/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.renderscript; /** * Intrinsic for applying a color matrix to allocations. * * If the element type is {@link Element.DataType#UNSIGNED_8}, * it is converted to {@link Element.DataType#FLOAT_32} and * normalized from (0-255) to (0-1). If the incoming vector size * is less than four, a {@link Element#F32_4} is created by * filling the missing vector channels with zero. This value is * then multiplied by the 4x4 color matrix as performed by * rsMatrixMultiply(), adding a {@link Element#F32_4}, and then * writing it to the output {@link Allocation}. * * If the ouptut type is unsigned, the value is normalized from * (0-1) to (0-255) and converted. If the output vector size is * less than four, the unused channels are discarded. * * Supported elements types are {@link Element#U8}, {@link * Element#U8_2}, {@link Element#U8_3}, {@link Element#U8_4}, * {@link Element#F32}, {@link Element#F32_2}, {@link * Element#F32_3}, and {@link Element#F32_4}. **/ public final class ScriptIntrinsicColorMatrix extends ScriptIntrinsic { private final Matrix4f mMatrix = new Matrix4f(); private final Float4 mAdd = new Float4(); private ScriptIntrinsicColorMatrix(long id, RenderScript rs) { super(id, rs); } /** * Create an intrinsic for applying a color matrix to an * allocation. * * @param rs The RenderScript context * @param e Element type for inputs and outputs, As of API 19, * this parameter is ignored. The Element type check is * performed in the kernel launch. * * @deprecated Use the single argument version as Element is now * ignored. * * @return ScriptIntrinsicColorMatrix */ @Deprecated public static ScriptIntrinsicColorMatrix create(RenderScript rs, Element e) { return create(rs); } /** * Create an intrinsic for applying a color matrix to an * allocation. * * @param rs The RenderScript context * * @return ScriptIntrinsicColorMatrix */ public static ScriptIntrinsicColorMatrix create(RenderScript rs) { long id = rs.nScriptIntrinsicCreate(2, 0); return new ScriptIntrinsicColorMatrix(id, rs); } private void setMatrix() { FieldPacker fp = new FieldPacker(16*4); fp.addMatrix(mMatrix); setVar(0, fp); } /** * Set the color matrix which will be applied to each cell of * the image. * * @param m The 4x4 matrix to set. */ public void setColorMatrix(Matrix4f m) { mMatrix.load(m); setMatrix(); } /** * Set the color matrix which will be applied to each cell of the image. * This will set the alpha channel to be a copy. * * @param m The 3x3 matrix to set. */ public void setColorMatrix(Matrix3f m) { mMatrix.load(m); setMatrix(); } /** * Set the value to be added after the color matrix has been * applied. The default value is {0, 0, 0, 0} * * @param f The float4 value to be added. */ public void setAdd(Float4 f) { mAdd.x = f.x; mAdd.y = f.y; mAdd.z = f.z; mAdd.w = f.w; FieldPacker fp = new FieldPacker(4*4); fp.addF32(f.x); fp.addF32(f.y); fp.addF32(f.z); fp.addF32(f.w); setVar(1, fp); } /** * Set the value to be added after the color matrix has been * applied. The default value is {0, 0, 0, 0} * * @param r The red add value. * @param g The green add value. * @param b The blue add value. * @param a The alpha add value. */ public void setAdd(float r, float g, float b, float a) { mAdd.x = r; mAdd.y = g; mAdd.z = b; mAdd.w = a; FieldPacker fp = new FieldPacker(4*4); fp.addF32(mAdd.x); fp.addF32(mAdd.y); fp.addF32(mAdd.z); fp.addF32(mAdd.w); setVar(1, fp); } /** * Set a color matrix to convert from RGB to luminance. The alpha channel * will be a copy. * */ public void setGreyscale() { mMatrix.loadIdentity(); mMatrix.set(0, 0, 0.299f); mMatrix.set(1, 0, 0.587f); mMatrix.set(2, 0, 0.114f); mMatrix.set(0, 1, 0.299f); mMatrix.set(1, 1, 0.587f); mMatrix.set(2, 1, 0.114f); mMatrix.set(0, 2, 0.299f); mMatrix.set(1, 2, 0.587f); mMatrix.set(2, 2, 0.114f); setMatrix(); } /** * Set the matrix to convert from YUV to RGB with a direct copy of the 4th * channel. * */ public void setYUVtoRGB() { mMatrix.loadIdentity(); mMatrix.set(0, 0, 1.f); mMatrix.set(1, 0, 0.f); mMatrix.set(2, 0, 1.13983f); mMatrix.set(0, 1, 1.f); mMatrix.set(1, 1, -0.39465f); mMatrix.set(2, 1, -0.5806f); mMatrix.set(0, 2, 1.f); mMatrix.set(1, 2, 2.03211f); mMatrix.set(2, 2, 0.f); setMatrix(); } /** * Set the matrix to convert from RGB to YUV with a direct copy of the 4th * channel. * */ public void setRGBtoYUV() { mMatrix.loadIdentity(); mMatrix.set(0, 0, 0.299f); mMatrix.set(1, 0, 0.587f); mMatrix.set(2, 0, 0.114f); mMatrix.set(0, 1, -0.14713f); mMatrix.set(1, 1, -0.28886f); mMatrix.set(2, 1, 0.436f); mMatrix.set(0, 2, 0.615f); mMatrix.set(1, 2, -0.51499f); mMatrix.set(2, 2, -0.10001f); setMatrix(); } /** * Invoke the kernel and apply the matrix to each cell of input * {@link Allocation} and copy to the output {@link Allocation}. * * If the vector size of the input is less than four, the * remaining components are treated as zero for the matrix * multiply. * * If the output vector size is less than four, the unused * vector components are discarded. * * * @param ain Input allocation * @param aout Output allocation */ public void forEach(Allocation ain, Allocation aout) { forEach(ain, aout, null); } /** * Invoke the kernel and apply the matrix to each cell of input * {@link Allocation} and copy to the output {@link Allocation}. * * If the vector size of the input is less than four, the * remaining components are treated as zero for the matrix * multiply. * * If the output vector size is less than four, the unused * vector components are discarded. * * * @param ain Input allocation * @param aout Output allocation * @param opt LaunchOptions for clipping */ public void forEach(Allocation ain, Allocation aout, Script.LaunchOptions opt) { if (!ain.getElement().isCompatible(Element.U8(mRS)) && !ain.getElement().isCompatible(Element.U8_2(mRS)) && !ain.getElement().isCompatible(Element.U8_3(mRS)) && !ain.getElement().isCompatible(Element.U8_4(mRS)) && !ain.getElement().isCompatible(Element.F32(mRS)) && !ain.getElement().isCompatible(Element.F32_2(mRS)) && !ain.getElement().isCompatible(Element.F32_3(mRS)) && !ain.getElement().isCompatible(Element.F32_4(mRS))) { throw new RSIllegalArgumentException("Unsuported element type."); } if (!aout.getElement().isCompatible(Element.U8(mRS)) && !aout.getElement().isCompatible(Element.U8_2(mRS)) && !aout.getElement().isCompatible(Element.U8_3(mRS)) && !aout.getElement().isCompatible(Element.U8_4(mRS)) && !aout.getElement().isCompatible(Element.F32(mRS)) && !aout.getElement().isCompatible(Element.F32_2(mRS)) && !aout.getElement().isCompatible(Element.F32_3(mRS)) && !aout.getElement().isCompatible(Element.F32_4(mRS))) { throw new RSIllegalArgumentException("Unsuported element type."); } forEach(0, ain, aout, null, opt); } /** * Get a KernelID for this intrinsic kernel. * * @return Script.KernelID The KernelID object. */ public Script.KernelID getKernelID() { return createKernelID(0, 3, null, null); } }