/* * Copyright 1997-2006 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. */ package javax.swing.plaf.multi; import java.util.Vector; import java.lang.reflect.Method; import javax.swing.*; import javax.swing.plaf.*; /** * <p>A multiplexing look and feel that allows more than one UI * to be associated with a component at the same time. * The primary look and feel is called * the <em>default</em> look and feel, * and the other look and feels are called <em>auxiliary</em>. * <p> * * For further information, see * <a href="doc-files/multi_tsc.html" target="_top">Using the * Multiplexing Look and Feel.</a> * * <p> * <strong>Warning:</strong> * Serialized objects of this class will not be compatible with * future Swing releases. The current serialization support is * appropriate for short term storage or RMI between applications running * the same version of Swing. As of 1.4, support for long term storage * of all JavaBeans<sup><font size="-2">TM</font></sup> * has been added to the <code>java.beans</code> package. * Please see {@link java.beans.XMLEncoder}. * * @see UIManager#addAuxiliaryLookAndFeel * @see javax.swing.plaf.multi * * @author Willie Walker */ public class MultiLookAndFeel extends LookAndFeel { ////////////////////////////// // LookAndFeel methods ////////////////////////////// /** * Returns a string, suitable for use in menus, * that identifies this look and feel. * * @return a string such as "Multiplexing Look and Feel" */ public String getName() { return "Multiplexing Look and Feel"; } /** * Returns a string, suitable for use by applications/services, * that identifies this look and feel. * * @return "Multiplex" */ public String getID() { return "Multiplex"; } /** * Returns a one-line description of this look and feel. * * @return a descriptive string such as "Allows multiple UI instances per component instance" */ public String getDescription() { return "Allows multiple UI instances per component instance"; } /** * Returns <code>false</code>; * this look and feel is not native to any platform. * * @return <code>false</code> */ public boolean isNativeLookAndFeel() { return false; } /** * Returns <code>true</code>; * every platform permits this look and feel. * * @return <code>true</code> */ public boolean isSupportedLookAndFeel() { return true; } /** * Creates, initializes, and returns * the look and feel specific defaults. * For this look and feel, * the defaults consist solely of * mappings of UI class IDs * (such as "ButtonUI") * to <code>ComponentUI</code> class names * (such as "javax.swing.plaf.multi.MultiButtonUI"). * * @return an initialized <code>UIDefaults</code> object * @see javax.swing.JComponent#getUIClassID */ public UIDefaults getDefaults() { String packageName = "javax.swing.plaf.multi.Multi"; Object[] uiDefaults = { "ButtonUI", packageName + "ButtonUI", "CheckBoxMenuItemUI", packageName + "MenuItemUI", "CheckBoxUI", packageName + "ButtonUI", "ColorChooserUI", packageName + "ColorChooserUI", "ComboBoxUI", packageName + "ComboBoxUI", "DesktopIconUI", packageName + "DesktopIconUI", "DesktopPaneUI", packageName + "DesktopPaneUI", "EditorPaneUI", packageName + "TextUI", "FileChooserUI", packageName + "FileChooserUI", "FormattedTextFieldUI", packageName + "TextUI", "InternalFrameUI", packageName + "InternalFrameUI", "LabelUI", packageName + "LabelUI", "ListUI", packageName + "ListUI", "MenuBarUI", packageName + "MenuBarUI", "MenuItemUI", packageName + "MenuItemUI", "MenuUI", packageName + "MenuItemUI", "OptionPaneUI", packageName + "OptionPaneUI", "PanelUI", packageName + "PanelUI", "PasswordFieldUI", packageName + "TextUI", "PopupMenuSeparatorUI", packageName + "SeparatorUI", "PopupMenuUI", packageName + "PopupMenuUI", "ProgressBarUI", packageName + "ProgressBarUI", "RadioButtonMenuItemUI", packageName + "MenuItemUI", "RadioButtonUI", packageName + "ButtonUI", "RootPaneUI", packageName + "RootPaneUI", "ScrollBarUI", packageName + "ScrollBarUI", "ScrollPaneUI", packageName + "ScrollPaneUI", "SeparatorUI", packageName + "SeparatorUI", "SliderUI", packageName + "SliderUI", "SpinnerUI", packageName + "SpinnerUI", "SplitPaneUI", packageName + "SplitPaneUI", "TabbedPaneUI", packageName + "TabbedPaneUI", "TableHeaderUI", packageName + "TableHeaderUI", "TableUI", packageName + "TableUI", "TextAreaUI", packageName + "TextUI", "TextFieldUI", packageName + "TextUI", "TextPaneUI", packageName + "TextUI", "ToggleButtonUI", packageName + "ButtonUI", "ToolBarSeparatorUI", packageName + "SeparatorUI", "ToolBarUI", packageName + "ToolBarUI", "ToolTipUI", packageName + "ToolTipUI", "TreeUI", packageName + "TreeUI", "ViewportUI", packageName + "ViewportUI", }; UIDefaults table = new MultiUIDefaults(uiDefaults.length / 2, 0.75f); table.putDefaults(uiDefaults); return table; } /////////////////////////////// // Utility methods for the UI's /////////////////////////////// /** * Creates the <code>ComponentUI</code> objects * required to present * the <code>target</code> component, * placing the objects in the <code>uis</code> vector and * returning the * <code>ComponentUI</code> object * that best represents the component's UI. * This method finds the <code>ComponentUI</code> objects * by invoking * <code>getDefaults().getUI(target)</code> on each * default and auxiliary look and feel currently in use. * The first UI object this method adds * to the <code>uis</code> vector * is for the default look and feel. * <p> * This method is invoked by the <code>createUI</code> method * of <code>MultiXxxxUI</code> classes. * * @param mui the <code>ComponentUI</code> object * that represents the complete UI * for the <code>target</code> component; * this should be an instance * of one of the <code>MultiXxxxUI</code> classes * @param uis a <code>Vector</code>; * generally this is the <code>uis</code> field * of the <code>mui</code> argument * @param target a component whose UI is represented by <code>mui</code> * * @return <code>mui</code> if the component has any auxiliary UI objects; * otherwise, returns the UI object for the default look and feel * or <code>null</code> if the default UI object couldn't be found * * @see javax.swing.UIManager#getAuxiliaryLookAndFeels * @see javax.swing.UIDefaults#getUI * @see MultiButtonUI#uis * @see MultiButtonUI#createUI */ public static ComponentUI createUIs(ComponentUI mui, Vector uis, JComponent target) { ComponentUI ui; // Make sure we can at least get the default UI // ui = UIManager.getDefaults().getUI(target); if (ui != null) { uis.addElement(ui); LookAndFeel[] auxiliaryLookAndFeels; auxiliaryLookAndFeels = UIManager.getAuxiliaryLookAndFeels(); if (auxiliaryLookAndFeels != null) { for (int i = 0; i < auxiliaryLookAndFeels.length; i++) { ui = auxiliaryLookAndFeels[i].getDefaults().getUI(target); if (ui != null) { uis.addElement(ui); } } } } else { return null; } // Don't bother returning the multiplexing UI if all we did was // get a UI from just the default look and feel. // if (uis.size() == 1) { return (ComponentUI) uis.elementAt(0); } else { return mui; } } /** * Creates an array, * populates it with UI objects from the passed-in vector, * and returns the array. * If <code>uis</code> is null, * this method returns an array with zero elements. * If <code>uis</code> is an empty vector, * this method returns <code>null</code>. * A run-time error occurs if any objects in the <code>uis</code> vector * are not of type <code>ComponentUI</code>. * * @param uis a vector containing <code>ComponentUI</code> objects * @return an array equivalent to the passed-in vector * */ protected static ComponentUI[] uisToArray(Vector uis) { if (uis == null) { return new ComponentUI[0]; } else { int count = uis.size(); if (count > 0) { ComponentUI[] u = new ComponentUI[count]; for (int i = 0; i < count; i++) { u[i] = (ComponentUI)uis.elementAt(i); } return u; } else { return null; } } } } /** * We want the Multiplexing LookAndFeel to be quiet and fallback * gracefully if it cannot find a UI. This class overrides the * getUIError method of UIDefaults, which is the method that * emits error messages when it cannot find a UI class in the * LAF. */ class MultiUIDefaults extends UIDefaults { MultiUIDefaults(int initialCapacity, float loadFactor) { super(initialCapacity, loadFactor); } protected void getUIError(String msg) { System.err.println("Multiplexing LAF: " + msg); } }