/*
Copyright 2006 by Ankur Desai, Sean Luke, and George Mason University
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.app.pso;
import java.awt.Color;
import java.awt.Graphics2D;
import javax.swing.JFrame;
import sim.display.Console;
import sim.display.Controller;
import sim.display.Display2D;
import sim.display.GUIState;
import sim.engine.SimState;
import sim.portrayal.DrawInfo2D;
import sim.portrayal.continuous.ContinuousPortrayal2D;
import sim.portrayal.simple.RectanglePortrayal2D;
import sim.util.gui.SimpleColorMap;
/**
@author Ankur Desai and Joey Harrison
*/
public class PSOWithUI extends GUIState
{
public Display2D display;
public JFrame displayFrame;
public static void main(String[] args)
{
new PSOWithUI().createController(); // randomizes by currentTimeMillis
}
public Object getSimulationInspectedObject() { return state; } // non-volatile
public static String getName() { return "Particle Swarm Optimization"; }
ContinuousPortrayal2D swarmPortrayal = new ContinuousPortrayal2D();
public PSOWithUI()
{
super(new PSO(System.currentTimeMillis()));
}
public PSOWithUI(SimState state)
{
super(state);
}
public void start()
{
super.start();
setupPortrayals();
}
public void load(SimState state)
{
super.load(state);
setupPortrayals();
}
public void setupPortrayals()
{
PSO swarm = (PSO)state;
final SimpleColorMap map = new SimpleColorMap(
swarm.fitnessFunctionLowerBound[swarm.fitnessFunction], 1000, Color.blue, Color.red);
swarmPortrayal.setField(swarm.space);
for(int x=0;x<swarm.space.allObjects.numObjs;x++)
{
final Particle p = (Particle)(swarm.space.allObjects.objs[x]);
swarmPortrayal.setPortrayalForObject(p,
new RectanglePortrayal2D(Color.green,0.05)
{
public void draw(Object object, Graphics2D graphics, DrawInfo2D info)
{
paint = map.getColor(p.getFitness());
super.draw(object,graphics,info);
}
});
}
// update the size of the display appropriately.
double w = swarm.space.getWidth();
double h = swarm.space.getHeight();
if (w == h)
{ display.insideDisplay.width = display.insideDisplay.height = 750; }
else if (w > h)
{ display.insideDisplay.width = 750; display.insideDisplay.height = 750 * (h/w); }
else if (w < h)
{ display.insideDisplay.height = 750; display.insideDisplay.width = 750 * (w/h); }
// reschedule the displayer
display.reset();
// redraw the display
display.repaint();
}
public void init(Controller c)
{
super.init(c);
// make the displayer
display = new Display2D(750,750,this);
display.setBackdrop(Color.black);
displayFrame = display.createFrame();
displayFrame.setTitle("Particle Swarm Optimization");
c.registerFrame(displayFrame); // register the frame so it appears in the "Display" list
displayFrame.setVisible(true);
display.attach(swarmPortrayal, "Behold the Swarm!",
(display.insideDisplay.width * 0.5), (display.insideDisplay.height * 0.5), true);
}
public void quit()
{
super.quit();
if (displayFrame!=null) displayFrame.dispose();
displayFrame = null;
display = null;
}
}