/* Copyright 2006 by Sean Luke and George Mason University Licensed under the Academic Free License version 3.0 See the file "LICENSE" for more information */ package sim.app.tutorial5; import sim.portrayal.network.*; import sim.portrayal.continuous.*; import sim.engine.*; import sim.display.*; import javax.swing.*; import java.awt.Color; public class Tutorial5WithUI extends GUIState { public Display2D display; public JFrame displayFrame; NetworkPortrayal2D edgePortrayal = new NetworkPortrayal2D(); ContinuousPortrayal2D nodePortrayal = new ContinuousPortrayal2D(); public static void main(String[] args) { new Tutorial5WithUI().createController(); } public Tutorial5WithUI() { super(new Tutorial5( System.currentTimeMillis())); } public Tutorial5WithUI(SimState state) { super(state); } public static String getName() { return "Tutorial 5: Hooke's Law"; } // We comment this out of the example, which will cause MASON to look // for a file called "index.html" in the same directory -- which we've // included for consistency with the other applications in the demo // apps directory. /* public static Object getInfoByClass(Class theClass) { return "<H2>Tutorial 5</H2> Hooke's Law"; } */ public Object getSimulationInspectedObject() { return state; } public void start() { super.start(); setupPortrayals(); } public void load(SimState state) { super.load(state); setupPortrayals(); } public void setupPortrayals() { Tutorial5 tut = (Tutorial5) state; // tell the portrayals what to portray and how to portray them edgePortrayal.setField( new SpatialNetwork2D( tut.balls, tut.bands ) ); edgePortrayal.setPortrayalForAll(new BandPortrayal2D()); nodePortrayal.setField( tut.balls ); // reschedule the displayer display.reset(); display.setBackdrop(Color.white); // redraw the display display.repaint(); } public void init(Controller c) { super.init(c); // make the displayer display = new Display2D(600,600,this); // turn off clipping display.setClipping(false); displayFrame = display.createFrame(); displayFrame.setTitle("Tutorial 5 Display"); c.registerFrame(displayFrame); // register the frame so it appears in the "Display" list displayFrame.setVisible(true); display.attach( edgePortrayal, "Bands" ); display.attach( nodePortrayal, "Balls" ); } public void quit() { super.quit(); if (displayFrame!=null) displayFrame.dispose(); displayFrame = null; display = null; } }