package firesimulator.world; public abstract class StationaryObject extends RealObject { private int x; private int y; public StationaryObject(int id) { super(id); } public boolean isStationary(){ return true; } public int getX() { return x; } public int getY() { return y; } public void setX(int x){ this.x=x; } public void setY(int y){ this.y=y; } public boolean isRefuge() { return false; } }