package sim.app.collisionsPJ;
import java.awt.*;
import sim.physics2D.physicalObject.*;
import sim.physics2D.util.*;
import sim.util.Double2D;
public class Wall extends StationaryObject2D
{
public double radius;
public Wall(Double2D pos, int width, int height)
{
this.setCoefficientOfRestitution(1);
this.setPose(pos, new Angle(0));
this.setShape(new sim.physics2D.shape.Rectangle(width, height, Color.white, true));
}
}