/* * Copyright 2002-2003 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. */ package com.sun.corba.se.spi.orbutil.fsm ; import com.sun.corba.se.impl.orbutil.fsm.NameBase ; import java.util.Map ; import java.util.HashMap ; import java.util.Set ; import java.util.HashSet ; import com.sun.corba.se.impl.orbutil.fsm.GuardedAction ; import com.sun.corba.se.impl.orbutil.fsm.NameBase ; /** Base class for all states in a StateEngine. This must be used * as the base class for all states in transitions added to a StateEngine. */ public class StateImpl extends NameBase implements State { private Action defaultAction ; private State defaultNextState ; private Map inputToGuardedActions ; public StateImpl( String name ) { super( name ) ; defaultAction = null ; inputToGuardedActions = new HashMap() ; } public void preAction( FSM fsm ) { } public void postAction( FSM fsm ) { } // Methods for use only by StateEngineImpl. public State getDefaultNextState() { return defaultNextState ; } public void setDefaultNextState( State defaultNextState ) { this.defaultNextState = defaultNextState ; } public Action getDefaultAction() { return defaultAction ; } public void setDefaultAction( Action defaultAction ) { this.defaultAction = defaultAction ; } public void addGuardedAction( Input in, GuardedAction ga ) { Set gas = (Set)inputToGuardedActions.get( in ) ; if (gas == null) { gas = new HashSet() ; inputToGuardedActions.put( in, gas ) ; } gas.add( ga ) ; } public Set getGuardedActions( Input in ) { return (Set)inputToGuardedActions.get( in ) ; } }