/** * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.lucene.util; import org.apache.lucene.search.DocIdSetIterator; /** An iterator to iterate over set bits in an OpenBitSet. * This is faster than nextSetBit() for iterating over the complete set of bits, * especially when the density of the bits set is high. */ public class OpenBitSetIterator extends DocIdSetIterator { // The General Idea: instead of having an array per byte that has // the offsets of the next set bit, that array could be // packed inside a 32 bit integer (8 4 bit numbers). That // should be faster than accessing an array for each index, and // the total array size is kept smaller (256*sizeof(int))=1K protected final static int[] bitlist={ 0x0, 0x1, 0x2, 0x21, 0x3, 0x31, 0x32, 0x321, 0x4, 0x41, 0x42, 0x421, 0x43, 0x431, 0x432, 0x4321, 0x5, 0x51, 0x52, 0x521, 0x53, 0x531, 0x532, 0x5321, 0x54, 0x541, 0x542, 0x5421, 0x543, 0x5431, 0x5432, 0x54321, 0x6, 0x61, 0x62, 0x621, 0x63, 0x631, 0x632, 0x6321, 0x64, 0x641, 0x642, 0x6421, 0x643, 0x6431, 0x6432, 0x64321, 0x65, 0x651, 0x652, 0x6521, 0x653, 0x6531, 0x6532, 0x65321, 0x654, 0x6541, 0x6542, 0x65421, 0x6543, 0x65431, 0x65432, 0x654321, 0x7, 0x71, 0x72, 0x721, 0x73, 0x731, 0x732, 0x7321, 0x74, 0x741, 0x742, 0x7421, 0x743, 0x7431, 0x7432, 0x74321, 0x75, 0x751, 0x752, 0x7521, 0x753, 0x7531, 0x7532, 0x75321, 0x754, 0x7541, 0x7542, 0x75421, 0x7543, 0x75431, 0x75432, 0x754321, 0x76, 0x761, 0x762, 0x7621, 0x763, 0x7631, 0x7632, 0x76321, 0x764, 0x7641, 0x7642, 0x76421, 0x7643, 0x76431, 0x76432, 0x764321, 0x765, 0x7651, 0x7652, 0x76521, 0x7653, 0x76531, 0x76532, 0x765321, 0x7654, 0x76541, 0x76542, 0x765421, 0x76543, 0x765431, 0x765432, 0x7654321, 0x8, 0x81, 0x82, 0x821, 0x83, 0x831, 0x832, 0x8321, 0x84, 0x841, 0x842, 0x8421, 0x843, 0x8431, 0x8432, 0x84321, 0x85, 0x851, 0x852, 0x8521, 0x853, 0x8531, 0x8532, 0x85321, 0x854, 0x8541, 0x8542, 0x85421, 0x8543, 0x85431, 0x85432, 0x854321, 0x86, 0x861, 0x862, 0x8621, 0x863, 0x8631, 0x8632, 0x86321, 0x864, 0x8641, 0x8642, 0x86421, 0x8643, 0x86431, 0x86432, 0x864321, 0x865, 0x8651, 0x8652, 0x86521, 0x8653, 0x86531, 0x86532, 0x865321, 0x8654, 0x86541, 0x86542, 0x865421, 0x86543, 0x865431, 0x865432, 0x8654321, 0x87, 0x871, 0x872, 0x8721, 0x873, 0x8731, 0x8732, 0x87321, 0x874, 0x8741, 0x8742, 0x87421, 0x8743, 0x87431, 0x87432, 0x874321, 0x875, 0x8751, 0x8752, 0x87521, 0x8753, 0x87531, 0x87532, 0x875321, 0x8754, 0x87541, 0x87542, 0x875421, 0x87543, 0x875431, 0x875432, 0x8754321, 0x876, 0x8761, 0x8762, 0x87621, 0x8763, 0x87631, 0x87632, 0x876321, 0x8764, 0x87641, 0x87642, 0x876421, 0x87643, 0x876431, 0x876432, 0x8764321, 0x8765, 0x87651, 0x87652, 0x876521, 0x87653, 0x876531, 0x876532, 0x8765321, 0x87654, 0x876541, 0x876542, 0x8765421, 0x876543, 0x8765431, 0x8765432, 0x87654321 }; /***** the python code that generated bitlist def bits2int(val): arr=0 for shift in range(8,0,-1): if val & 0x80: arr = (arr << 4) | shift val = val << 1 return arr def int_table(): tbl = [ hex(bits2int(val)).strip('L') for val in range(256) ] return ','.join(tbl) ******/ // hmmm, what about an iterator that finds zeros though, // or a reverse iterator... should they be separate classes // for efficiency, or have a common root interface? (or // maybe both? could ask for a SetBitsIterator, etc... private final long[] arr; private final int words; private int i=-1; private long word; private int wordShift; private int indexArray; private int curDocId = -1; public OpenBitSetIterator(OpenBitSet obs) { this(obs.getBits(), obs.getNumWords()); } public OpenBitSetIterator(long[] bits, int numWords) { arr = bits; words = numWords; } // 64 bit shifts private void shift() { if ((int)word ==0) {wordShift +=32; word = word >>>32; } if ((word & 0x0000FFFF) == 0) { wordShift +=16; word >>>=16; } if ((word & 0x000000FF) == 0) { wordShift +=8; word >>>=8; } indexArray = bitlist[(int)word & 0xff]; } /***** alternate shift implementations // 32 bit shifts, but a long shift needed at the end private void shift2() { int y = (int)word; if (y==0) {wordShift +=32; y = (int)(word >>>32); } if ((y & 0x0000FFFF) == 0) { wordShift +=16; y>>>=16; } if ((y & 0x000000FF) == 0) { wordShift +=8; y>>>=8; } indexArray = bitlist[y & 0xff]; word >>>= (wordShift +1); } private void shift3() { int lower = (int)word; int lowByte = lower & 0xff; if (lowByte != 0) { indexArray=bitlist[lowByte]; return; } shift(); } ******/ @Override public int nextDoc() { if (indexArray == 0) { if (word != 0) { word >>>= 8; wordShift += 8; } while (word == 0) { if (++i >= words) { return curDocId = NO_MORE_DOCS; } word = arr[i]; wordShift = -1; // loop invariant code motion should move this } // after the first time, should I go with a linear search, or // stick with the binary search in shift? shift(); } int bitIndex = (indexArray & 0x0f) + wordShift; indexArray >>>= 4; // should i<<6 be cached as a separate variable? // it would only save one cycle in the best circumstances. return curDocId = (i<<6) + bitIndex; } @Override public int advance(int target) { indexArray = 0; i = target >> 6; if (i >= words) { word = 0; // setup so next() will also return -1 return curDocId = NO_MORE_DOCS; } wordShift = target & 0x3f; word = arr[i] >>> wordShift; if (word != 0) { wordShift--; // compensate for 1 based arrIndex } else { while (word == 0) { if (++i >= words) { return curDocId = NO_MORE_DOCS; } word = arr[i]; } wordShift = -1; } shift(); int bitIndex = (indexArray & 0x0f) + wordShift; indexArray >>>= 4; // should i<<6 be cached as a separate variable? // it would only save one cycle in the best circumstances. return curDocId = (i<<6) + bitIndex; } @Override public int docID() { return curDocId; } }