/*******************************************************************************
* Copyright 2012-Present, MoribitoTech
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package sink.utils;
import sink.core.Sink;
import com.badlogic.gdx.scenes.scene2d.Action;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
/*<p>
* COMMAND SHORTCUTS
################################################################
SC - Scale
BTN - Back To Normal
FI - Fade In
FO - Fade Out
SHK - Shake
SINGLE EFFECTS
################################################################
</p>
*/
public class EffectCreator {
/**
* Scale effect (SC)
* */
public static void create_SC(Actor actor, float scaleRatioX,
float scaleRatioY, float duration, final boolean isRemoveActor) {
if (actor != null) {
actor.addAction(Actions.sequence(
Actions.scaleTo(scaleRatioX, scaleRatioY, duration),
new Action() {
@Override
public boolean act(float delta) {
if (isRemoveActor) {
removeActor(actor);
return false;
} else {
return true;
}
}
}));
}
}
/**
* Fade Out (FO)
* */
public static void create_FO(Actor actor, float duration,
final boolean isRemoveActor) {
if (actor != null) {
actor.addAction(Actions.sequence(Actions.fadeOut(duration),
new Action() {
@Override
public boolean act(float delta) {
if (isRemoveActor) {
removeActor(actor);
return false;
} else {
return true;
}
}
}));
}
}
/**
* Shake effect (SHK)
* */
public static void create_SHK(Actor actor, float shakeAngle,
float originalAngle, float duration, final boolean isRemoveActor) {
if (actor != null) {
actor.addAction(Actions.sequence(
Actions.rotateTo(shakeAngle, duration),
Actions.rotateTo(-shakeAngle, duration),
Actions.rotateTo(originalAngle, duration), new Action() {
@Override
public boolean act(float delta) {
if (isRemoveActor) {
removeActor(actor);
return false;
} else {
return true;
}
}
}));
}
}
//
// DOUBLE EFFECTS (Sequence - Chain reaction)
// ################################################################
/**
* Scale effect and Back to normal (SC, BTN)
* */
public static void STB(Actor actor, float scaleRatioX,
float scaleRatioY, float duration) {
if (actor != null) {
actor.addAction(Actions.sequence(
Actions.scaleTo(scaleRatioX, scaleRatioY, duration),
Actions.scaleTo(1, 1, duration)));
}
}
/**
* Scale effect, Fade Out (SC, FO)
* */
public static void create_SC_FO(Actor actor, float scaleRatioX,
float scaleRatioY, float duration, float delayBeforeFadeOut,
final boolean isRemoveActor) {
if (actor != null) {
actor.addAction(Actions.sequence(
Actions.scaleTo(scaleRatioX, scaleRatioY, duration),
Actions.delay(delayBeforeFadeOut),
Actions.fadeOut(duration), new Action() {
@Override
public boolean act(float delta) {
if (isRemoveActor) {
removeActor(actor);
return false;
} else {
return true;
}
}
}));
}
}
/**
* Scale effect, Shake effect (SC, SHK)
* */
public static void create_SC_SHK(Actor actor, float scaleRatioX,
float scaleRatioY, float shakeAngle, float originalAngle,
float duration, final boolean isRemoveActor) {
if (actor != null) {
actor.addAction(Actions.sequence(
Actions.scaleTo(scaleRatioX, scaleRatioY, duration),
Actions.rotateTo(shakeAngle, duration),
Actions.rotateTo(-shakeAngle, duration),
Actions.rotateTo(originalAngle, duration), new Action() {
@Override
public boolean act(float delta) {
if (isRemoveActor) {
removeActor(actor);
return false;
} else {
return true;
}
}
}));
}
}
//
// TRIPLE EFFECTS (Sequence - Chain reaction)
// ################################################################
/**
* Scale effect, Back To Normal, Fade Out (SC, BTN, FO)
* */
public static void create_SC_BTN_FO(Actor actor, float scaleRatioX,
float scaleRatioY, float duration, float delayBeforeFadeOut,
final boolean isRemoveActor) {
if (actor != null) {
actor.addAction(Actions.sequence(
Actions.scaleTo(scaleRatioX, scaleRatioY, duration),
Actions.scaleTo(1, 1, duration),
Actions.delay(delayBeforeFadeOut),
Actions.fadeOut(duration), new Action() {
@Override
public boolean act(float delta) {
if (isRemoveActor) {
removeActor(actor);
return false;
} else {
return true;
}
}
}));
}
}
/**
* Scale effect, Shake effect, Back To Normal (SC, SHK, BTN)
* */
public static void create_SC_SHK_BTN(Actor actor, float scaleRatioX,
float scaleRatioY, float shakeAngle, float originalAngle,
float duration, final boolean isRemoveActor) {
if (actor != null) {
actor.addAction(Actions.sequence(
Actions.scaleTo(scaleRatioX, scaleRatioY, duration),
Actions.rotateTo(shakeAngle, duration),
Actions.rotateTo(-shakeAngle, duration),
Actions.rotateTo(originalAngle, duration),
Actions.scaleTo(1, 1, duration), new Action() {
@Override
public boolean act(float delta) {
if (isRemoveActor) {
removeActor(actor);
return false;
} else {
return true;
}
}
}));
}
}
private static void removeActor(Actor actor) {
if (actor != null) {
actor.clearActions();
String actorName = actor.getName();
if (Sink.removeActor(actor)) {
Sink.log("Actor removed! (Name: "+ actorName + ")");
} else {
Sink.log("Actor not removed! (Name: " + actorName + ")");
}
}
}
}