/* * Copyright 2005 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. */ package sun.java2d.d3d; import java.awt.GraphicsConfiguration; import java.awt.Image; import java.awt.Transparency; import java.awt.image.ColorModel; import sun.awt.Win32GraphicsDevice; import sun.java2d.loops.SurfaceType; import sun.java2d.windows.Win32SurfaceData; public class D3DBackBufferSurfaceData extends D3DSurfaceData { private Win32SurfaceData parentData; /** * Private constructor. Use createData() to create an object. */ private D3DBackBufferSurfaceData(int width, int height, SurfaceType sType, ColorModel cm, GraphicsConfiguration gc, Image image, int screen, Win32SurfaceData parentData) { super(width, height, D3DSurfaceData.D3D_ATTACHED_SURFACE, sType, cm, gc, image, Transparency.OPAQUE); this.parentData = parentData; initSurface(width, height, screen, parentData); } private native void restoreDepthBuffer(); @Override public void restoreSurface() { parentData.restoreSurface(); // The above call restores the primary surface // to which this backbuffer is attached. But // we need to explicitly restore the depth buffer // associated with this backbuffer surface, because it's not // part of a 'complex' primary surface, and thus will not be // restored as part of the primary surface restoration. restoreDepthBuffer(); } public static D3DBackBufferSurfaceData createData(int width, int height, ColorModel cm, GraphicsConfiguration gc, Image image, Win32SurfaceData parentData) { Win32GraphicsDevice gd = (Win32GraphicsDevice)gc.getDevice(); if (!gd.isD3DEnabledOnDevice()) { return null; } SurfaceType sType = getSurfaceType(cm, Transparency.OPAQUE); return new D3DBackBufferSurfaceData(width, height, getSurfaceType(gc, cm, D3DSurfaceData.D3D_ATTACHED_SURFACE), cm, gc, image, gd.getScreen(), parentData); } }