/*
Copyright 2006 by Sean Luke and George Mason University
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.app.swarmgame;
import sim.engine.*;
import sim.display.*;
import sim.portrayal.continuous.*;
import javax.swing.*;
import java.awt.*;
import sim.portrayal.simple.*;
public class SwarmGameWithUI extends GUIState
{
public Display2D display;
public JFrame displayFrame;
public static void main(String[] args)
{
new SwarmGameWithUI().createController(); // randomizes by currentTimeMillis
}
public Object getSimulationInspectedObject() { return state; } // non-volatile
ContinuousPortrayal2D agentsPortrayal = new ContinuousPortrayal2D();
public SwarmGameWithUI()
{
super(new SwarmGame(System.currentTimeMillis()));
}
public SwarmGameWithUI(SimState state)
{
super(state);
}
public static String getName() { return "The Swarm Game"; }
public void start()
{
super.start();
setupPortrayals();
}
public void load(SimState state)
{
super.load(state);
setupPortrayals();
}
public void setupPortrayals()
{
SwarmGame swarm = (SwarmGame)state;
// obstacle portrayal needs no setup
agentsPortrayal.setField(swarm.agents);
agentsPortrayal.setPortrayalForAll(new OrientedPortrayal2D(new OvalPortrayal2D(Color.black),0,1.0));
// reschedule the displayer
display.reset();
display.setBackdrop(Color.white);
// redraw the display
display.repaint();
}
public void init(Controller c)
{
super.init(c);
// make the displayer
display = new Display2D(500,500,this);
display.setClipping(false);
displayFrame = display.createFrame();
displayFrame.setTitle("Swarmers");
c.registerFrame(displayFrame); // register the frame so it appears in the "Display" list
displayFrame.setVisible(true);
display.attach( agentsPortrayal, "Fear the Swarmers!" );
}
public void quit()
{
super.quit();
if (displayFrame!=null) displayFrame.dispose();
displayFrame = null;
display = null;
}
}