/* * ProGuard -- shrinking, optimization, obfuscation, and preverification * of Java bytecode. * * Copyright (c) 2002-2010 Eric Lafortune (eric@graphics.cornell.edu) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package proguard.gui.splash; import java.awt.*; /** * This Sprite adds a drop shadow to another Sprite. * * @author Eric Lafortune */ public class ShadowedSprite implements Sprite { private final VariableInt xOffset; private final VariableInt yOffset; private final VariableDouble alpha; private final VariableInt blur; private final Sprite sprite; private float cachedAlpha = -1.0f; private Color cachedColor; /** * Creates a new ShadowedSprite. * @param xOffset the variable x-offset of the shadow, relative to the sprite itself. * @param yOffset the variable y-offset of the shadow, relative to the sprite itself. * @param alpha the variable darkness of the shadow (between 0 and 1). * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or * more for increasingly blurry shadows). * @param sprite the Sprite to be painted with its shadow. */ public ShadowedSprite(VariableInt xOffset, VariableInt yOffset, VariableDouble alpha, VariableInt blur, Sprite sprite) { this.xOffset = xOffset; this.yOffset = yOffset; this.alpha = alpha; this.blur = blur; this.sprite = sprite; } // Implementation for Sprite. public void paint(Graphics graphics, long time) { double l = alpha.getDouble(time); int b = blur.getInt(time) + 1; float a = 1.0f - (float)Math.pow(1.0 - l, 1.0/(b*b)); if (a != cachedAlpha) { cachedAlpha = a; cachedColor = new Color(0f, 0f, 0f, a); } // Set up the shadow graphics. //OverrideGraphics2D g = new OverrideGraphics2D((Graphics2D)graphics); //g.setOverrideColor(cachedColor); // Set the shadow color. Color actualColor = graphics.getColor(); graphics.setColor(cachedColor); int xo = xOffset.getInt(time) - b/2; int yo = yOffset.getInt(time) - b/2; // Draw the sprite's shadow. for (int x = 0; x < b; x++) { for (int y = 0; y < b; y++) { int xt = xo + x; int yt = yo + y; graphics.translate(xt, yt); sprite.paint(graphics, time); graphics.translate(-xt, -yt); } } // Restore the actual sprite color. graphics.setColor(actualColor); // Draw the sprite itself in the ordinary graphics. sprite.paint(graphics, time); } }