/* Copyright 2006 by Sean Luke and George Mason University Licensed under the Academic Free License version 3.0 See the file "LICENSE" for more information */ package sim.app.schelling; import sim.engine.*; import sim.display.*; import sim.portrayal.grid.*; import java.awt.*; import javax.swing.*; public class SchellingWithUI extends GUIState { public Display2D display; public JFrame displayFrame; FastValueGridPortrayal2D agentPortrayal = new FastValueGridPortrayal2D("Agents"); public static void main(String[] args) { new SchellingWithUI().createController(); } public SchellingWithUI() { super(new Schelling(System.currentTimeMillis())); } public SchellingWithUI(SimState state) { super(state); } public static String getName() { return "Schelling Segregation"; } public Object getSimulationInspectedObject() { return state; } // non-volatile public void start() { super.start(); // set up our portrayals setupPortrayals(); } public void load(SimState state) { super.load(state); // we now have new grids. Set up the portrayals to reflect that setupPortrayals(); } // This is called by start() and by load() because they both had this code // so I didn't have to type it twice :-) public void setupPortrayals() { agentPortrayal.setMap(new sim.util.gui.SimpleColorMap(new Color[]{new Color(0,0,0,0), new Color(64,64,64), Color.red, Color.blue})); agentPortrayal.setField(((Schelling)state).neighbors); // reschedule the displayer display.reset(); // redraw the display display.repaint(); } public void init(Controller c) { super.init(c); // Make the Display2D. We'll have it display stuff later. display = new Display2D(400,400,this); // at 400x400, we've got 4x4 per array position displayFrame = display.createFrame(); c.registerFrame(displayFrame); // register the frame so it appears in the "Display" list displayFrame.setVisible(true); // attach the portrayals display.attach(agentPortrayal,"Agents"); // specify the backdrop color -- what gets painted behind the displays display.setBackdrop(Color.black); } public void quit() { super.quit(); if (displayFrame!=null) displayFrame.dispose(); displayFrame = null; // let gc display = null; // let gc } }