/** * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.media.soundtrigger; import android.annotation.NonNull; import android.annotation.Nullable; import android.annotation.SystemApi; import android.content.Context; import android.hardware.soundtrigger.SoundTrigger; import android.os.Handler; import android.os.ParcelUuid; import android.os.RemoteException; import android.util.Slog; import com.android.internal.app.ISoundTriggerService; import java.util.HashMap; import java.util.UUID; /** * This class provides management of non-voice (general sound trigger) based sound recognition * models. Usage of this class is restricted to system or signature applications only. This allows * OEMs to write apps that can manage non-voice based sound trigger models. * * @hide */ @SystemApi public final class SoundTriggerManager { private static final boolean DBG = false; private static final String TAG = "SoundTriggerManager"; private final Context mContext; private final ISoundTriggerService mSoundTriggerService; // Stores a mapping from the sound model UUID to the SoundTriggerInstance created by // the createSoundTriggerDetector() call. private final HashMap<UUID, SoundTriggerDetector> mReceiverInstanceMap; /** * @hide */ public SoundTriggerManager(Context context, ISoundTriggerService soundTriggerService ) { if (DBG) { Slog.i(TAG, "SoundTriggerManager created."); } mSoundTriggerService = soundTriggerService; mContext = context; mReceiverInstanceMap = new HashMap<UUID, SoundTriggerDetector>(); } /** * Updates the given sound trigger model. */ public void updateModel(Model model) { try { mSoundTriggerService.updateSoundModel(model.getGenericSoundModel()); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns the sound trigger model represented by the given UUID. An instance of {@link Model} * is returned. */ public Model getModel(UUID soundModelId) { try { return new Model(mSoundTriggerService.getSoundModel( new ParcelUuid(soundModelId))); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Deletes the sound model represented by the provided UUID. */ public void deleteModel(UUID soundModelId) { try { mSoundTriggerService.deleteSoundModel(new ParcelUuid(soundModelId)); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Creates an instance of {@link SoundTriggerDetector} which can be used to start/stop * recognition on the model and register for triggers from the model. Note that this call * invalidates any previously returned instances for the same sound model Uuid. * * @param soundModelId UUID of the sound model to create the receiver object for. * @param callback Instance of the {@link SoundTriggerDetector#Callback} object for the * callbacks for the given sound model. * @param handler The Handler to use for the callback operations. A null value will use the * current thread's Looper. * @return Instance of {@link SoundTriggerDetector} or null on error. */ @Nullable public SoundTriggerDetector createSoundTriggerDetector(UUID soundModelId, @NonNull SoundTriggerDetector.Callback callback, @Nullable Handler handler) { if (soundModelId == null) { return null; } SoundTriggerDetector oldInstance = mReceiverInstanceMap.get(soundModelId); if (oldInstance != null) { // Shutdown old instance. } SoundTriggerDetector newInstance = new SoundTriggerDetector(mSoundTriggerService, soundModelId, callback, handler); mReceiverInstanceMap.put(soundModelId, newInstance); return newInstance; } /** * Class captures the data and fields that represent a non-keyphrase sound model. Use the * factory constructor {@link Model#create()} to create an instance. */ // We use encapsulation to expose the SoundTrigger.GenericSoundModel as a SystemApi. This // prevents us from exposing SoundTrigger.GenericSoundModel as an Api. public static class Model { private SoundTrigger.GenericSoundModel mGenericSoundModel; /** * @hide */ Model(SoundTrigger.GenericSoundModel soundTriggerModel) { mGenericSoundModel = soundTriggerModel; } /** * Factory constructor to create a SoundModel instance for use with methods in this * class. */ public static Model create(UUID modelUuid, UUID vendorUuid, byte[] data) { return new Model(new SoundTrigger.GenericSoundModel(modelUuid, vendorUuid, data)); } public UUID getModelUuid() { return mGenericSoundModel.uuid; } public UUID getVendorUuid() { return mGenericSoundModel.vendorUuid; } public byte[] getModelData() { return mGenericSoundModel.data; } /** * @hide */ SoundTrigger.GenericSoundModel getGenericSoundModel() { return mGenericSoundModel; } } }