/* Copyright 2006 by Sean Luke and George Mason University Licensed under the Academic Free License version 3.0 See the file "LICENSE" for more information */ package sim.app.mousetraps; import sim.engine.*; import sim.display.*; import sim.portrayal.grid.*; import sim.util.gui.*; import java.awt.*; import javax.swing.*; public class MouseTrapsWithUI extends GUIState { public Display2D display; public JFrame displayFrame; FastValueGridPortrayal2D trapPortrayal = new FastValueGridPortrayal2D("Traps"); public static void main(String[] args) { new MouseTrapsWithUI().createController(); } public MouseTrapsWithUI() { super(new MouseTraps(System.currentTimeMillis())); } public MouseTrapsWithUI(SimState state) { super(state); } public static String getName() { return "Mouse Traps"; } public void start() { super.start(); // set up our portrayals setupPortrayals(); } public void load(SimState state) { super.load(state); // we now have new grids. Set up the portrayals to reflect that setupPortrayals(); } // This is called by start() and by load() because they both had this code // so I didn't have to type it twice :-) public void setupPortrayals() { // tell the portrayals what to portray and how to portray them trapPortrayal.setField(((MouseTraps)state).trapStateGrid); ((SimpleColorMap)trapPortrayal.getMap()).setLevels(0,1,Color.black,Color.red); // reschedule the displayer display.reset(); // redraw the display display.repaint(); } public void init(Controller c) { super.init(c); // Make the Display2D. We'll have it display stuff later. display = new Display2D(400,400,this); // at 400x400, we've got 4x4 per array position displayFrame = display.createFrame(); c.registerFrame(displayFrame); // register the frame so it appears in the "Display" list displayFrame.setVisible(true); // attach the portrayals display.attach(trapPortrayal,"Traps"); // specify the backdrop color -- what gets painted behind the displays display.setBackdrop(Color.black); } public void quit() { super.quit(); if (displayFrame!=null) displayFrame.dispose(); displayFrame = null; // let gc display = null; // let gc } }