/* * Copyright 1998-2005 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. */ package javax.swing.plaf.metal; import sun.swing.SwingUtilities2; import javax.swing.*; import javax.swing.plaf.*; import javax.swing.plaf.basic.*; import java.awt.*; /** * A Windows L&F implementation of LabelUI. This implementation * is completely static, i.e. there's only one UIView implementation * that's shared by all JLabel objects. * * @author Hans Muller */ public class MetalLabelUI extends BasicLabelUI { /** * The default <code>MetalLabelUI</code> instance. This field might * not be used. To change the default instance use a subclass which * overrides the <code>createUI</code> method, and place that class * name in defaults table under the key "LabelUI". */ protected static MetalLabelUI metalLabelUI = new MetalLabelUI(); private final static MetalLabelUI SAFE_METAL_LABEL_UI = new MetalLabelUI(); public static ComponentUI createUI(JComponent c) { if (System.getSecurityManager() != null) { return SAFE_METAL_LABEL_UI; } else { return metalLabelUI; } } /** * Just paint the text gray (Label.disabledForeground) rather than * in the labels foreground color. * * @see #paint * @see #paintEnabledText */ protected void paintDisabledText(JLabel l, Graphics g, String s, int textX, int textY) { int mnemIndex = l.getDisplayedMnemonicIndex(); g.setColor(UIManager.getColor("Label.disabledForeground")); SwingUtilities2.drawStringUnderlineCharAt(l, g, s, mnemIndex, textX, textY); } }