package sim.physics2D.forceGenerator;
/** A ForceGenerator is anything that can apply a force to an object (i.e. a spring or
* a robot controller). It is important that objects don't apply forces from within their
* "step" functions because integrators may require forces to be added more than one time
* per timestep (i.e. the runge-kutta integrator needs objects to calculate and apply forces
* 4 times per timestep).
*/
public interface ForceGenerator
{
public abstract void addForce();
}