package org.apache.lucene.util; /** * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** A PriorityQueue maintains a partial ordering of its elements such that the * least element can always be found in constant time. Put()'s and pop()'s * require log(size) time. * * <p><b>NOTE</b>: This class pre-allocates a full array of * length <code>maxSize+1</code>, in {@link #initialize}. * * @lucene.internal */ public abstract class PriorityQueue<T> { private int size; private int maxSize; protected T[] heap; /** Determines the ordering of objects in this priority queue. Subclasses must define this one method. */ protected abstract boolean lessThan(T a, T b); /** * This method can be overridden by extending classes to return a sentinel * object which will be used by {@link #initialize(int)} to fill the queue, so * that the code which uses that queue can always assume it's full and only * change the top without attempting to insert any new object.<br> * * Those sentinel values should always compare worse than any non-sentinel * value (i.e., {@link #lessThan} should always favor the * non-sentinel values).<br> * * By default, this method returns false, which means the queue will not be * filled with sentinel values. Otherwise, the value returned will be used to * pre-populate the queue. Adds sentinel values to the queue.<br> * * If this method is extended to return a non-null value, then the following * usage pattern is recommended: * * <pre> * // extends getSentinelObject() to return a non-null value. * PriorityQueue<MyObject> pq = new MyQueue<MyObject>(numHits); * // save the 'top' element, which is guaranteed to not be null. * MyObject pqTop = pq.top(); * <...> * // now in order to add a new element, which is 'better' than top (after * // you've verified it is better), it is as simple as: * pqTop.change(). * pqTop = pq.updateTop(); * </pre> * * <b>NOTE:</b> if this method returns a non-null value, it will be called by * {@link #initialize(int)} {@link #size()} times, relying on a new object to * be returned and will not check if it's null again. Therefore you should * ensure any call to this method creates a new instance and behaves * consistently, e.g., it cannot return null if it previously returned * non-null. * * @return the sentinel object to use to pre-populate the queue, or null if * sentinel objects are not supported. */ protected T getSentinelObject() { return null; } /** Subclass constructors must call this. */ @SuppressWarnings("unchecked") protected final void initialize(int maxSize) { size = 0; int heapSize; if (0 == maxSize) // We allocate 1 extra to avoid if statement in top() heapSize = 2; else { if (maxSize == Integer.MAX_VALUE) { // Don't wrap heapSize to -1, in this case, which // causes a confusing NegativeArraySizeException. // Note that very likely this will simply then hit // an OOME, but at least that's more indicative to // caller that this values is too big. We don't +1 // in this case, but it's very unlikely in practice // one will actually insert this many objects into // the PQ: heapSize = Integer.MAX_VALUE; } else { // NOTE: we add +1 because all access to heap is // 1-based not 0-based. heap[0] is unused. heapSize = maxSize + 1; } } heap = (T[]) new Object[heapSize]; // T is unbounded type, so this unchecked cast works always this.maxSize = maxSize; // If sentinel objects are supported, populate the queue with them T sentinel = getSentinelObject(); if (sentinel != null) { heap[1] = sentinel; for (int i = 2; i < heap.length; i++) { heap[i] = getSentinelObject(); } size = maxSize; } } /** * Adds an Object to a PriorityQueue in log(size) time. If one tries to add * more objects than maxSize from initialize an * {@link ArrayIndexOutOfBoundsException} is thrown. * * @return the new 'top' element in the queue. */ public final T add(T element) { size++; heap[size] = element; upHeap(); return heap[1]; } /** * Adds an Object to a PriorityQueue in log(size) time. * It returns the object (if any) that was * dropped off the heap because it was full. This can be * the given parameter (in case it is smaller than the * full heap's minimum, and couldn't be added), or another * object that was previously the smallest value in the * heap and now has been replaced by a larger one, or null * if the queue wasn't yet full with maxSize elements. */ public T insertWithOverflow(T element) { if (size < maxSize) { add(element); return null; } else if (size > 0 && !lessThan(element, heap[1])) { T ret = heap[1]; heap[1] = element; updateTop(); return ret; } else { return element; } } /** Returns the least element of the PriorityQueue in constant time. */ public final T top() { // We don't need to check size here: if maxSize is 0, // then heap is length 2 array with both entries null. // If size is 0 then heap[1] is already null. return heap[1]; } /** Removes and returns the least element of the PriorityQueue in log(size) time. */ public final T pop() { if (size > 0) { T result = heap[1]; // save first value heap[1] = heap[size]; // move last to first heap[size] = null; // permit GC of objects size--; downHeap(); // adjust heap return result; } else return null; } /** * Should be called when the Object at top changes values. Still log(n) worst * case, but it's at least twice as fast to * * <pre> * pq.top().change(); * pq.updateTop(); * </pre> * * instead of * * <pre> * o = pq.pop(); * o.change(); * pq.push(o); * </pre> * * @return the new 'top' element. */ public final T updateTop() { downHeap(); return heap[1]; } /** Returns the number of elements currently stored in the PriorityQueue. */ public final int size() { return size; } /** Removes all entries from the PriorityQueue. */ public final void clear() { for (int i = 0; i <= size; i++) { heap[i] = null; } size = 0; } private final void upHeap() { int i = size; T node = heap[i]; // save bottom node int j = i >>> 1; while (j > 0 && lessThan(node, heap[j])) { heap[i] = heap[j]; // shift parents down i = j; j = j >>> 1; } heap[i] = node; // install saved node } private final void downHeap() { int i = 1; T node = heap[i]; // save top node int j = i << 1; // find smaller child int k = j + 1; if (k <= size && lessThan(heap[k], heap[j])) { j = k; } while (j <= size && lessThan(heap[j], node)) { heap[i] = heap[j]; // shift up child i = j; j = i << 1; k = j + 1; if (k <= size && lessThan(heap[k], heap[j])) { j = k; } } heap[i] = node; // install saved node } }