/* * Copyright 2003 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. */ package java.awt; /** * A class that describes the pointer position. * It provides the <code>GraphicsDevice</code> where the * pointer is and the <code>Point</code> that represents * the coordinates of the pointer. * <p> * Instances of this class should be obtained via * {@link MouseInfo#getPointerInfo}. * The <code>PointerInfo</code> instance is not updated dynamically * as the mouse moves. To get the updated location, you must call * {@link MouseInfo#getPointerInfo} again. * * @see MouseInfo#getPointerInfo * @author Roman Poborchiy * @since 1.5 */ public class PointerInfo { private GraphicsDevice device; private Point location; /** * Package-private constructor to prevent instantiation. */ PointerInfo(GraphicsDevice device, Point location) { this.device = device; this.location = location; } /** * Returns the <code>GraphicsDevice</code> where the mouse pointer * was at the moment this <code>PointerInfo</code> was created. * * @return <code>GraphicsDevice</code> corresponding to the pointer * @since 1.5 */ public GraphicsDevice getDevice() { return device; } /** * Returns the <code>Point</code> that represents the coordinates * of the pointer on the screen. See {@link MouseInfo#getPointerInfo} * for more information about coordinate calculation for multiscreen * systems. * * @see MouseInfo * @see MouseInfo#getPointerInfo * @return coordinates of mouse pointer * @since 1.5 */ public Point getLocation() { return location; } }