/** * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.service.dreams; import java.io.FileDescriptor; import java.io.PrintWriter; import android.annotation.SdkConstant; import android.annotation.SdkConstant.SdkConstantType; import android.app.Service; import android.content.Intent; import android.graphics.PixelFormat; import android.graphics.drawable.ColorDrawable; import android.os.Handler; import android.os.IBinder; import android.os.ServiceManager; import android.util.Slog; import android.view.ActionMode; import android.view.KeyEvent; import android.view.Menu; import android.view.MenuItem; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.view.Window; import android.view.WindowManager; import android.view.WindowManagerGlobal; import android.view.WindowManager.LayoutParams; import android.view.accessibility.AccessibilityEvent; import com.android.internal.policy.PolicyManager; /** * Extend this class to implement a custom Dream (displayed to the user as a "Sleep Mode"). * * <p>Dreams are interactive screensavers launched when a charging device is idle, or docked in a * desk dock. Dreams provide another modality for apps to express themselves, tailored for * an exhibition/lean-back experience.</p> * * <p>The Dream lifecycle is as follows:</p> * <ol> * <li>{@link #onAttachedToWindow} * <p>Use this for initial setup, such as calling {@link #setContentView setContentView()}.</li> * <li>{@link #onDreamingStarted} * <p>Your dream has started, so you should begin animations or other behaviors here.</li> * <li>{@link #onDreamingStopped} * <p>Use this to stop the things you started in {@link #onDreamingStarted}.</li> * <li>{@link #onDetachedFromWindow} * <p>Use this to dismantle resources your dream set up. For example, detach from handlers * and listeners.</li> * </ol> * * <p>In addition, onCreate and onDestroy (from the Service interface) will also be called, but * initialization and teardown should be done by overriding the hooks above.</p> * * <p>To be available to the system, Dreams should be declared in the manifest as follows:</p> * <pre> * <service * android:name=".MyDream" * android:exported="true" * android:icon="@drawable/my_icon" * android:label="@string/my_dream_label" > * * <intent-filter> * <action android:name="android.service.dreams.DreamService" /> * <category android:name="android.intent.category.DEFAULT" /> * </intent-filter> * * <!-- Point to additional information for this dream (optional) --> * <meta-data * android:name="android.service.dream" * android:resource="@xml/my_dream" /> * </service> * </pre> * * <p>If specified with the {@code <meta-data>} element, * additional information for the dream is defined using the * {@link android.R.styleable#Dream <dream>} element in a separate XML file. * Currently, the only addtional * information you can provide is for a settings activity that allows the user to configure * the dream behavior. For example:</p> * <p class="code-caption">res/xml/my_dream.xml</p> * <pre> * <dream xmlns:android="http://schemas.android.com/apk/res/android" * android:settingsActivity="com.example.app/.MyDreamSettingsActivity" /> * </pre> * <p>This makes a Settings button available alongside your dream's listing in the * system settings, which when pressed opens the specified activity.</p> * * * <p>To specify your dream layout, call {@link #setContentView}, typically during the * {@link #onAttachedToWindow} callback. For example:</p> * <pre> * public class MyDream extends DreamService { * * @Override * public void onAttachedToWindow() { * super.onAttachedToWindow(); * * // Exit dream upon user touch * setInteractive(false); * // Hide system UI * setFullscreen(true); * // Set the dream layout * setContentView(R.layout.dream); * } * } * </pre> */ public class DreamService extends Service implements Window.Callback { private final String TAG = DreamService.class.getSimpleName() + "[" + getClass().getSimpleName() + "]"; /** * The name of the dream manager service. * @hide */ public static final String DREAM_SERVICE = "dreams"; /** * The {@link Intent} that must be declared as handled by the service. */ @SdkConstant(SdkConstantType.SERVICE_ACTION) public static final String SERVICE_INTERFACE = "android.service.dreams.DreamService"; /** * Name under which a Dream publishes information about itself. * This meta-data must reference an XML resource containing * a <code><{@link android.R.styleable#Dream dream}></code> * tag. */ public static final String DREAM_META_DATA = "android.service.dream"; private final Handler mHandler = new Handler(); private IBinder mWindowToken; private Window mWindow; private WindowManager mWindowManager; private IDreamManager mSandman; private boolean mInteractive = false; private boolean mLowProfile = true; private boolean mFullscreen = false; private boolean mScreenBright = true; private boolean mFinished; private boolean mDebug = false; /** * @hide */ public void setDebug(boolean dbg) { mDebug = dbg; } // begin Window.Callback methods /** {@inheritDoc} */ @Override public boolean dispatchKeyEvent(KeyEvent event) { // TODO: create more flexible version of mInteractive that allows use of KEYCODE_BACK if (!mInteractive) { if (mDebug) Slog.v(TAG, "Finishing on keyEvent"); safelyFinish(); return true; } else if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) { if (mDebug) Slog.v(TAG, "Finishing on back key"); safelyFinish(); return true; } return mWindow.superDispatchKeyEvent(event); } /** {@inheritDoc} */ @Override public boolean dispatchKeyShortcutEvent(KeyEvent event) { if (!mInteractive) { if (mDebug) Slog.v(TAG, "Finishing on keyShortcutEvent"); safelyFinish(); return true; } return mWindow.superDispatchKeyShortcutEvent(event); } /** {@inheritDoc} */ @Override public boolean dispatchTouchEvent(MotionEvent event) { // TODO: create more flexible version of mInteractive that allows clicks // but finish()es on any other kind of activity if (!mInteractive) { if (mDebug) Slog.v(TAG, "Finishing on touchEvent"); safelyFinish(); return true; } return mWindow.superDispatchTouchEvent(event); } /** {@inheritDoc} */ @Override public boolean dispatchTrackballEvent(MotionEvent event) { if (!mInteractive) { if (mDebug) Slog.v(TAG, "Finishing on trackballEvent"); safelyFinish(); return true; } return mWindow.superDispatchTrackballEvent(event); } /** {@inheritDoc} */ @Override public boolean dispatchGenericMotionEvent(MotionEvent event) { if (!mInteractive) { if (mDebug) Slog.v(TAG, "Finishing on genericMotionEvent"); safelyFinish(); return true; } return mWindow.superDispatchGenericMotionEvent(event); } /** {@inheritDoc} */ @Override public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event) { return false; } /** {@inheritDoc} */ @Override public View onCreatePanelView(int featureId) { return null; } /** {@inheritDoc} */ @Override public boolean onCreatePanelMenu(int featureId, Menu menu) { return false; } /** {@inheritDoc} */ @Override public boolean onPreparePanel(int featureId, View view, Menu menu) { return false; } /** {@inheritDoc} */ @Override public boolean onMenuOpened(int featureId, Menu menu) { return false; } /** {@inheritDoc} */ @Override public boolean onMenuItemSelected(int featureId, MenuItem item) { return false; } /** {@inheritDoc} */ @Override public void onWindowAttributesChanged(LayoutParams attrs) { } /** {@inheritDoc} */ @Override public void onContentChanged() { } /** {@inheritDoc} */ @Override public void onWindowFocusChanged(boolean hasFocus) { } /** {@inheritDoc} */ @Override public void onAttachedToWindow() { } /** {@inheritDoc} */ @Override public void onDetachedFromWindow() { } /** {@inheritDoc} */ @Override public void onPanelClosed(int featureId, Menu menu) { } /** {@inheritDoc} */ @Override public boolean onSearchRequested() { return false; } /** {@inheritDoc} */ @Override public ActionMode onWindowStartingActionMode(android.view.ActionMode.Callback callback) { return null; } /** {@inheritDoc} */ @Override public void onActionModeStarted(ActionMode mode) { } /** {@inheritDoc} */ @Override public void onActionModeFinished(ActionMode mode) { } // end Window.Callback methods // begin public api /** * Retrieves the current {@link android.view.WindowManager} for the dream. * Behaves similarly to {@link android.app.Activity#getWindowManager()}. * * @return The current window manager, or null if the dream is not started. */ public WindowManager getWindowManager() { return mWindowManager; } /** * Retrieves the current {@link android.view.Window} for the dream. * Behaves similarly to {@link android.app.Activity#getWindow()}. * * @return The current window, or null if the dream is not started. */ public Window getWindow() { return mWindow; } /** * Inflates a layout resource and set it to be the content view for this Dream. * Behaves similarly to {@link android.app.Activity#setContentView(int)}. * * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p> * * @param layoutResID Resource ID to be inflated. * * @see #setContentView(android.view.View) * @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams) */ public void setContentView(int layoutResID) { getWindow().setContentView(layoutResID); } /** * Sets a view to be the content view for this Dream. * Behaves similarly to {@link android.app.Activity#setContentView(android.view.View)} in an activity, * including using {@link ViewGroup.LayoutParams#MATCH_PARENT} as the layout height and width of the view. * * <p>Note: This requires a window, so you should usually call it during * {@link #onAttachedToWindow()} and never earlier (you <strong>cannot</strong> call it * during {@link #onCreate}).</p> * * @see #setContentView(int) * @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams) */ public void setContentView(View view) { getWindow().setContentView(view); } /** * Sets a view to be the content view for this Dream. * Behaves similarly to * {@link android.app.Activity#setContentView(android.view.View, android.view.ViewGroup.LayoutParams)} * in an activity. * * <p>Note: This requires a window, so you should usually call it during * {@link #onAttachedToWindow()} and never earlier (you <strong>cannot</strong> call it * during {@link #onCreate}).</p> * * @param view The desired content to display. * @param params Layout parameters for the view. * * @see #setContentView(android.view.View) * @see #setContentView(int) */ public void setContentView(View view, ViewGroup.LayoutParams params) { getWindow().setContentView(view, params); } /** * Adds a view to the Dream's window, leaving other content views in place. * * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p> * * @param view The desired content to display. * @param params Layout parameters for the view. */ public void addContentView(View view, ViewGroup.LayoutParams params) { getWindow().addContentView(view, params); } /** * Finds a view that was identified by the id attribute from the XML that * was processed in {@link #onCreate}. * * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p> * * @return The view if found or null otherwise. */ public View findViewById(int id) { return getWindow().findViewById(id); } /** * Marks this dream as interactive to receive input events. * * <p>Non-interactive dreams (default) will dismiss on the first input event.</p> * * <p>Interactive dreams should call {@link #finish()} to dismiss themselves.</p> * * @param interactive True if this dream will handle input events. */ public void setInteractive(boolean interactive) { mInteractive = interactive; } /** * Returns whether or not this dream is interactive. Defaults to false. * * @see #setInteractive(boolean) */ public boolean isInteractive() { return mInteractive; } /** * Sets View.SYSTEM_UI_FLAG_LOW_PROFILE on the content view. * * @param lowProfile True to set View.SYSTEM_UI_FLAG_LOW_PROFILE * @hide There is no reason to have this -- dreams can set this flag * on their own content view, and from there can actually do the * correct interactions with it (seeing when it is cleared etc). */ public void setLowProfile(boolean lowProfile) { mLowProfile = lowProfile; int flag = View.SYSTEM_UI_FLAG_LOW_PROFILE; applySystemUiVisibilityFlags(mLowProfile ? flag : 0, flag); } /** * Returns whether or not this dream is in low profile mode. Defaults to true. * * @see #setLowProfile(boolean) * @hide */ public boolean isLowProfile() { return getSystemUiVisibilityFlagValue(View.SYSTEM_UI_FLAG_LOW_PROFILE, mLowProfile); } /** * Controls {@link android.view.WindowManager.LayoutParams#FLAG_FULLSCREEN} * on the dream's window. * * @param fullscreen If true, the fullscreen flag will be set; else it * will be cleared. */ public void setFullscreen(boolean fullscreen) { mFullscreen = fullscreen; int flag = WindowManager.LayoutParams.FLAG_FULLSCREEN; applyWindowFlags(mFullscreen ? flag : 0, flag); } /** * Returns whether or not this dream is in fullscreen mode. Defaults to false. * * @see #setFullscreen(boolean) */ public boolean isFullscreen() { return mFullscreen; } /** * Marks this dream as keeping the screen bright while dreaming. * * @param screenBright True to keep the screen bright while dreaming. */ public void setScreenBright(boolean screenBright) { mScreenBright = screenBright; int flag = WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON; applyWindowFlags(mScreenBright ? flag : 0, flag); } /** * Returns whether or not this dream keeps the screen bright while dreaming. Defaults to false, * allowing the screen to dim if necessary. * * @see #setScreenBright(boolean) */ public boolean isScreenBright() { return getWindowFlagValue(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, mScreenBright); } /** * Called when this Dream is constructed. */ @Override public void onCreate() { if (mDebug) Slog.v(TAG, "onCreate() on thread " + Thread.currentThread().getId()); super.onCreate(); } /** * Called when the dream's window has been created and is visible and animation may now begin. */ public void onDreamingStarted() { if (mDebug) Slog.v(TAG, "onDreamingStarted()"); // hook for subclasses } /** * Called when this Dream is stopped, either by external request or by calling finish(), * before the window has been removed. */ public void onDreamingStopped() { if (mDebug) Slog.v(TAG, "onDreamingStopped()"); // hook for subclasses } /** {@inheritDoc} */ @Override public final IBinder onBind(Intent intent) { if (mDebug) Slog.v(TAG, "onBind() intent = " + intent); return new DreamServiceWrapper(); } /** * Stops the dream, detaches from the window, and wakes up. */ public final void finish() { if (mDebug) Slog.v(TAG, "finish()"); finishInternal(); } /** {@inheritDoc} */ @Override public void onDestroy() { if (mDebug) Slog.v(TAG, "onDestroy()"); // hook for subclasses // Just in case destroy came in before detach, let's take care of that now detach(); super.onDestroy(); } // end public api private void loadSandman() { mSandman = IDreamManager.Stub.asInterface(ServiceManager.getService(DREAM_SERVICE)); } /** * Called by DreamController.stopDream() when the Dream is about to be unbound and destroyed. * * Must run on mHandler. */ private final void detach() { if (mWindow == null) { // already detached! return; } try { onDreamingStopped(); } catch (Throwable t) { Slog.w(TAG, "Crashed in onDreamingStopped()", t); // we were going to stop anyway } if (mDebug) Slog.v(TAG, "detach(): Removing window from window manager"); try { // force our window to be removed synchronously mWindowManager.removeViewImmediate(mWindow.getDecorView()); // the following will print a log message if it finds any other leaked windows WindowManagerGlobal.getInstance().closeAll(mWindowToken, this.getClass().getName(), "Dream"); } catch (Throwable t) { Slog.w(TAG, "Crashed removing window view", t); } mWindow = null; mWindowToken = null; } /** * Called when the Dream is ready to be shown. * * Must run on mHandler. * * @param windowToken A window token that will allow a window to be created in the correct layer. */ private final void attach(IBinder windowToken) { if (mWindowToken != null) { Slog.e(TAG, "attach() called when already attached with token=" + mWindowToken); return; } if (mDebug) Slog.v(TAG, "Attached on thread " + Thread.currentThread().getId()); if (mSandman == null) { loadSandman(); } mWindowToken = windowToken; mWindow = PolicyManager.makeNewWindow(this); mWindow.setCallback(this); mWindow.requestFeature(Window.FEATURE_NO_TITLE); mWindow.setBackgroundDrawable(new ColorDrawable(0xFF000000)); mWindow.setFormat(PixelFormat.OPAQUE); if (mDebug) Slog.v(TAG, String.format("Attaching window token: %s to window of type %s", windowToken, WindowManager.LayoutParams.TYPE_DREAM)); WindowManager.LayoutParams lp = mWindow.getAttributes(); lp.type = WindowManager.LayoutParams.TYPE_DREAM; lp.token = windowToken; lp.windowAnimations = com.android.internal.R.style.Animation_Dream; lp.flags |= ( WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN | WindowManager.LayoutParams.FLAG_LAYOUT_INSET_DECOR | WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED | WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD | WindowManager.LayoutParams.FLAG_ALLOW_LOCK_WHILE_SCREEN_ON | (mFullscreen ? WindowManager.LayoutParams.FLAG_FULLSCREEN : 0) | (mScreenBright ? WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON : 0) ); mWindow.setAttributes(lp); if (mDebug) Slog.v(TAG, "Created and attached window: " + mWindow); mWindow.setWindowManager(null, windowToken, "dream", true); mWindowManager = mWindow.getWindowManager(); if (mDebug) Slog.v(TAG, "Window added on thread " + Thread.currentThread().getId()); try { applySystemUiVisibilityFlags( (mLowProfile ? View.SYSTEM_UI_FLAG_LOW_PROFILE : 0), View.SYSTEM_UI_FLAG_LOW_PROFILE); getWindowManager().addView(mWindow.getDecorView(), mWindow.getAttributes()); } catch (Throwable t) { Slog.w(TAG, "Crashed adding window view", t); safelyFinish(); return; } // start it up mHandler.post(new Runnable() { @Override public void run() { try { onDreamingStarted(); } catch (Throwable t) { Slog.w(TAG, "Crashed in onDreamingStarted()", t); safelyFinish(); } } }); } private void safelyFinish() { if (mDebug) Slog.v(TAG, "safelyFinish()"); try { finish(); } catch (Throwable t) { Slog.w(TAG, "Crashed in safelyFinish()", t); finishInternal(); return; } if (!mFinished) { Slog.w(TAG, "Bad dream, did not call super.finish()"); finishInternal(); } } private void finishInternal() { if (mDebug) Slog.v(TAG, "finishInternal() mFinished = " + mFinished); if (mFinished) return; try { mFinished = true; if (mSandman != null) { mSandman.finishSelf(mWindowToken); } else { Slog.w(TAG, "No dream manager found"); } stopSelf(); // if launched via any other means } catch (Throwable t) { Slog.w(TAG, "Crashed in finishInternal()", t); } } private boolean getWindowFlagValue(int flag, boolean defaultValue) { return mWindow == null ? defaultValue : (mWindow.getAttributes().flags & flag) != 0; } private void applyWindowFlags(int flags, int mask) { if (mWindow != null) { WindowManager.LayoutParams lp = mWindow.getAttributes(); lp.flags = applyFlags(lp.flags, flags, mask); mWindow.setAttributes(lp); mWindowManager.updateViewLayout(mWindow.getDecorView(), lp); } } private boolean getSystemUiVisibilityFlagValue(int flag, boolean defaultValue) { View v = mWindow == null ? null : mWindow.getDecorView(); return v == null ? defaultValue : (v.getSystemUiVisibility() & flag) != 0; } private void applySystemUiVisibilityFlags(int flags, int mask) { View v = mWindow == null ? null : mWindow.getDecorView(); if (v != null) { v.setSystemUiVisibility(applyFlags(v.getSystemUiVisibility(), flags, mask)); } } private int applyFlags(int oldFlags, int flags, int mask) { return (oldFlags&~mask) | (flags&mask); } @Override protected void dump(FileDescriptor fd, PrintWriter pw, String[] args) { super.dump(fd, pw, args); pw.print(TAG + ": "); if (mWindowToken == null) { pw.println("stopped"); } else { pw.println("running (token=" + mWindowToken + ")"); } pw.println(" window: " + mWindow); pw.print(" flags:"); if (isInteractive()) pw.print(" interactive"); if (isLowProfile()) pw.print(" lowprofile"); if (isFullscreen()) pw.print(" fullscreen"); if (isScreenBright()) pw.print(" bright"); pw.println(); } private class DreamServiceWrapper extends IDreamService.Stub { public void attach(final IBinder windowToken) { mHandler.post(new Runnable() { @Override public void run() { DreamService.this.attach(windowToken); } }); } public void detach() { mHandler.post(new Runnable() { @Override public void run() { DreamService.this.detach(); } }); } } }