package sink.scene3d.actions; import sink.scene3d.Action3d; import sink.scene3d.Actor3d; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.Pool; /** Executes a number of actions at the same time. * @author Nathan Sweet */ public class ParallelAction extends Action3d { Array<Action3d> actions = new Array(4); private boolean complete; public ParallelAction () { } public ParallelAction (Action3d action1) { addAction(action1); } public ParallelAction (Action3d action1, Action3d action2) { addAction(action1); addAction(action2); } public ParallelAction (Action3d action1, Action3d action2, Action3d action3) { addAction(action1); addAction(action2); addAction(action3); } public ParallelAction (Action3d action1, Action3d action2, Action3d action3, Action3d action4) { addAction(action1); addAction(action2); addAction(action3); addAction(action4); } public ParallelAction (Action3d action1, Action3d action2, Action3d action3, Action3d action4, Action3d action5) { addAction(action1); addAction(action2); addAction(action3); addAction(action4); addAction(action5); } public boolean act (float delta) { if (complete) return true; complete = true; Pool pool = getPool(); setPool(null); // Ensure this action can't be returned to the pool while executing. try { Array<Action3d> actions = this.actions; for (int i = 0, n = actions.size; i < n && actor3d != null; i++) { if (!actions.get(i).act(delta)) complete = false; if (actor3d == null) return true; // This action was removed. } return complete; } finally { setPool(pool); } } public void restart () { complete = false; Array<Action3d> actions = this.actions; for (int i = 0, n = actions.size; i < n; i++) actions.get(i).restart(); } public void reset () { super.reset(); actions.clear(); } public void addAction (Action3d action) { actions.add(action); if (actor3d != null) action.setActor3d(actor3d); } public void setActor (Actor3d actor) { Array<Action3d> actions = this.actions; for (int i = 0, n = actions.size; i < n; i++) actions.get(i).setActor3d(actor); super.setActor3d(actor); } public Array<Action3d> getActions () { return actions; } public String toString () { StringBuilder buffer = new StringBuilder(64); buffer.append(super.toString()); buffer.append('('); Array<Action3d> actions = this.actions; for (int i = 0, n = actions.size; i < n; i++) { if (i > 0) buffer.append(", "); buffer.append(actions.get(i)); } buffer.append(')'); return buffer.toString(); } }