package sim.app.pendulum;
import sim.engine.*;
import sim.display.*;
import sim.portrayal.continuous.*;
import java.awt.*;
import javax.swing.*;
public class PendulumSimWithUI extends GUIState
{
public Display2D display;
public JFrame displayFrame;
ContinuousPortrayal2D entityPortrayal = new ContinuousPortrayal2D();
public static void main(String[] args)
{
PendulumSimWithUI simPendulum = new PendulumSimWithUI();
Console c = new Console(simPendulum);
c.setVisible(true);
}
public PendulumSimWithUI()
{
super(new PendulumSim(System.currentTimeMillis()));
}
public PendulumSimWithUI(SimState state)
{
super(state);
}
public static String getName()
{
return "Pendulum";
}
public Object getSimulationInspectedObject() { return state; }
public void start()
{
super.start();
// set up our portrayals
setupPortrayals();
}
public void load(SimState state)
{
super.load(state);
// we now have new grids. Set up the portrayals to reflect that
setupPortrayals();
}
public void setupPortrayals()
{
// tell the portrayals what to portray and how to portray them
entityPortrayal.setField(((PendulumSim)state).fieldEnvironment);
// reschedule the displayer
display.reset();
// redraw the display
display.repaint();
}
public void init(Controller c)
{
super.init(c);
// Make the Display2D. We'll have it display stuff later.
display = new Display2D(800,800,this); // at 400x400, we've got 4x4 per array position
displayFrame = display.createFrame();
c.registerFrame(displayFrame); // register the frame so it appears in the "Display" list
displayFrame.setVisible(true);
// attach the portrayals
display.attach(entityPortrayal,"Pendulum");
// specify the backdrop color -- what gets painted behind the displays
display.setBackdrop(Color.white); // a dark green
}
public void quit()
{
super.quit();
if (displayFrame!=null)
displayFrame.dispose();
displayFrame = null; // let gc
display = null; // let gc
}
}