/* * Copyright 1997-2004 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. */ package javax.accessibility; import java.util.Vector; import java.util.Locale; import java.util.MissingResourceException; import java.util.ResourceBundle; /** * Class AccessibleStateSet determines a component's state set. The state set * of a component is a set of AccessibleState objects and descriptions. E.G., The * current overall state of the object, such as whether it is enabled, * has focus, etc. * * @see AccessibleState * * @author Willie Walker */ public class AccessibleStateSet { /** * Each entry in the Vector represents an AccessibleState. * @see #add * @see #addAll * @see #remove * @see #contains * @see #toArray * @see #clear */ protected Vector<AccessibleState> states = null; /** * Creates a new empty state set. */ public AccessibleStateSet() { states = null; } /** * Creates a new state with the initial set of states contained in * the array of states passed in. Duplicate entries are ignored. * * @param states an array of AccessibleState describing the state set. */ public AccessibleStateSet(AccessibleState[] states) { if (states.length != 0) { this.states = new Vector(states.length); for (int i = 0; i < states.length; i++) { if (!this.states.contains(states[i])) { this.states.addElement(states[i]); } } } } /** * Adds a new state to the current state set if it is not already * present. If the state is already in the state set, the state * set is unchanged and the return value is false. Otherwise, * the state is added to the state set and the return value is * true. * @param state the state to add to the state set * @return true if state is added to the state set; false if the state set * is unchanged */ public boolean add(AccessibleState state) { // [[[ PENDING: WDW - the implementation of this does not need // to always use a vector of states. It could be improved by // caching the states as a bit set.]]] if (states == null) { states = new Vector(); } if (!states.contains(state)) { states.addElement(state); return true; } else { return false; } } /** * Adds all of the states to the existing state set. Duplicate entries * are ignored. * @param states AccessibleState array describing the state set. */ public void addAll(AccessibleState[] states) { if (states.length != 0) { if (this.states == null) { this.states = new Vector(states.length); } for (int i = 0; i < states.length; i++) { if (!this.states.contains(states[i])) { this.states.addElement(states[i]); } } } } /** * Removes a state from the current state set. If the state is not * in the set, the state set will be unchanged and the return value * will be false. If the state is in the state set, it will be removed * from the set and the return value will be true. * * @param state the state to remove from the state set * @return true if the state is in the state set; false if the state set * will be unchanged */ public boolean remove(AccessibleState state) { if (states == null) { return false; } else { return states.removeElement(state); } } /** * Removes all the states from the current state set. */ public void clear() { if (states != null) { states.removeAllElements(); } } /** * Checks if the current state is in the state set. * @param state the state * @return true if the state is in the state set; otherwise false */ public boolean contains(AccessibleState state) { if (states == null) { return false; } else { return states.contains(state); } } /** * Returns the current state set as an array of AccessibleState * @return AccessibleState array containing the current state. */ public AccessibleState[] toArray() { if (states == null) { return new AccessibleState[0]; } else { AccessibleState[] stateArray = new AccessibleState[states.size()]; for (int i = 0; i < stateArray.length; i++) { stateArray[i] = (AccessibleState) states.elementAt(i); } return stateArray; } } /** * Creates a localized String representing all the states in the set * using the default locale. * * @return comma separated localized String * @see AccessibleBundle#toDisplayString */ public String toString() { String ret = null; if ((states != null) && (states.size() > 0)) { ret = ((AccessibleState) (states.elementAt(0))).toDisplayString(); for (int i = 1; i < states.size(); i++) { ret = ret + "," + ((AccessibleState) (states.elementAt(i))). toDisplayString(); } } return ret; } }