/* * Copyright (c) 1997, 2006, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package java.awt; import java.awt.image.ColorModel; import sun.awt.AppContext; /** {@collect.stats} * The <code>GraphicsDevice</code> class describes the graphics devices * that might be available in a particular graphics environment. These * include screen and printer devices. Note that there can be many screens * and many printers in an instance of {@link GraphicsEnvironment}. Each * graphics device has one or more {@link GraphicsConfiguration} objects * associated with it. These objects specify the different configurations * in which the <code>GraphicsDevice</code> can be used. * <p> * In a multi-screen environment, the <code>GraphicsConfiguration</code> * objects can be used to render components on multiple screens. The * following code sample demonstrates how to create a <code>JFrame</code> * object for each <code>GraphicsConfiguration</code> on each screen * device in the <code>GraphicsEnvironment</code>: * <pre> * GraphicsEnvironment ge = GraphicsEnvironment. * getLocalGraphicsEnvironment(); * GraphicsDevice[] gs = ge.getScreenDevices(); * for (int j = 0; j < gs.length; j++) { * GraphicsDevice gd = gs[j]; * GraphicsConfiguration[] gc = * gd.getConfigurations(); * for (int i=0; i < gc.length; i++) { * JFrame f = new * JFrame(gs[j].getDefaultConfiguration()); * Canvas c = new Canvas(gc[i]); * Rectangle gcBounds = gc[i].getBounds(); * int xoffs = gcBounds.x; * int yoffs = gcBounds.y; * f.getContentPane().add(c); * f.setLocation((i*50)+xoffs, (i*60)+yoffs); * f.show(); * } * } * </pre> * <p> * For more information on full-screen exclusive mode API, see the * <a href="http://java.sun.com/docs/books/tutorial/extra/fullscreen/index.html"> * Full-Screen Exclusive Mode API Tutorial</a>. * * @see GraphicsEnvironment * @see GraphicsConfiguration */ public abstract class GraphicsDevice { private Window fullScreenWindow; private AppContext fullScreenAppContext; // tracks which AppContext // created the FS window // this lock is used for making synchronous changes to the AppContext's // current full screen window private final Object fsAppContextLock = new Object(); private Rectangle windowedModeBounds; /** {@collect.stats} * This is an abstract class that cannot be instantiated directly. * Instances must be obtained from a suitable factory or query method. * @see GraphicsEnvironment#getScreenDevices * @see GraphicsEnvironment#getDefaultScreenDevice * @see GraphicsConfiguration#getDevice */ protected GraphicsDevice() { } /** {@collect.stats} * Device is a raster screen. */ public final static int TYPE_RASTER_SCREEN = 0; /** {@collect.stats} * Device is a printer. */ public final static int TYPE_PRINTER = 1; /** {@collect.stats} * Device is an image buffer. This buffer can reside in device * or system memory but it is not physically viewable by the user. */ public final static int TYPE_IMAGE_BUFFER = 2; /** {@collect.stats} * Returns the type of this <code>GraphicsDevice</code>. * @return the type of this <code>GraphicsDevice</code>, which can * either be TYPE_RASTER_SCREEN, TYPE_PRINTER or TYPE_IMAGE_BUFFER. * @see #TYPE_RASTER_SCREEN * @see #TYPE_PRINTER * @see #TYPE_IMAGE_BUFFER */ public abstract int getType(); /** {@collect.stats} * Returns the identification string associated with this * <code>GraphicsDevice</code>. * <p> * A particular program might use more than one * <code>GraphicsDevice</code> in a <code>GraphicsEnvironment</code>. * This method returns a <code>String</code> identifying a * particular <code>GraphicsDevice</code> in the local * <code>GraphicsEnvironment</code>. Although there is * no public method to set this <code>String</code>, a programmer can * use the <code>String</code> for debugging purposes. Vendors of * the Java<sup><font size=-2>TM</font></sup> Runtime Environment can * format the return value of the <code>String</code>. To determine * how to interpret the value of the <code>String</code>, contact the * vendor of your Java Runtime. To find out who the vendor is, from * your program, call the * {@link System#getProperty(String) getProperty} method of the * System class with "java.vendor". * @return a <code>String</code> that is the identification * of this <code>GraphicsDevice</code>. */ public abstract String getIDstring(); /** {@collect.stats} * Returns all of the <code>GraphicsConfiguration</code> * objects associated with this <code>GraphicsDevice</code>. * @return an array of <code>GraphicsConfiguration</code> * objects that are associated with this * <code>GraphicsDevice</code>. */ public abstract GraphicsConfiguration[] getConfigurations(); /** {@collect.stats} * Returns the default <code>GraphicsConfiguration</code> * associated with this <code>GraphicsDevice</code>. * @return the default <code>GraphicsConfiguration</code> * of this <code>GraphicsDevice</code>. */ public abstract GraphicsConfiguration getDefaultConfiguration(); /** {@collect.stats} * Returns the "best" configuration possible that passes the * criteria defined in the {@link GraphicsConfigTemplate}. * @param gct the <code>GraphicsConfigTemplate</code> object * used to obtain a valid <code>GraphicsConfiguration</code> * @return a <code>GraphicsConfiguration</code> that passes * the criteria defined in the specified * <code>GraphicsConfigTemplate</code>. * @see GraphicsConfigTemplate */ public GraphicsConfiguration getBestConfiguration(GraphicsConfigTemplate gct) { GraphicsConfiguration[] configs = getConfigurations(); return gct.getBestConfiguration(configs); } /** {@collect.stats} * Returns <code>true</code> if this <code>GraphicsDevice</code> * supports full-screen exclusive mode. * If a SecurityManager is installed, its * <code>checkPermission</code> method will be called * with <code>AWTPermission("fullScreenExclusive")</code>. * <code>isFullScreenSupported</code> returns true only if * that permission is granted. * @return whether full-screen exclusive mode is available for * this graphics device * @see java.awt.AWTPermission * @since 1.4 */ public boolean isFullScreenSupported() { return false; } /** {@collect.stats} * Enter full-screen mode, or return to windowed mode. The entered * full-screen mode may be either exclusive or simulated. Exclusive * mode is only available if <code>isFullScreenSupported</code> * returns <code>true</code>. * <p> * Exclusive mode implies: * <ul> * <li>Windows cannot overlap the full-screen window. All other application * windows will always appear beneath the full-screen window in the Z-order. * <li>There can be only one full-screen window on a device at any time, * so calling this method while there is an existing full-screen Window * will cause the existing full-screen window to * return to windowed mode. * <li>Input method windows are disabled. It is advisable to call * <code>Component.enableInputMethods(false)</code> to make a component * a non-client of the input method framework. * </ul> * <p> * Simulated full-screen mode resizes * the window to the size of the screen and positions it at (0,0). * <p> * When entering full-screen mode, if the window to be used as the * full-screen window is not visible, this method will make it visible. * It will remain visible when returning to windowed mode. * <p> * When returning to windowed mode from an exclusive full-screen window, any * display changes made by calling <code>setDisplayMode</code> are * automatically restored to their original state. * * @param w a window to use as the full-screen window; <code>null</code> * if returning to windowed mode. Some platforms expect the * fullscreen window to be a top-level component (i.e., a Frame); * therefore it is preferable to use a Frame here rather than a * Window. * @see #isFullScreenSupported * @see #getFullScreenWindow * @see #setDisplayMode * @see Component#enableInputMethods * @see Component#setVisible * @since 1.4 */ public void setFullScreenWindow(Window w) { if (fullScreenWindow != null && windowedModeBounds != null) { fullScreenWindow.setBounds(windowedModeBounds); } // Set the full screen window synchronized (fsAppContextLock) { // Associate fullscreen window with current AppContext if (w == null) { fullScreenAppContext = null; } else { fullScreenAppContext = AppContext.getAppContext(); } fullScreenWindow = w; } if (fullScreenWindow != null) { windowedModeBounds = fullScreenWindow.getBounds(); // Note that we use the graphics configuration of the device, // not the window's, because we're setting the fs window for // this device. Rectangle screenBounds = getDefaultConfiguration().getBounds(); fullScreenWindow.setBounds(screenBounds.x, screenBounds.y, screenBounds.width, screenBounds.height); fullScreenWindow.setVisible(true); fullScreenWindow.toFront(); } } /** {@collect.stats} * Returns the <code>Window</code> object representing the * full-screen window if the device is in full-screen mode. * * @return the full-screen window, or <code>null</code> if the device is * not in full-screen mode. * @see #setFullScreenWindow(Window) * @since 1.4 */ public Window getFullScreenWindow() { Window returnWindow = null; synchronized (fsAppContextLock) { // Only return a handle to the current fs window if we are in the // same AppContext that set the fs window if (fullScreenAppContext == AppContext.getAppContext()) { returnWindow = fullScreenWindow; } } return returnWindow; } /** {@collect.stats} * Returns <code>true</code> if this <code>GraphicsDevice</code> * supports low-level display changes. * On some platforms low-level display changes may only be allowed in * full-screen exclusive mode (i.e., if {@link #isFullScreenSupported()} * returns {@code true} and the application has already entered * full-screen mode using {@link #setFullScreenWindow}). * @return whether low-level display changes are supported for this * graphics device. * @see #isFullScreenSupported * @see #setDisplayMode * @see #setFullScreenWindow * @since 1.4 */ public boolean isDisplayChangeSupported() { return false; } /** {@collect.stats} * Sets the display mode of this graphics device. This is only allowed * if {@link #isDisplayChangeSupported()} returns {@code true} and may * require first entering full-screen exclusive mode using * {@link #setFullScreenWindow} providing that full-screen exclusive mode is * supported (i.e., {@link #isFullScreenSupported()} returns * {@code true}). * <p> * * The display mode must be one of the display modes returned by * {@link #getDisplayModes()}, with one exception: passing a display mode * with {@link DisplayMode#REFRESH_RATE_UNKNOWN} refresh rate will result in * selecting a display mode from the list of available display modes with * matching width, height and bit depth. * However, passing a display mode with {@link DisplayMode#BIT_DEPTH_MULTI} * for bit depth is only allowed if such mode exists in the list returned by * {@link #getDisplayModes()}. * <p> * Example code: * <pre><code> * Frame frame; * DisplayMode newDisplayMode; * GraphicsDevice gd; * // create a Frame, select desired DisplayMode from the list of modes * // returned by gd.getDisplayModes() ... * * if (gd.isFullScreenSupported()) { * gd.setFullScreenWindow(frame); * } else { * // proceed in non-full-screen mode * frame.setSize(...); * frame.setLocation(...); * frame.setVisible(true); * } * * if (gd.isDisplayChangeSupported()) { * gd.setDisplayMode(newDisplayMode); * } * </code></pre> * * @param dm The new display mode of this graphics device. * @exception IllegalArgumentException if the <code>DisplayMode</code> * supplied is <code>null</code>, or is not available in the array returned * by <code>getDisplayModes</code> * @exception UnsupportedOperationException if * <code>isDisplayChangeSupported</code> returns <code>false</code> * @see #getDisplayMode * @see #getDisplayModes * @see #isDisplayChangeSupported * @since 1.4 */ public void setDisplayMode(DisplayMode dm) { throw new UnsupportedOperationException("Cannot change display mode"); } /** {@collect.stats} * Returns the current display mode of this * <code>GraphicsDevice</code>. * The returned display mode is allowed to have a refresh rate * {@link DisplayMode#REFRESH_RATE_UNKNOWN} if it is indeterminate. * Likewise, the returned display mode is allowed to have a bit depth * {@link DisplayMode#BIT_DEPTH_MULTI} if it is indeterminate or if multiple * bit depths are supported. * @return the current display mode of this graphics device. * @see #setDisplayMode(DisplayMode) * @since 1.4 */ public DisplayMode getDisplayMode() { GraphicsConfiguration gc = getDefaultConfiguration(); Rectangle r = gc.getBounds(); ColorModel cm = gc.getColorModel(); return new DisplayMode(r.width, r.height, cm.getPixelSize(), 0); } /** {@collect.stats} * Returns all display modes available for this * <code>GraphicsDevice</code>. * The returned display modes are allowed to have a refresh rate * {@link DisplayMode#REFRESH_RATE_UNKNOWN} if it is indeterminate. * Likewise, the returned display modes are allowed to have a bit depth * {@link DisplayMode#BIT_DEPTH_MULTI} if it is indeterminate or if multiple * bit depths are supported. * @return all of the display modes available for this graphics device. * @since 1.4 */ public DisplayMode[] getDisplayModes() { return new DisplayMode[] { getDisplayMode() }; } /** {@collect.stats} * This method returns the number of bytes available in * accelerated memory on this device. * Some images are created or cached * in accelerated memory on a first-come, * first-served basis. On some operating systems, * this memory is a finite resource. Calling this method * and scheduling the creation and flushing of images carefully may * enable applications to make the most efficient use of * that finite resource. * <br> * Note that the number returned is a snapshot of how much * memory is available; some images may still have problems * being allocated into that memory. For example, depending * on operating system, driver, memory configuration, and * thread situations, the full extent of the size reported * may not be available for a given image. There are further * inquiry methods on the {@link ImageCapabilities} object * associated with a VolatileImage that can be used to determine * whether a particular VolatileImage has been created in accelerated * memory. * @return number of bytes available in accelerated memory. * A negative return value indicates that the amount of accelerated memory * on this GraphicsDevice is indeterminate. * @see java.awt.image.VolatileImage#flush * @see ImageCapabilities#isAccelerated * @since 1.4 */ public int getAvailableAcceleratedMemory() { return -1; } }