surface layer to * include in the screenshot. * @return Returns a Bitmap containing the screen contents, or null * if an error occurs. * * @hide */ public static Bitmap screenshot(int width, int height, int minLayer, int maxLayer) { // TODO: should take the display as a parameter IBinder displayToken = getBuiltInDisplay(BUILT_IN_DISPLAY_ID_MAIN); return nativeScreenshot(displayToken, width, height, minLayer, maxLayer, false); } /* * set surface parameters. * needs to be inside open/closeTransaction block */ /** start a transaction @hide */ public static void openTransaction() { nativeOpenTransaction(); } /** end a transaction @hide */ public static void closeTransaction() { nativeCloseTransaction(); } /** flag the transaction as an animation @hide */ public static void setAnimationTransaction() { nativeSetAnimationTransaction(); } /** @hide */ public void setLayer(int zorder) { nativeSetLayer(zorder); } /** @hide */ public void setPosition(int x, int y) { nativeSetPosition((float)x, (float)y); } /** @hide */ public void setPosition(float x, float y) { nativeSetPosition(x, y); } /** @hide */ public void setSize(int w, int h) { nativeSetSize(w, h); } /** @hide */ public void hide() { nativeSetFlags(SURFACE_HIDDEN, SURFACE_HIDDEN); } /** @hide */ public void show() { nativeSetFlags(0, SURFACE_HIDDEN); } /** @hide */ public void setTransparentRegionHint(Region region) { nativeSetTransparentRegionHint(region); } /** @hide */ public void setAlpha(float alpha) { nativeSetAlpha(alpha); } /** @hide */ public void setMatrix(float dsdx, float dtdx, float dsdy, float dtdy) { nativeSetMatrix(dsdx, dtdx, dsdy, dtdy); } /** @hide */ public void setFlags(int flags, int mask) { nativeSetFlags(flags, mask); } /** @hide */ public void setWindowCrop(Rect crop) { nativeSetWindowCrop(crop); } /** @hide */ public void setLayerStack(int layerStack) { nativeSetLayerStack(layerStack); } /** @hide */ public static IBinder getBuiltInDisplay(int builtInDisplayId) { return nativeGetBuiltInDisplay(builtInDisplayId); } /** @hide */ public static IBinder createDisplay(String name, boolean secure) { if (name == null) { throw new IllegalArgumentException("name must not be null"); } return nativeCreateDisplay(name, secure); } /** @hide */ public static void setDisplaySurface(IBinder displayToken, Surface surface) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } nativeSetDisplaySurface(displayToken, surface); } /** @hide */ public static void setDisplayLayerStack(IBinder displayToken, int layerStack) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } nativeSetDisplayLayerStack(displayToken, layerStack); } /** @hide */ public static void setDisplayProjection(IBinder displayToken, int orientation, Rect layerStackRect, Rect displayRect) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } if (layerStackRect == null) { throw new IllegalArgumentException("layerStackRect must not be null"); } if (displayRect == null) { throw new IllegalArgumentException("displayRect must not be null"); } nativeSetDisplayProjection(displayToken, orientation, layerStackRect, displayRect); } /** @hide */ public static boolean getDisplayInfo(IBinder displayToken, PhysicalDisplayInfo outInfo) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } if (outInfo == null) { throw new IllegalArgumentException("outInfo must not be null"); } return nativeGetDisplayInfo(displayToken, outInfo); } /** @hide */ public static void blankDisplay(IBinder displayToken) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } nativeBlankDisplay(displayToken); } /** @hide */ public static void unblankDisplay(IBinder displayToken) { if (displayToken == null) { throw new IllegalArgumentException("displayToken must not be null"); } nativeUnblankDisplay(displayToken); } /** * Copy another surface to this one. This surface now holds a reference * to the same data as the original surface, and is -not- the owner. * This is for use by the window manager when returning a window surface * back from a client, converting it from the representation being managed * by the window manager to the representation the client uses to draw * in to it. * @hide */ public void copyFrom(Surface other) { if (other == null) { throw new IllegalArgumentException("other must not be null"); } if (other != this) { nativeCopyFrom(other); } } /** * Transfer the native state from 'other' to this surface, releasing it * from 'other'. This is for use in the client side for drawing into a * surface; not guaranteed to work on the window manager side. * This is for use by the client to move the underlying surface from * one Surface object to another, in particular in SurfaceFlinger. * @hide. */ public void transferFrom(Surface other) { if (other == null) { throw new IllegalArgumentException("other must not be null"); } if (other != this) { nativeTransferFrom(other); } } @Override public int describeContents() { return 0; } public void readFromParcel(Parcel source) { if (source == null) { throw new IllegalArgumentException("source must not be null"); } mName = source.readString(); nativeReadFromParcel(source); } @Override public void writeToParcel(Parcel dest, int flags) { if (dest == null) { throw new IllegalArgumentException("dest must not be null"); } dest.writeString(mName); nativeWriteToParcel(dest); if ((flags & Parcelable.PARCELABLE_WRITE_RETURN_VALUE) != 0) { release(); } } @Override public String toString() { return "Surface(name=" + mName + ", identity=" + nativeGetIdentity() + ")"; } private static void checkHeadless() { if (HEADLESS) { throw new UnsupportedOperationException("Device is headless"); } } /** * Exception thrown when a surface couldn't be created or resized. */ public static class OutOfResourcesException extends Exception { public OutOfResourcesException() { } public OutOfResourcesException(String name) { super(name); } } /** * Describes the properties of a physical display known to surface flinger. * @hide */ public static final class PhysicalDisplayInfo { public int width; public int height; public float refreshRate; public float density; public float xDpi; public float yDpi; public boolean secure; public PhysicalDisplayInfo() { } public PhysicalDisplayInfo(PhysicalDisplayInfo other) { copyFrom(other); } @Override public boolean equals(Object o) { return o instanceof PhysicalDisplayInfo && equals((PhysicalDisplayInfo)o); } public boolean equals(PhysicalDisplayInfo other) { return other != null && width == other.width && height == other.height && refreshRate == other.refreshRate && density == other.density && xDpi == other.xDpi && yDpi == other.yDpi && secure == other.secure; } @Override public int hashCode() { return 0; // don't care } public void copyFrom(PhysicalDisplayInfo other) { width = other.width; height = other.height; refreshRate = other.refreshRate; density = other.density; xDpi = other.xDpi; yDpi = other.yDpi; secure = other.secure; } // For debugging purposes @Override public String toString() { return "PhysicalDisplayInfo{" + width + " x " + height + ", " + refreshRate + " fps, " + "density " + density + ", " + xDpi + " x " + yDpi + " dpi, secure " + secure + "}"; } } /** * A Canvas class that can handle the compatibility mode. * This does two things differently. * <ul> * <li>Returns the width and height of the target metrics, rather than * native. For example, the canvas returns 320x480 even if an app is running * in WVGA high density. * <li>Scales the matrix in setMatrix by the application scale, except if * the matrix looks like obtained from getMatrix. This is a hack to handle * the case that an application uses getMatrix to keep the original matrix, * set matrix of its own, then set the original matrix back. There is no * perfect solution that works for all cases, and there are a lot of cases * that this model does not work, but we hope this works for many apps. * </ul> */ private final class CompatibleCanvas extends Canvas { // A temp matrix to remember what an application obtained via {@link getMatrix} private Matrix mOrigMatrix = null; @Override public int getWidth() { int w = super.getWidth(); if (mCompatibilityTranslator != null) { w = (int)(w * mCompatibilityTranslator.applicationInvertedScale + .5f); } return w; } @Override public int getHeight() { int h = super.getHeight(); if (mCompatibilityTranslator != null) { h = (int)(h * mCompatibilityTranslator.applicationInvertedScale + .5f); } return h; } @Override public void setMatrix(Matrix matrix) { if (mCompatibleMatrix == null || mOrigMatrix == null || mOrigMatrix.equals(matrix)) { // don't scale the matrix if it's not compatibility mode, or // the matrix was obtained from getMatrix. super.setMatrix(matrix); } else { Matrix m = new Matrix(mCompatibleMatrix); m.preConcat(matrix); super.setMatrix(m); } } @Override public void getMatrix(Matrix m) { super.getMatrix(m); if (mOrigMatrix == null) { mOrigMatrix = new Matrix(); } mOrigMatrix.set(m); } } }