package sim.app.collisions; import java.awt.*; import sim.physics2D.physicalObject.*; import sim.physics2D.util.*; import sim.util.Double2D; public class Wall extends StationaryObject2D { public double radius; public Wall(Double2D pos, int width, int height) { this.setCoefficientOfRestitution(1); this.setPose(pos, new Angle(0)); this.setShape(new sim.physics2D.shape.Rectangle(width, height, Color.white, true)); } }