/*
Copyright 2006 by Sean Luke and George Mason University
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.app.flockers;
import sim.engine.*;
import sim.display.*;
import sim.portrayal.continuous.*;
import javax.swing.*;
import java.awt.*;
import sim.portrayal.simple.*;
import sim.portrayal.SimplePortrayal2D;
public class FlockersWithUI extends GUIState
{
public Display2D display;
public JFrame displayFrame;
public static void main(String[] args)
{
new FlockersWithUI().createController(); // randomizes by currentTimeMillis
}
public Object getSimulationInspectedObject() { return state; } // non-volatile
ContinuousPortrayal2D flockersPortrayal = new ContinuousPortrayal2D();
// uncomment this to try out trails (also need to uncomment out some others in this file, look around)
ContinuousPortrayal2D trailsPortrayal = new ContinuousPortrayal2D();
public FlockersWithUI()
{
super(new Flockers(System.currentTimeMillis()));
}
public FlockersWithUI(SimState state)
{
super(state);
}
public static String getName() { return "Flockers"; }
public void start()
{
super.start();
setupPortrayals();
}
public void load(SimState state)
{
super.load(state);
setupPortrayals();
}
public void setupPortrayals()
{
Flockers flock = (Flockers)state;
flockersPortrayal.setField(flock.flockers);
// uncomment this to try out trails (also need to uncomment out some others in this file, look around)
trailsPortrayal.setField(flock.flockers);
// make the flockers random colors and four times their normal size (prettier)
for(int x=0;x<flock.flockers.allObjects.numObjs;x++)
{
SimplePortrayal2D basic = new TrailedPortrayal2D(
this,
new OrientedPortrayal2D(
new SimplePortrayal2D(), 0, 4.0,
new Color( 128 + guirandom.nextInt(128),
128 + guirandom.nextInt(128),
128 + guirandom.nextInt(128)),
OrientedPortrayal2D.SHAPE_COMPASS),
trailsPortrayal, 100);
// note that the basic portrayal includes the TrailedPortrayal. We'll add that to BOTH
// trails so it's sure to be selected even when moving. The issue here is that MovablePortrayal2D
// bypasses the selection mechanism, but then sends selection to just its own child portrayal.
// but we need selection sent to both simple portrayals in in both field portrayals, even after
// moving. So we do this by simply having the TrailedPortrayal wrapped in both field portrayals.
// It's okay because the TrailedPortrayal will only draw itself in the trailsPortrayal, which
// we passed into its constructor.
flockersPortrayal.setPortrayalForObject(flock.flockers.allObjects.objs[x],
new AdjustablePortrayal2D(new MovablePortrayal2D(basic)));
trailsPortrayal.setPortrayalForObject(flock.flockers.allObjects.objs[x], basic );
}
// update the size of the display appropriately.
double w = flock.flockers.getWidth();
double h = flock.flockers.getHeight();
if (w == h)
{ display.insideDisplay.width = display.insideDisplay.height = 750; }
else if (w > h)
{ display.insideDisplay.width = 750; display.insideDisplay.height = 750 * (h/w); }
else if (w < h)
{ display.insideDisplay.height = 750; display.insideDisplay.width = 750 * (w/h); }
// reschedule the displayer
display.reset();
// redraw the display
display.repaint();
}
public void init(Controller c)
{
super.init(c);
// make the displayer
display = new Display2D(750,750,this);
display.setBackdrop(Color.black);
displayFrame = display.createFrame();
displayFrame.setTitle("Flockers");
c.registerFrame(displayFrame); // register the frame so it appears in the "Display" list
displayFrame.setVisible(true);
// uncomment this to try out trails (also need to uncomment out some others in this file, look around)
display.attach( trailsPortrayal, "Trails" );
display.attach( flockersPortrayal, "Behold the Flock!" );
}
public void quit()
{
super.quit();
if (displayFrame!=null) displayFrame.dispose();
displayFrame = null;
display = null;
}
}