package firesimulator.world;
public abstract class StationaryObject extends RealObject {
private int x;
private int y;
public StationaryObject(int id) {
super(id);
}
public boolean isStationary(){
return true;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public void setX(int x){
this.x=x;
}
public void setY(int y){
this.y=y;
}
public boolean isRefuge() {
return false;
}
}