/* Copyright 2006 by Sean Luke and George Mason University Licensed under the Academic Free License version 3.0 See the file "LICENSE" for more information */ package sim.field.grid; import sim.util.*; /** A wrapper for 3D arrays of doubles. <p>This object expects that the 3D arrays are rectangular. You are encouraged to access the array directly. The object implements all of the Grid3D interface. See Grid3D for rules on how to properly implement toroidal grids. <p>The width and height and length (z dimension) of the object are provided to avoid having to say field[x].length, etc. */ public /*strictfp*/ class DoubleGrid3D extends AbstractGrid3D { private static final long serialVersionUID = 1; public double[/**x*/][/**y*/][/**z*/] field; public DoubleGrid3D (int width, int height, int length) { this.width = width; this.height = height; this.length = length; field = new double[width][height][length]; } public DoubleGrid3D (int width, int height, int length, double initialValue) { this(width,height,length); setTo(initialValue); } public DoubleGrid3D (DoubleGrid3D values) { super(); setTo(values); } public DoubleGrid3D(double[][][] values) { setTo(values); } /** Sets location (x,y,z) to val */ public final double set(final int x, final int y, final int z, final double val) { double returnval = field[x][y][z]; field[x][y][z] = val; return returnval; } /** Returns the element at location (x,y,z) */ public final double get(final int x, final int y, final int z) { return field[x][y][z]; } /** Flattens the grid to a one-dimensional array, storing the elements in row-major order,including duplicates and null values. Returns the grid. */ public final double[] toArray() { double[][][] field = this.field; double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; double[] vals = new double[width * height * length]; int i = 0; for(int x=0;x<width;x++) { fieldx = field[x]; for(int y = 0; y<height;y++) { fieldxy = fieldx[y]; for(int z=0;z<length;z++) { vals[i++] = fieldxy[z]; } } } return vals; } /** Returns the maximum value stored in the grid */ public final double max() { double max = Double.NEGATIVE_INFINITY; double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; for(int y=0;y<height;y++) { fieldxy= fieldx[y]; for(int z=0;z<length;z++) if (max < fieldxy[z]) max = fieldxy[z]; } } return max; } /** Returns the minimum value stored in the grid */ public final double min() { double min = Double.POSITIVE_INFINITY; double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; for(int y=0;y<height;y++) { fieldxy = fieldx[y]; for(int z=0;z<length;z++) if (min > fieldxy[z]) min = fieldxy[z]; } } return min; } /** Returns the mean value stored in the grid */ public final double mean() { long count = 0; double mean = 0; double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; for(int y=0;y<height;y++) { fieldxy = fieldx[y]; for(int z=0;z<length;z++) { mean += fieldxy[z]; count++; } } } return (count == 0 ? 0 : mean / count); } /** Sets all the locations in the grid the provided element */ public final DoubleGrid3D setTo(double thisMuch) { double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; for(int y=0;y<height;y++) { fieldxy = fieldx[y]; for(int z=0;z<length;z++) fieldxy[z]=thisMuch; } } return this; } /** Changes the dimensions of the grid to be the same as the one provided, then sets all the locations in the grid to the elements at the quivalent locations in the provided grid. */ public final DoubleGrid3D setTo(DoubleGrid3D values) { if (width != values.width || height != values.height || length != values.length ) { final int width = this.width = values.width; final int height = this.height = values.height; /*final int length =*/ this.length = values.length; field = new double[width][height][]; double[][] fieldx = null; for(int x = 0 ; x < width; x++) { fieldx = field[x]; for( int y = 0 ; y < height ; y++ ) fieldx[y] = (double []) (values.field[x][y].clone()); } } else { for(int x =0 ; x < width; x++) for( int y = 0 ; y < height ; y++ ) System.arraycopy(values.field[x][y],0,field[x][y],0,length); } return this; } /** Sets the grid to a copy of the provided array, which must be rectangular. */ public DoubleGrid3D setTo(double[][][] field) { // check info if (field == null) throw new RuntimeException("DoubleGrid3D set to null field."); int w = field.length; int h = 0; int l = 0; if (w != 0) { h = field[0].length; if (h != 0) l = field[0][0].length; } for(int i = 0; i < w; i++) { if (field[i].length != h) // uh oh throw new RuntimeException("DoubleGrid3D initialized with a non-rectangular field."); for(int j = 0; j < h; j++) { if (field[i][j].length != l) // uh oh throw new RuntimeException("DoubleGrid3D initialized with a non-rectangular field."); } } // load width = w; height = h; length = l; this.field = new double[w][h][l]; for(int i = 0; i < w; i++) for(int j=0; j< h; j++) { this.field[i][j] = (double[]) field[i][j].clone(); } return this; } /** Thresholds the grid so that values greater to <i>toNoMoreThanThisMuch</i> are changed to <i>toNoMoreThanThisMuch</i>. Returns the modified grid. */ public final DoubleGrid3D upperBound(double toNoMoreThanThisMuch) { double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; for(int y=0;y<height;y++) { fieldxy = fieldx[y]; for(int z=0;z<length;z++) if (fieldxy[z] > toNoMoreThanThisMuch) fieldxy[z] = toNoMoreThanThisMuch; } } return this; } /** Thresholds the grid so that values smaller than <i>toNoLowerThanThisMuch</i> are changed to <i>toNoLowerThanThisMuch</i> Returns the modified grid. */ public final DoubleGrid3D lowerBound(double toNoLowerThanThisMuch) { double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; for(int y=0;y<height;y++) { fieldxy = fieldx[y]; for(int z=0;z<length;z++) if (fieldxy[z] < toNoLowerThanThisMuch) fieldxy[z] = toNoLowerThanThisMuch; } } return this; } /** Sets each value in the grid to that value added to <i>withThisMuch</i> Returns the modified grid. */ public final DoubleGrid3D add(double withThisMuch) { if (withThisMuch==0.0) return this; double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; for(int y=0;y<height;y++) { fieldxy = fieldx[y]; for(int z=0;z<length;z++) fieldxy[z]+=withThisMuch; } } return this; } /** Sets the value at each location in the grid to that value added to the value at the equivalent location in the provided grid. Returns the modified grid. */ public final DoubleGrid3D add(IntGrid3D withThis) { checkBounds(withThis); int[][][] otherField = withThis.field; int[][] ofieldx = null; int[] ofieldxy = null; double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; ofieldx = otherField[x]; for(int y=0;y<height;y++) { ofieldxy = ofieldx[y]; fieldxy = fieldx[y]; for(int z=0;z<length;z++) fieldxy[z]+=ofieldxy[z]; } } return this; } /** Sets the value at each location in the grid to that value added to the value at the equivalent location in the provided grid. Returns the modified grid. */ public final DoubleGrid3D add(DoubleGrid3D withThis) { checkBounds(withThis); double[][][] otherField = withThis.field; double[][] ofieldx = null; double[] ofieldxy = null; double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; ofieldx = otherField[x]; for(int y=0;y<height;y++) { fieldxy = fieldx[y]; ofieldxy = ofieldx[y]; for(int z=0;z<length;z++) fieldxy[z]+=ofieldxy[z]; } } return this; } /** Sets each value in the grid to that value multiplied <i>byThisMuch</i> Returns the modified grid. */ public final DoubleGrid3D multiply(double byThisMuch) { if (byThisMuch==1.0) return this; double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; for(int y=0;y<height;y++) { fieldxy = fieldx[y]; for(int z=0;z<length;z++) fieldxy[z]*=byThisMuch; } } return this; } /** Sets the value at each location in the grid to that value multiplied by to the value at the equivalent location in the provided grid. Returns the modified grid. */ public final DoubleGrid3D multiply(IntGrid3D withThis) { checkBounds(withThis); int[][][] otherField = withThis.field; int[][] ofieldx = null; int[] ofieldxy = null; double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; ofieldx = otherField[x]; for(int y=0;y<height;y++) { ofieldxy = ofieldx[y]; fieldxy = fieldx[y]; for(int z=0;z<length;z++) fieldxy[z]*=ofieldxy[z]; } } return this; } /** Sets the value at each location in the grid to that value multiplied by to the value at the equivalent location in the provided grid. Returns the modified grid. */ public final DoubleGrid3D multiply(DoubleGrid3D withThis) { checkBounds(withThis); double[][][] otherField = withThis.field; double[][] ofieldx = null; double[] ofieldxy = null; double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; ofieldx = otherField[x]; for(int y=0;y<height;y++) { fieldxy = fieldx[y]; ofieldxy = ofieldx[y]; for(int z=0;z<length;z++) fieldxy[z]*=ofieldxy[z]; } } return this; } /** Sets each value in the grid to floor(value). Returns the modified grid. */ public final DoubleGrid3D floor() { double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; for(int y=0;y<height;y++) { fieldxy = fieldx[y]; for(int z=0;z<length;z++) fieldxy[z] = /*Strict*/Math.floor(fieldxy[z]); } } return this; } /** Sets each value in the grid to ceil(value). Returns the modified grid. */ public final DoubleGrid3D ceiling() { double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; for(int y=0;y<height;y++) { fieldxy = fieldx[y]; for(int z=0;z<length;z++) fieldxy[z] = /*Strict*/Math.ceil(fieldxy[z]); } } return this; } /** Eliminates the decimal portion of each value in the grid (rounds towards zero). Returns the modified grid. */ public final DoubleGrid3D truncate() { double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; for(int y=0;y<height;y++) { fieldxy = fieldx[y]; for(int z=0;z<length;z++) fieldxy[z] = (int) fieldxy[z]; //if (fieldxy[z] > 0.0) // /*Strict*/Math.floor(fieldxy[z]); //else // /*Strict*/Math.ceil(fieldxy[z]); } } return this; } /** Sets each value in the grid to rint(value). That is, each value is rounded to the closest integer value. If two integers are the same distance, the value is rounded to the even integer. Returns the modified grid. */ public final DoubleGrid3D rint() { double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; for(int y=0;y<height;y++) { fieldxy = fieldx[y]; for(int z=0;z<length;z++) fieldxy[z] = /*Strict*/Math.rint(fieldxy[z]); } } return this; } /** * Replace instances of one value to another. * @param from any element that matches this value will be replaced * @param to with this value */ public final void replaceAll(double from, double to) { final int width = this.width; final int height = this.height; final int length = this.length; double[][] fieldx = null; double[] fieldxy = null; for(int x = 0; x < width; x++) { fieldx = field[x]; for(int y = 0; y < height; y++) { fieldxy = fieldx[y]; for(int z = 0; z < length; z++) { if (fieldxy[z] == from) fieldxy[z] = to; } } } } /** * Gets all neighbors of a location that satisfy max( abs(x-X) , abs(y-Y), abs(z-Z) ) <= dist. This region forms a * cube 2*dist+1 cells across, centered at (X,Y,Z). If dist==1, this * is equivalent to the twenty-six neighbors surrounding (X,Y,Z), plus (X,Y) itself. * Places each x, y, and z value of these locations in the provided IntBags xPos, yPos, and zPos, clearing the bags first. * null may be passed in for the various bags, though it is more efficient to pass in a 'scratch bag' for * each one. * * <p>Then places into the result DoubleBag any Objects which fall on one of these <x,y,z> locations, clearning it first. * Returns the result DoubleBag. * null may be passed in for the various bags, though it is more efficient to pass in a 'scratch bag' for * each one. * * <p> This function may only run in two modes: toroidal or bounded. Unbounded lookup is not permitted, and so * this function is deprecated: instead you should use the other version of this function which has more functionality. * If "bounded", * then the neighbors are restricted to be only those which lie within the box ranging from (0,0,0) to (width, height, length), * that is, the width and height and length of the grid. if "toroidal", * then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion. Toroidal * locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around * the width or height of the box, neighbors will not be counted multiple times. Note that to ensure this, subclasses may need to * resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances. * * <p>The origin -- that is, the (x,y,z) point at the center of the neighborhood -- is always included in the results. * * <p>This function is equivalent to: <tt>getNeighborsMaxDistance(x,y,z,dist,toroidal ? Grid3D.TOROIDAL : Grid3D.BOUNDED, true, result, xPos, yPos,zPos);</tt> * * @deprecated */ public void getNeighborsMaxDistance( final int x, final int y, final int z, final int dist, final boolean toroidal, DoubleBag result, IntBag xPos, IntBag yPos, IntBag zPos ) { getMooreNeighbors(x, y, z, dist, toroidal ? TOROIDAL : BOUNDED, true, result, xPos, yPos, zPos); } /** * Gets all neighbors of a location that satisfy max( abs(x-X) , abs(y-Y), abs(z-Z) ) <= dist. This region forms a * cube 2*dist+1 cells across, centered at (X,Y,Z). If dist==1, this * is equivalent to the twenty-six neighbors surrounding (X,Y,Z), plus (X,Y) itself. * Places each x, y, and z value of these locations in the provided IntBags xPos, yPos, and zPos, clearing the bags first. * null may be passed in for the various bags, though it is more efficient to pass in a 'scratch bag' for * each one. * * <p>Then places into the result DoubleBag any Objects which fall on one of these <x,y,z> locations, clearning it first. * Returns the result DoubleBag. * null may be passed in for the various bags, though it is more efficient to pass in a 'scratch bag' for * each one. * * <p>This function may be run in one of three modes: Grid3D.BOUNDED, Grid3D.UNBOUNDED, and Grid3D.TOROIDAL. If "bounded", * then the neighbors are restricted to be only those which lie within the box ranging from (0,0,0) to (width, height), * that is, the width and height of the grid. If "unbounded", then the neighbors are not so restricted. Note that unbounded * neighborhood lookup only makes sense if your grid allows locations to actually <i>be</i> outside this box. For example, * SparseGrid3D permits this but ObjectGrid3D and DoubleGrid3D and IntGrid3D and DenseGrid3D do not. Finally if "toroidal", * then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion. Toroidal * locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around * the width or height of the box, neighbors will not be counted multiple times. Note that to ensure this, subclasses may need to * resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances. * * <p>You can also opt to include the origin -- that is, the (x,y,z) point at the center of the neighborhood -- in the neighborhood results. */ public DoubleBag getMooreNeighbors( final int x, final int y, final int z, final int dist, int mode, boolean includeOrigin, DoubleBag result, IntBag xPos, IntBag yPos, IntBag zPos ) { if( xPos == null ) xPos = new IntBag(); if( yPos == null ) yPos = new IntBag(); if( zPos == null ) zPos = new IntBag(); getMooreLocations( x, y, z, dist, mode, includeOrigin, xPos, yPos, zPos ); return getObjectsAtLocations(xPos,yPos,zPos, result); } /** * Gets all neighbors of a location that satisfy abs(x-X) + abs(y-Y) + abs(z-Z) <= dist. This region * forms an <a href="http://images.google.com/images?q=octahedron">octohedron</a> 2*dist+1 cells from point * to opposite point inclusive, centered at (X,Y,Y). If dist==1 this is * equivalent to the six neighbors above, below, left, and right, front, and behind (X,Y,Z)), * plus (X,Y,Z) itself. * Places each x, y, and z value of these locations in the provided IntBags xPos, yPos, and zPos, clearing the bags first. * null may be passed in for the various bags, though it is more efficient to pass in a 'scratch bag' for * each one. * * <p>Then places into the result DoubleBag any Objects which fall on one of these <x,y,z> locations, clearning it first. * Returns the result DoubleBag. * null may be passed in for the various bags, though it is more efficient to pass in a 'scratch bag' for * each one. * * <p> This function may only run in two modes: toroidal or bounded. Unbounded lookup is not permitted, and so * this function is deprecated: instead you should use the other version of this function which has more functionality. * If "bounded", * then the neighbors are restricted to be only those which lie within the box ranging from (0,0,0) to (width, height, length), * that is, the width and height and length of the grid. if "toroidal", * then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion. Toroidal * locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around * the width or height of the box, neighbors will not be counted multiple times. Note that to ensure this, subclasses may need to * resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances. * * <p>The origin -- that is, the (x,y,z) point at the center of the neighborhood -- is always included in the results. * * <p>This function is equivalent to: <tt>getNeighborsHamiltonianDistance(x,y,z,dist,toroidal ? Grid3D.TOROIDAL : Grid3D.BOUNDED, true, result, xPos, yPos,zPos);</tt> * * @deprecated */ public void getNeighborsHamiltonianDistance( final int x, final int y, final int z, final int dist, final boolean toroidal, DoubleBag result, IntBag xPos, IntBag yPos, IntBag zPos) { getVonNeumannNeighbors(x, y, z, dist, toroidal ? TOROIDAL : BOUNDED, true,result, xPos, yPos, zPos); } /** * Gets all neighbors of a location that satisfy abs(x-X) + abs(y-Y) + abs(z-Z) <= dist. This region * forms an <a href="http://images.google.com/images?q=octahedron">octohedron</a> 2*dist+1 cells from point * to opposite point inclusive, centered at (X,Y,Y). If dist==1 this is * equivalent to the six neighbors above, below, left, and right, front, and behind (X,Y,Z)), * plus (X,Y,Z) itself. * Places each x, y, and z value of these locations in the provided IntBags xPos, yPos, and zPos, clearing the bags first. * null may be passed in for the various bags, though it is more efficient to pass in a 'scratch bag' for * each one. * * <p>Then places into the result DoubleBag any Objects which fall on one of these <x,y,z> locations, clearning it first. * Returns the result DoubleBag. * null may be passed in for the various bags, though it is more efficient to pass in a 'scratch bag' for * each one. * * <p>This function may be run in one of three modes: Grid3D.BOUNDED, Grid3D.UNBOUNDED, and Grid3D.TOROIDAL. If "bounded", * then the neighbors are restricted to be only those which lie within the box ranging from (0,0,0) to (width, height), * that is, the width and height of the grid. If "unbounded", then the neighbors are not so restricted. Note that unbounded * neighborhood lookup only makes sense if your grid allows locations to actually <i>be</i> outside this box. For example, * SparseGrid3D permits this but ObjectGrid3D and DoubleGrid3D and IntGrid3D and DenseGrid3D do not. Finally if "toroidal", * then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion. Toroidal * locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around * the width or height of the box, neighbors will not be counted multiple times. Note that to ensure this, subclasses may need to * resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances. * * <p>You can also opt to include the origin -- that is, the (x,y,z) point at the center of the neighborhood -- in the neighborhood results. */ public DoubleBag getVonNeumannNeighbors( final int x, final int y, int z, final int dist, int mode, boolean includeOrigin, DoubleBag result, IntBag xPos, IntBag yPos, IntBag zPos ) { if( xPos == null ) xPos = new IntBag(); if( yPos == null ) yPos = new IntBag(); if( zPos == null ) zPos = new IntBag(); getVonNeumannLocations( x, y, z, dist, mode, includeOrigin, xPos, yPos, zPos); return getObjectsAtLocations(xPos,yPos,zPos, result); } public DoubleBag getRadialNeighbors( final int x, final int y, final int z, final double dist, int mode, boolean includeOrigin,DoubleBag result, IntBag xPos, IntBag yPos, IntBag zPos ) { return getRadialNeighbors(x, y, z, dist, mode, includeOrigin, Grid3D.ANY, true, result, xPos, yPos, zPos); } public DoubleBag getRadialNeighbors( final int x, final int y, int z, final double dist, int mode, boolean includeOrigin, int measurementRule, boolean closed, DoubleBag result, IntBag xPos, IntBag yPos, IntBag zPos) { if( xPos == null ) xPos = new IntBag(); if( yPos == null ) yPos = new IntBag(); if( zPos == null ) zPos = new IntBag(); getRadialLocations( x, y, z, dist, mode, includeOrigin, measurementRule, closed, xPos, yPos, zPos ); return getObjectsAtLocations(xPos,yPos,zPos,result); } // the xPos and yPos bags so that each position corresponds to the equivalent result in // in the result DoubleBag. void reduceObjectsAtLocations(final IntBag xPos, final IntBag yPos, final IntBag zPos, DoubleBag result) { if (result==null) result = new DoubleBag(); else result.clear(); for( int i = 0 ; i < xPos.numObjs ; i++ ) { assert sim.util.LocationLog.it(this, new Int3D(xPos.objs[i],yPos.objs[i],zPos.objs[i])); double val = field[xPos.objs[i]][yPos.objs[i]][zPos.objs[i]] ; result.add( val ); } } /* For each <xPos,yPos> location, puts all such objects into the result DoubleBag. Returns the result DoubleBag. If the provided result DoubleBag is null, one will be created and returned. */ DoubleBag getObjectsAtLocations(final IntBag xPos, final IntBag yPos, final IntBag zPos, DoubleBag result) { if (result==null) result = new DoubleBag(); else result.clear(); for( int i = 0 ; i < xPos.numObjs ; i++ ) { assert sim.util.LocationLog.it(this, new Int3D(xPos.objs[i],yPos.objs[i],zPos.objs[i])); double val = field[xPos.objs[i]][yPos.objs[i]][zPos.objs[i]] ; result.add( val ); } return result; } /** * Determines all neighbors of a location that satisfy max( abs(x-X) , abs(y-Y), abs(z-Z) ) <= dist. This region forms a * square 2*dist+1 cells across, centered at (X,Y,Z). If dist==1, this * is equivalent to the so-called "Moore Neighborhood" (the eight neighbors surrounding (X,Y,Z)), plus (X,Y,Z) itself. * <p>Then returns, as a Bag, any Objects which fall on one of these <x,y,z> locations. * * <p>This function may be run in one of three modes: Grid2D.BOUNDED, Grid2D.UNBOUNDED, and Grid2D.TOROIDAL. If "bounded", * then the neighbors are restricted to be only those which lie within the box ranging from (0,0) to (width, height), * that is, the width and height of the grid. If "unbounded", then the neighbors are not so restricted. Note that unbounded * neighborhood lookup only makes sense if your grid allows locations to actually <i>be</i> outside this box. For example, * SparseGrid2D permits this but ObjectGrid2D and DoubleGrid2D and IntGrid2D and DenseGrid2D do not. Finally if "toroidal", * then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion. Toroidal * locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around * the width or height of the box, neighbors will not be counted multiple times. Note that to ensure this, subclasses may need to * resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances. */ public DoubleBag getMooreNeighbors( int x, int y, int z, int dist, int mode, boolean includeOrigin ) { return getMooreNeighbors(x, y, z, dist, mode, includeOrigin, null, null, null, null); } /** * Determines all neighbors of a location that satisfy abs(x-X) + abs(y-Y) + abs(z-Z) <= dist. This region forms a diamond * 2*dist+1 cells from point to opposite point inclusive, centered at (X,Y,Z). If dist==1 this is * equivalent to the so-called "Von-Neumann Neighborhood" (the four neighbors above, below, left, and right of (X,Y,Z)), * plus (X,Y,Z) itself. * <p>Then returns, as a Bag, any Objects which fall on one of these <x,y,z> locations. * * <p>This function may be run in one of three modes: Grid2D.BOUNDED, Grid2D.UNBOUNDED, and Grid2D.TOROIDAL. If "bounded", * then the neighbors are restricted to be only those which lie within the box ranging from (0,0) to (width, height), * that is, the width and height of the grid. If "unbounded", then the neighbors are not so restricted. Note that unbounded * neighborhood lookup only makes sense if your grid allows locations to actually <i>be</i> outside this box. For example, * SparseGrid2D permits this but ObjectGrid2D and DoubleGrid2D and IntGrid2D and DenseGrid2D do not. Finally if "toroidal", * then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion. Toroidal * locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around * the width or height of the box, neighbors will not be counted multiple times. Note that to ensure this, subclasses may need to * resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances. */ public DoubleBag getVonNeumannNeighbors( int x, int y, int z, int dist, int mode, boolean includeOrigin ) { return getVonNeumannNeighbors(x, y, z, dist, mode, includeOrigin, null, null, null, null); } public DoubleBag getRadialNeighbors( final int x, final int y, int z, final double dist, int mode, boolean includeOrigin) { return getRadialNeighbors(x, y, z, dist, mode, includeOrigin, null, null, null, null); } }