/* Copyright 2006 by Sean Luke and George Mason University Licensed under the Academic Free License version 3.0 See the file "LICENSE" for more information */ package sim.app.tutorial7; import sim.portrayal3d.grid.*; import sim.portrayal3d.grid.quad.*; import sim.portrayal3d.simple.*; import sim.engine.*; import sim.display.*; import sim.display3d.*; import sim.util.gui.*; import javax.swing.*; import java.awt.*; public class Tutorial7WithUI extends GUIState { public Display3D display; public JFrame displayFrame; SparseGridPortrayal3D fliesPortrayal = new SparseGridPortrayal3D(); ValueGrid2DPortrayal3D xProjectionPortrayal = new ValueGrid2DPortrayal3D("X Projection"); ValueGrid2DPortrayal3D yProjectionPortrayal = new ValueGrid2DPortrayal3D("Y Projection"); ValueGrid2DPortrayal3D zProjectionPortrayal = new ValueGrid2DPortrayal3D("Z Projection"); public static void main(String[] args) { new Tutorial7WithUI().createController(); } public Tutorial7WithUI() { super(new Tutorial7( System.currentTimeMillis())); } public Tutorial7WithUI(SimState state) { super(state); } public static String getName() { return "Tutorial 7: Projections"; } // We comment this out of the example, which will cause MASON to look // for a file called "index.html" in the same directory -- which we've // included for consistency with the other applications in the demo // apps directory. /* public static Object getInfoByClass(Class theClass) { return "<H2>Tutorial 7</H2> Projections of randomly moving stuff! Woohoo!"; } */ public void start() { super.start(); setupPortrayals(); } public void load(SimState state) { super.load(state); setupPortrayals(); } public void setupPortrayals() { // display.destroySceneGraph(); Tutorial7 tut = (Tutorial7) state; fliesPortrayal.setField(tut.flies); xProjectionPortrayal.setField(tut.xProjection); yProjectionPortrayal.setField(tut.yProjection); zProjectionPortrayal.setField(tut.zProjection); display.reset(); display.createSceneGraph(); } public void quit() { super.quit(); if (displayFrame!=null) displayFrame.dispose(); displayFrame = null; display = null; } public void init(Controller c) { super.init(c); Tutorial7 tut = (Tutorial7) state; // the flies will be white spheres, half normal size fliesPortrayal.setPortrayalForAll(new SpherePortrayal3D(0.5f)); // X projection: // go from green to yellow, semitransparent. SimpleColorMap map = new SimpleColorMap(0.0,4.0, Color.green, Color.yellow); xProjectionPortrayal.setPortrayalForAll(new TilePortrayal(map)); xProjectionPortrayal.setTransparency(0.8f); // a little transparent // rotate it in place and back it up a little xProjectionPortrayal.translate(0,0,-1); xProjectionPortrayal.rotateX(90); xProjectionPortrayal.rotateZ(90); // swing around Z axis // Y projection: // go from blue to yellow, opaque, stairstep-style, scale = 1 map = new SimpleColorMap(0.0,4.0,Color.blue,Color.yellow); yProjectionPortrayal.setPortrayalForAll(new TilePortrayal(map,1.0f)); // rotate it in place and back it up a little yProjectionPortrayal.translate(0,0,1); yProjectionPortrayal.rotateX(90); // Z projection: // go from red to blue, opaque, landscape-style (mesh grid), scale = 1/2 (but pointing down) map = new SimpleColorMap(0.0,4.0,Color.red,Color.blue); zProjectionPortrayal.setPortrayalForAll(new MeshPortrayal(map,-0.5f)); // back it up a little (it's already in the right rotation) zProjectionPortrayal.translate(0,0,-1); // Make the Z projection use triangles rather than quads zProjectionPortrayal.setUsingTriangles(true); // Change the Z projection to display an image instead. :-) zProjectionPortrayal.setImage(sim.app.tutorial6.Tutorial6WithUI.loadImage("earthmap.jpg")); // make the display display = new Display3D(600,600,this); display.attach(fliesPortrayal,"Flies"); display.attach(xProjectionPortrayal,"X Projection"); display.attach(yProjectionPortrayal,"Y Projection"); display.attach(zProjectionPortrayal,"Z Projection"); // scale down the display to fit in the 2x2x2 cube float scale = Math.max(Math.max(tut.width,tut.height),tut.length); display.scale(1f/scale); displayFrame = display.createFrame(); c.registerFrame(displayFrame); displayFrame.setVisible(true); } }